| /* |
| * Copyright (C) 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #define LOG_TAG "OpenGLRenderer" |
| |
| #include <utils/Log.h> |
| |
| #include "Caches.h" |
| #include "Image.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Image::Image(sp<GraphicBuffer> buffer) { |
| // Create the EGLImage object that maps the GraphicBuffer |
| EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); |
| EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer->getNativeBuffer(); |
| EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE }; |
| |
| mImage = eglCreateImageKHR(display, EGL_NO_CONTEXT, |
| EGL_NATIVE_BUFFER_ANDROID, clientBuffer, attrs); |
| |
| if (mImage == EGL_NO_IMAGE_KHR) { |
| ALOGW("Error creating image (%#x)", eglGetError()); |
| mTexture = 0; |
| } else { |
| // Create a 2D texture to sample from the EGLImage |
| glGenTextures(1, &mTexture); |
| Caches::getInstance().bindTexture(mTexture); |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, mImage); |
| |
| GLenum status = GL_NO_ERROR; |
| while ((status = glGetError()) != GL_NO_ERROR) { |
| ALOGW("Error creating image (%#x)", status); |
| } |
| } |
| } |
| |
| Image::~Image() { |
| if (mImage != EGL_NO_IMAGE_KHR) { |
| eglDestroyImageKHR(eglGetDisplay(EGL_DEFAULT_DISPLAY), mImage); |
| mImage = EGL_NO_IMAGE_KHR; |
| |
| Caches::getInstance().deleteTexture(mTexture); |
| mTexture = 0; |
| } |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |