| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.widget; |
| |
| import android.content.Context; |
| import android.hardware.SensorManager; |
| import android.util.FloatMath; |
| import android.util.Log; |
| import android.view.ViewConfiguration; |
| import android.view.animation.AnimationUtils; |
| import android.view.animation.Interpolator; |
| |
| /** |
| * This class encapsulates scrolling with the ability to overshoot the bounds |
| * of a scrolling operation. This class is a drop-in replacement for |
| * {@link android.widget.Scroller} in most cases. |
| */ |
| public class OverScroller { |
| private int mMode; |
| |
| private final SplineOverScroller mScrollerX; |
| private final SplineOverScroller mScrollerY; |
| |
| private final Interpolator mInterpolator; |
| |
| private final boolean mFlywheel; |
| |
| private static final int DEFAULT_DURATION = 250; |
| private static final int SCROLL_MODE = 0; |
| private static final int FLING_MODE = 1; |
| |
| /** |
| * Creates an OverScroller with a viscous fluid scroll interpolator. |
| * @param context |
| */ |
| public OverScroller(Context context) { |
| this(context, null); |
| } |
| |
| /** |
| * Creates an OverScroller with default edge bounce coefficients and flywheel enabled. |
| * @param context The context of this application. |
| * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will |
| * be used. |
| */ |
| public OverScroller(Context context, Interpolator interpolator) { |
| this(context, interpolator, SplineOverScroller.DEFAULT_BOUNCE_COEFFICIENT, |
| SplineOverScroller.DEFAULT_BOUNCE_COEFFICIENT); |
| } |
| |
| /** |
| * Creates an OverScroller with flywheel enabled. |
| * @param context The context of this application. |
| * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will |
| * be used. |
| * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the |
| * velocity which is preserved in the bounce when the horizontal edge is reached. A null value |
| * means no bounce. |
| * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. |
| */ |
| public OverScroller(Context context, Interpolator interpolator, |
| float bounceCoefficientX, float bounceCoefficientY) { |
| this(context, interpolator, bounceCoefficientX, bounceCoefficientY, true); |
| } |
| |
| /** |
| * Creates an OverScroller. |
| * @param context The context of this application. |
| * @param interpolator The scroll interpolator. If null, a default (viscous) interpolator will |
| * be used. |
| * @param bounceCoefficientX A value between 0 and 1 that will determine the proportion of the |
| * velocity which is preserved in the bounce when the horizontal edge is reached. A null value |
| * means no bounce. |
| * @param bounceCoefficientY Same as bounceCoefficientX but for the vertical direction. |
| * @param flywheel If true, successive fling motions will keep on increasing scroll speed. |
| */ |
| public OverScroller(Context context, Interpolator interpolator, |
| float bounceCoefficientX, float bounceCoefficientY, boolean flywheel) { |
| mInterpolator = interpolator; |
| mFlywheel = flywheel; |
| mScrollerX = new SplineOverScroller(); |
| mScrollerY = new SplineOverScroller(); |
| |
| SplineOverScroller.initFromContext(context); |
| |
| mScrollerX.setBounceCoefficient(bounceCoefficientX); |
| mScrollerY.setBounceCoefficient(bounceCoefficientY); |
| } |
| |
| /** |
| * The amount of friction applied to flings. The default value |
| * is {@link ViewConfiguration#getScrollFriction}. |
| * |
| * @param friction A scalar dimension-less value representing the coefficient of |
| * friction. |
| */ |
| public final void setFriction(float friction) { |
| mScrollerX.setFriction(friction); |
