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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_HWCOMPOSER_H
#define ANDROID_SF_HWCOMPOSER_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <hardware/hwcomposer.h>
namespace android {
// ---------------------------------------------------------------------------
class HWComposer
{
public:
HWComposer();
~HWComposer();
status_t initCheck() const;
// tells the HAL what the framebuffer is
void setFrameBuffer(EGLDisplay dpy, EGLSurface sur);
// create a work list for numLayers layer
status_t createWorkList(size_t numLayers);
// Asks the HAL what it can do
status_t prepare() const;
// commits the list
status_t commit() const;
size_t getNumLayers() const;
hwc_layer_t* getLayers() const;
private:
hw_module_t const* mModule;
hwc_composer_device_t* mHwc;
hwc_layer_list_t* mList;
size_t mCapacity;
hwc_display_t mDpy;
hwc_surface_t mSur;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_SF_HWCOMPOSER_H