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/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HARDWARE_CAMERA_H
#define ANDROID_HARDWARE_CAMERA_H
#include <utils/Timers.h>
#include <camera/ICameraClient.h>
#include <gui/ISurfaceTexture.h>
#include <system/camera.h>
namespace android {
struct CameraInfo {
/**
* The direction that the camera faces to. It should be CAMERA_FACING_BACK
* or CAMERA_FACING_FRONT.
*/
int facing;
/**
* The orientation of the camera image. The value is the angle that the
* camera image needs to be rotated clockwise so it shows correctly on the
* display in its natural orientation. It should be 0, 90, 180, or 270.
*
* For example, suppose a device has a naturally tall screen. The
* back-facing camera sensor is mounted in landscape. You are looking at
* the screen. If the top side of the camera sensor is aligned with the
* right edge of the screen in natural orientation, the value should be
* 90. If the top side of a front-facing camera sensor is aligned with the
* right of the screen, the value should be 270.
*/
int orientation;
};
class ICameraService;
class ICamera;
class Surface;
class Mutex;
class String8;
// ref-counted object for callbacks
class CameraListener: virtual public RefBase
{
public:
virtual void notify(int32_t msgType, int32_t ext1, int32_t ext2) = 0;
virtual void postData(int32_t msgType, const sp<IMemory>& dataPtr) = 0;
virtual void postDataTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr) = 0;
};
class Camera : public BnCameraClient, public IBinder::DeathRecipient
{
public:
// construct a camera client from an existing remote
static sp<Camera> create(const sp<ICamera>& camera);
static int32_t getNumberOfCameras();
static status_t getCameraInfo(int cameraId,
struct CameraInfo* cameraInfo);
static sp<Camera> connect(int cameraId);
~Camera();
void init();
status_t reconnect();
void disconnect();
status_t lock();
status_t unlock();
status_t getStatus() { return mStatus; }
// pass the buffered Surface to the camera service
status_t setPreviewDisplay(const sp<Surface>& surface);
// pass the buffered ISurfaceTexture to the camera service
status_t setPreviewTexture(const sp<ISurfaceTexture>& surfaceTexture);
// start preview mode, must call setPreviewDisplay first
status_t startPreview();
// stop preview mode
void stopPreview();
// get preview state
bool previewEnabled();
// start recording mode, must call setPreviewDisplay first
status_t startRecording();
// stop recording mode
void stopRecording();
// get recording state
bool recordingEnabled();
// release a recording frame
void releaseRecordingFrame(const sp<IMemory>& mem);
// autoFocus - status returned from callback
status_t autoFocus();
// cancel auto focus
status_t cancelAutoFocus();
// take a picture - picture returned from callback
status_t takePicture(int msgType);
// set preview/capture parameters - key/value pairs
status_t setParameters(const String8& params);
// get preview/capture parameters - key/value pairs
String8 getParameters() const;
// send command to camera driver
status_t sendCommand(int32_t cmd, int32_t arg1, int32_t arg2);
// tell camera hal to store meta data or real YUV in video buffers.
status_t storeMetaDataInBuffers(bool enabled);
void setListener(const sp<CameraListener>& listener);
void setPreviewCallbackFlags(int preview_callback_flag);
// ICameraClient interface
virtual void notifyCallback(int32_t msgType, int32_t ext, int32_t ext2);
virtual void dataCallback(int32_t msgType, const sp<IMemory>& dataPtr);
virtual void dataCallbackTimestamp(nsecs_t timestamp, int32_t msgType, const sp<IMemory>& dataPtr);
sp<ICamera> remote();
private:
Camera();
Camera(const Camera&);
Camera& operator=(const Camera);
virtual void binderDied(const wp<IBinder>& who);
class DeathNotifier: public IBinder::DeathRecipient
{
public:
DeathNotifier() {
}
virtual void binderDied(const wp<IBinder>& who);
};
static sp<DeathNotifier> mDeathNotifier;
// helper function to obtain camera service handle
static const sp<ICameraService>& getCameraService();
sp<ICamera> mCamera;
status_t mStatus;
sp<CameraListener> mListener;
friend class DeathNotifier;
static Mutex mLock;
static sp<ICameraService> mCameraService;
};
}; // namespace android
#endif