| mScrollerY.setFriction(friction); |
| } |
| |
| /** |
| * |
| * Returns whether the scroller has finished scrolling. |
| * |
| * @return True if the scroller has finished scrolling, false otherwise. |
| */ |
| public final boolean isFinished() { |
| return mScrollerX.mFinished && mScrollerY.mFinished; |
| } |
| |
| /** |
| * Force the finished field to a particular value. Contrary to |
| * {@link #abortAnimation()}, forcing the animation to finished |
| * does NOT cause the scroller to move to the final x and y |
| * position. |
| * |
| * @param finished The new finished value. |
| */ |
| public final void forceFinished(boolean finished) { |
| mScrollerX.mFinished = mScrollerY.mFinished = finished; |
| } |
| |
| /** |
| * Returns the current X offset in the scroll. |
| * |
| * @return The new X offset as an absolute distance from the origin. |
| */ |
| public final int getCurrX() { |
| return mScrollerX.mCurrentPosition; |
| } |
| |
| /** |
| * Returns the current Y offset in the scroll. |
| * |
| * @return The new Y offset as an absolute distance from the origin. |
| */ |
| public final int getCurrY() { |
| return mScrollerY.mCurrentPosition; |
| } |
| |
| /** |
| * @hide |
| * Returns the current velocity. |
| * |
| * @return The original velocity less the deceleration, norm of the X and Y velocity vector. |
| */ |
| public float getCurrVelocity() { |
| float squaredNorm = mScrollerX.mCurrVelocity * mScrollerX.mCurrVelocity; |
| squaredNorm += mScrollerY.mCurrVelocity * mScrollerY.mCurrVelocity; |
| return FloatMath.sqrt(squaredNorm); |
| } |
| |
| /** |
| * Returns the start X offset in the scroll. |
| * |
| * @return The start X offset as an absolute distance from the origin. |
| */ |
| public final int getStartX() { |
| return mScrollerX.mStart; |
| } |
| |
| /** |
| * Returns the start Y offset in the scroll. |
| * |
| * @return The start Y offset as an absolute distance from the origin. |
| */ |
| public final int getStartY() { |
| return mScrollerY.mStart; |
| } |
| |
| /** |
| * Returns where the scroll will end. Valid only for "fling" scrolls. |
| * |
| * @return The final X offset as an absolute distance from the origin. |
| */ |
| public final int getFinalX() { |
| return mScrollerX.mFinal; |
| } |
| |
| /** |
| * Returns where the scroll will end. Valid only for "fling" scrolls. |
| * |
| * @return The final Y offset as an absolute distance from the origin. |
| */ |
| public final int getFinalY() { |
| return mScrollerY.mFinal; |
| } |
| |
| /** |
| * Returns how long the scroll event will take, in milliseconds. |
| * |
| * @return The duration of the scroll in milliseconds. |
| * |
| * @hide Pending removal once nothing depends on it |
| * @deprecated OverScrollers don't necessarily have a fixed duration. |
| * This function will lie to the best of its ability. |
| */ |
| @Deprecated |
| public final int getDuration() { |
| return Math.max(mScrollerX.mDuration, mScrollerY.mDuration); |
| } |
| |
| /** |
| * Extend the scroll animation. This allows a running animation to scroll |
| * further and longer, when used with {@link #setFinalX(int)} or {@link #setFinalY(int)}. |
| * |
| * @param extend Additional time to scroll in milliseconds. |
| * @see #setFinalX(int) |
| * @see #setFinalY(int) |
| * |
| * @hide Pending removal once nothing depends on it |
| * @deprecated OverScrollers don't necessarily have a fixed duration. |
| * Instead of setting a new final position and extending |
| * the duration of an existing scroll, use startScroll |
| * to begin a new animation. |
| */ |
| @Deprecated |
| public void extendDuration(int extend) { |
| mScrollerX.extendDuration(extend); |
| mScrollerY.extendDuration(extend); |
| } |
| |
| /** |
| * Sets the final position (X) for this scroller. |
| * |
| * @param newX The new X offset as an absolute distance from the origin. |
| * @see #extendDuration(int) |
| * @see #setFinalY(int) |
| * |
| * @hide Pending removal once nothing depends on it |
| * @deprecated OverScroller's final position may change during an animation. |
| * Instead of setting a new final position and extending |
| * the duration of an existing scroll, use startScroll |
| * to begin a new animation. |
| */ |
| @Deprecated |
| public void setFinalX(int newX) { |
| mScrollerX.setFinalPosition(newX); |
| } |
| |
| /** |
| * Sets the final position (Y) for this scroller. |
| * |
| * @param newY The new Y offset as an absolute distance from the origin. |
| * @see #extendDuration(int) |
| * @see #setFinalX(int) |
| * |
| * @hide Pending removal once nothing depends on it |
| * @deprecated OverScroller's final position may change during an animation. |
| * Instead of setting a new final position and extending |
| * the duration of an existing scroll, use startScroll |
| * to begin a new animation. |
| */ |
| @Deprecated |
| public void setFinalY(int newY) { |
| mScrollerY.setFinalPosition(newY); |
| } |
| |
| /** |
| * Call this when you want to know the new location. If it returns true, the |
| * animation is not yet finished. |
| */ |
| public boolean computeScrollOffset() { |
| if (isFinished()) { |
| return false; |
| } |
| |
| switch (mMode) { |
| case SCROLL_MODE: |
| long time = AnimationUtils.currentAnimationTimeMillis(); |
| // Any scroller can be used for time, since they were started |
| // together in scroll mode. We use X here. |
| final long elapsedTime = time - mScrollerX.mStartTime; |
| |
| final int duration = mScrollerX.mDuration; |
| if (elapsedTime < duration) { |
| float q = (float) (elapsedTime) / duration; |
| |
| if (mInterpolator == null) { |
| q = Scroller.viscousFluid(q); |
| } else { |
| q = mInterpolator.getInterpolation(q); |
| } |
| |
| mScrollerX.updateScroll(q); |
| mScrollerY.updateScroll(q); |
| } else { |
| abortAnimation(); |
| } |
| break; |
| |
| case FLING_MODE: |
| if (!mScrollerX.mFinished) { |
| if (!mScrollerX.update()) { |
| if (!mScrollerX.continueWhenFinished()) { |
| mScrollerX.finish(); |
| } |
| } |
| } |
| |
| if (!mScrollerY.mFinished) { |
| if (!mScrollerY.update()) { |
| if (!mScrollerY.continueWhenFinished()) { |
| mScrollerY.finish(); |
| } |
| } |
| } |
| |
| break; |
| } |
| |
| return true; |
| } |
| |
| /** |
| * Start scrolling by providing a starting point and the distance to travel. |
| * The scroll will use the default value of 250 milliseconds for the |
| * duration. |
| * |
| * @param startX Starting horizontal scroll offset in pixels. Positive |
| * numbers will scroll the content to the left. |
| * @param startY Starting vertical scroll offset in pixels. Positive numbers |
| * will scroll the content up. |
| * @param dx Horizontal distance to travel. Positive numbers will scroll the |
| * content to the left. |
| * @param dy Vertical distance to travel. Positive numbers will scroll the |
| * content up. |
| */ |
| public void startScroll(int startX, int startY, int dx, int dy) { |
| startScroll(startX, startY, dx, dy, DEFAULT_DURATION); |
| } |
| |
| /** |
| * Start scrolling by providing a starting point and the distance to travel. |
| * |
| * @param startX Starting horizontal scroll offset in pixels. Positive |
| * numbers will scroll the content to the left. |
| * @param startY Starting vertical scroll offset in pixels. Positive numbers |
| * will scroll the content up. |
| * @param dx Horizontal distance to travel. Positive numbers will scroll the |
| * content to the left. |
| * @param dy Vertical distance to travel. Positive numbers will scroll the |
| * content up. |
| * @param duration Duration of the scroll in milliseconds. |
| */ |
| public void startScroll(int startX, int startY, int dx, int dy, int duration) { |
| mMode = SCROLL_MODE; |
| mScrollerX.startScroll(startX, dx, duration); |
| mScrollerY.startScroll(startY, dy, duration); |
| } |
| |
| /** |
| * Call this when you want to 'spring back' into a valid coordinate range. |
| * |
| * @param startX Starting X coordinate |
| * @param startY Starting Y coordinate |
| * @param minX Minimum valid X value |
| * @param maxX Maximum valid X value |
| * @param minY Minimum valid Y value |
| * @param maxY Minimum valid Y value |
| * @return true if a springback was initiated, false if startX and startY were |
| * already within the valid range. |
| */ |
| public boolean springBack(int startX, int startY, int minX, int maxX, int minY, int maxY) { |
| mMode = FLING_MODE; |
| |
| // Make sure both methods are called. |
| final boolean spingbackX = mScrollerX.springback(startX, minX, maxX); |
| final boolean spingbackY = mScrollerY.springback(startY, minY, maxY); |
| return spingbackX || spingbackY; |
| } |
| |
| public void fling(int startX, int startY, int velocityX, int velocityY, |
| int minX, int maxX, int minY, int maxY) { |
| fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); |
| } |
| |
| /** |
| * Start scrolling based on a fling gesture. The distance traveled will |
| * depend on the initial velocity of the fling. |
| * |
| * @param startX Starting point of the scroll (X) |
| * @param startY Starting point of the scroll (Y) |
| * @param velocityX Initial velocity of the fling (X) measured in pixels per |
| * second. |
| * @param velocityY Initial velocity of the fling (Y) measured in pixels per |
| * second |
| * @param minX Minimum X value. The scroller will not scroll past this point |
| * unless overX > 0. If overfling is allowed, it will use minX as |
| * a springback boundary. |
| * @param maxX Maximum X value. The scroller will not scroll past this point |
| * unless overX > 0. If overfling is allowed, it will use maxX as |
| * a springback boundary. |
| * @param minY Minimum Y value. The scroller will not scroll past this point |
| * unless overY > 0. If overfling is allowed, it will use minY as |
| * a springback boundary. |
| * @param maxY Maximum Y value. The scroller will not scroll past this point |
| * unless overY > 0. If overfling is allowed, it will use maxY as |
| * a springback boundary. |
| * @param overX Overfling range. If > 0, horizontal overfling in either |
| * direction will be possible. |
| * @param overY Overfling range. If > 0, vertical overfling in either |
| * direction will be possible. |
| */ |
| public void fling(int startX, int startY, int velocityX, int velocityY, |
| int minX, int maxX, int minY, int maxY, int overX, int overY) { |
| // Continue a scroll or fling in progress |
| if (mFlywheel && !isFinished()) { |
| float oldVelocityX = mScrollerX.mCurrVelocity; |
| float oldVelocityY = mScrollerY.mCurrVelocity; |
| if (Math.signum(velocityX) == Math.signum(oldVelocityX) && |
| Math.signum(velocityY) == Math.signum(oldVelocityY)) { |
| velocityX += oldVelocityX; |
| velocityY += oldVelocityY; |
| } |
| } |
| |
| mMode = FLING_MODE; |
| mScrollerX.fling(startX, velocityX, minX, maxX, overX); |
| mScrollerY.fling(startY, velocityY, minY, maxY, overY); |
| } |
| |
| /** |
| * Notify the scroller that we've reached a horizontal boundary. |
| * Normally the information to handle this will already be known |
| * when the animation is started, such as in a call to one of the |
| * fling functions. However there are cases where this cannot be known |
| * in advance. This function will transition the current motion and |
| * animate from startX to finalX as appropriate. |
| * |
| * @param startX Starting/current X position |
| * @param finalX Desired final X position |
| * @param overX Magnitude of overscroll allowed. This should be the maximum |
| * desired distance from finalX. Absolute value - must be positive. |
| */ |
| public void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { |
| mScrollerX.notifyEdgeReached(startX, finalX, overX); |
| } |
| |
| /** |
| * Notify the scroller that we've reached a vertical boundary. |
| * Normally the information to handle this will already be known |
| * when the animation is started, such as in a call to one of the |
| * fling functions. However there are cases where this cannot be known |
| * in advance. This function will animate a parabolic motion from |
| * startY to finalY. |
| * |
| * @param startY Starting/current Y position |
| * @param finalY Desired final Y position |
| * @param overY Magnitude of overscroll allowed. This should be the maximum |
| * desired distance from finalY. Absolute value - must be positive. |
| */ |
| public void notifyVerticalEdgeReached(int startY, int finalY, int overY) { |
| mScrollerY.notifyEdgeReached(startY, finalY, overY); |
| } |
| |
| /** |
| * Returns whether the current Scroller is currently returning to a valid position. |
| * Valid bounds were provided by the |
| * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. |
| * |
| * One should check this value before calling |
| * {@link #startScroll(int, int, int, int)} as the interpolation currently in progress |
| * to restore a valid position will then be stopped. The caller has to take into account |
| * the fact that the started scroll will start from an overscrolled position. |
| * |
| * @return true when the current position is overscrolled and in the process of |
| * interpolating back to a valid value. |
| */ |
| public boolean isOverScrolled() { |
| return ((!mScrollerX.mFinished && |
| mScrollerX.mState != SplineOverScroller.TO_EDGE) || |
| (!mScrollerY.mFinished && |
| mScrollerY.mState != SplineOverScroller.TO_EDGE)); |
| } |
| |
| /** |
| * Stops the animation. Contrary to {@link #forceFinished(boolean)}, |
| * aborting the animating causes the scroller to move to the final x and y |
| * positions. |
| * |
| * @see #forceFinished(boolean) |
| */ |
| public void abortAnimation() { |
| mScrollerX.finish(); |
| mScrollerY.finish(); |
| } |
| |
| /** |
| * Returns the time elapsed since the beginning of the scrolling. |
| * |
| * @return The elapsed time in milliseconds. |
| * |
| * @hide |
| */ |
| public int timePassed() { |
| final long time = AnimationUtils.currentAnimationTimeMillis(); |
| final long startTime = Math.min(mScrollerX.mStartTime, mScrollerY.mStartTime); |
| return (int) (time - startTime); |
| } |
| |
| /** |
| * @hide |
| */ |
| public boolean isScrollingInDirection(float xvel, float yvel) { |
| final int dx = mScrollerX.mFinal - mScrollerX.mStart; |
| final int dy = mScrollerY.mFinal - mScrollerY.mStart; |
| return !isFinished() && Math.signum(xvel) == Math.signum(dx) && |
| Math.signum(yvel) == Math.signum(dy); |
| } |
| |
| static class SplineOverScroller { |
| // Initial position |
| private int mStart; |
| |
| // Current position |
| private int mCurrentPosition; |
| |
| // Final position |
| private int mFinal; |
| |
| // Initial velocity |
| private int mVelocity; |
| |
| // Current velocity |
| private float mCurrVelocity; |
| |
| // Constant current deceleration |
| private float mDeceleration; |
| |
| // Animation starting time, in system milliseconds |
| private long mStartTime; |
| |
| // Animation duration, in milliseconds |
| private int mDuration; |
| |
| // Duration to complete spline component of animation |
| private int mSplineDuration; |
| |
| // Distance to travel along spline animation |
| private int mSplineDistance; |
| |
| // Whether the animation is currently in progress |
| private boolean mFinished; |
| |
| // The allowed overshot distance before boundary is reached. |
| private int mOver; |
| |
| // Fling friction |
| private float mFlingFriction = ViewConfiguration.getScrollFriction(); |
| |
| // Proportion of velocity preserved at the end of a bounce animation. |
| private float mBounceCoefficient = DEFAULT_BOUNCE_COEFFICIENT; |
| |
| // Current state of the animation. |
| private int mState = TO_EDGE; |
| |
| // Constant gravity value, used in the deceleration phase. |
| private static final float GRAVITY = 2000.0f; |
| |
| // A device specific coefficient adjusted to physical values. |
| private static float PHYSICAL_COEF; |
| |
| private static float DECELERATION_RATE = (float) (Math.log(0.75) / Math.log(0.9)); |
| private static final float INFLEXION = 0.3f; // Tension lines cross at (INFLEXION, 1) |
| private static final float START_TENSION = 0.7f; |
| private static final float END_TENSION = 0.8f; |
| private static final float P1 = START_TENSION * INFLEXION; |
| private static final float P2 = 1.0f - END_TENSION * (1.0f - INFLEXION); |
| |
| private static final int NB_SAMPLES = 100; |
| private static final float[] SPLINE_POSITION = new float[NB_SAMPLES + 1]; |
| private static final float[] SPLINE_TIME = new float[NB_SAMPLES + 1]; |
| |
| private static final int TO_EDGE = 0; |
| private static final int TO_BOUNDARY = 1; |
| private static final int TO_BOUNCE = 2; |
| |
| // If the velocity is smaller than this value, no bounce is triggered |
| // when the edge limits are reached. |
| private static final float MINIMUM_VELOCITY_FOR_BOUNCE = Float.MAX_VALUE;//140.0f; |
| |
| // Proportion of the velocity that is preserved when the edge is reached. |
| private static final float DEFAULT_BOUNCE_COEFFICIENT = 0.16f; |
| |
| static { |
| float x_min = 0.0f; |
| float y_min = 0.0f; |
| for (int i = 0; i < NB_SAMPLES; i++) { |
| final float alpha = (float) i / NB_SAMPLES; |
| |
| float x_max = 1.0f; |
| float x, tx, coef; |
| while (true) { |
| x = x_min + (x_max - x_min) / 2.0f; |
| coef = 3.0f * x * (1.0f - x); |
| tx = coef * ((1.0f - x) * P1 + x * P2) + x * x * x; |
| if (Math.abs(tx - alpha) < 1E-5) break; |
| if (tx > alpha) x_max = x; |
| else x_min = x; |
| } |
| SPLINE_POSITION[i] = coef * ((1.0f - x) * START_TENSION + x) + x * x * x; |
| |
| float y_max = 1.0f; |
| float y, dy; |
| while (true) { |
| y = y_min + (y_max - y_min) / 2.0f; |
| coef = 3.0f * y * (1.0f - y); |
| dy = coef * ((1.0f - y) * START_TENSION + y) + y * y * y; |
| if (Math.abs(dy - alpha) < 1E-5) break; |
| if (dy > alpha) y_max = y; |
| else y_min = y; |
| } |
| SPLINE_TIME[i] = coef * ((1.0f - y) * P1 + y * P2) + y * y * y; |
| } |
| SPLINE_POSITION[NB_SAMPLES] = SPLINE_TIME[NB_SAMPLES] = 1.0f; |
| } |
| |
| static void initFromContext(Context context) { |
| final float ppi = context.getResources().getDisplayMetrics().density * 160.0f; |
| PHYSICAL_COEF = SensorManager.GRAVITY_EARTH // g (m/s^2) |
| * 39.37f // inch/meter |
| * ppi |
| * 0.84f; // look and feel tuning |
| } |
| |
| void setFriction(float friction) { |
| mFlingFriction = friction; |
| } |
| |
| SplineOverScroller() { |
| mFinished = true; |
| } |
| |
| void updateScroll(float q) { |
| mCurrentPosition = mStart + Math.round(q * (mFinal - mStart)); |
| } |
| |
| /* |
| * Get a signed deceleration that will reduce the velocity. |
| */ |
| static private float getDeceleration(int velocity) { |
| return velocity > 0 ? -GRAVITY : GRAVITY; |
| } |
| |
| /* |
| * Modifies mDuration to the duration it takes to get from start to newFinal using the |
| * spline interpolation. The previous duration was needed to get to oldFinal. |
| */ |
| private void adjustDuration(int start, int oldFinal, int newFinal) { |
| final int oldDistance = oldFinal - start; |
| final int newDistance = newFinal - start; |
| final float x = Math.abs((float) newDistance / oldDistance); |
| final int index = (int) (NB_SAMPLES * x); |
| if (index < NB_SAMPLES) { |
| final float x_inf = (float) index / NB_SAMPLES; |
| final float x_sup = (float) (index + 1) / NB_SAMPLES; |
| final float t_inf = SPLINE_TIME[index]; |
| final float t_sup = SPLINE_TIME[index + 1]; |
| final float timeCoef = t_inf + (x - x_inf) / (x_sup - x_inf) * (t_sup - t_inf); |
| mDuration *= timeCoef; |
| } |
| } |
| |
| void startScroll(int start, int distance, int duration) { |
| mFinished = false; |
| |
| mStart = start; |
| mFinal = start + distance; |
| |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = duration; |
| |
| // Unused |
| mDeceleration = 0.0f; |
| mVelocity = 0; |
| } |
| |
| void finish() { |
| mCurrentPosition = mFinal; |
| // Not reset since WebView relies on this value for fast fling. |
| // TODO: restore when WebView uses the fast fling implemented in this class. |
| // mCurrVelocity = 0.0f; |
| mFinished = true; |
| } |
| |
| void setFinalPosition(int position) { |
| mFinal = position; |
| mFinished = false; |
| } |
| |
| void extendDuration(int extend) { |
| final long time = AnimationUtils.currentAnimationTimeMillis(); |
| final int elapsedTime = (int) (time - mStartTime); |
| mDuration = elapsedTime + extend; |
| mFinished = false; |
| } |
| |
| void setBounceCoefficient(float coefficient) { |
| mBounceCoefficient = coefficient; |
| } |
| |
| boolean springback(int start, int min, int max) { |
| mFinished = true; |
| |
| mStart = mFinal = start; |
| mVelocity = 0; |
| |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = 0; |
| |
| if (start < min) { |
| startSpringback(start, min, 0); |
| } else if (start > max) { |
| startSpringback(start, max, 0); |
| } |
| |
| return !mFinished; |
| } |
| |
| private void startSpringback(int start, int end, int velocity) { |
| mFinished = false; |
| mState = TO_BOUNCE; |
| mStart = mFinal = end; |
| final float velocitySign = Math.signum(start - end); |
| mDeceleration = getDeceleration((int) velocitySign); |
| fitOnBounceCurve(start, end, velocity); |
| mDuration = - (int) (2000.0f * mVelocity / mDeceleration); |
| } |
| |
| void fling(int start, int velocity, int min, int max, int over) { |
| mOver = over; |
| mFinished = false; |
| mCurrVelocity = mVelocity = velocity; |
| mDuration = mSplineDuration = 0; |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mCurrentPosition = mStart = start; |
| |
| if (start > max || start < min) { |
| startAfterEdge(start, min, max, velocity); |
| return; |
| } |
| |
| mState = TO_EDGE; |
| double totalDistance = 0.0; |
| |
| if (velocity != 0) { |
| mDuration = mSplineDuration = getSplineFlingDuration(velocity); |
| totalDistance = getSplineFlingDistance(velocity); |
| } |
| |
| mSplineDistance = (int) (totalDistance * Math.signum(velocity)); |
| mFinal = start + mSplineDistance; |
| |
| // Clamp to a valid final position |
| if (mFinal < min) { |
| adjustDuration(mStart, mFinal, min); |
| mFinal = min; |
| } |
| |
| if (mFinal > max) { |
| adjustDuration(mStart, mFinal, max); |
| mFinal = max; |
| } |
| } |
| |
| private double getSplineDeceleration(int velocity) { |
| return Math.log(INFLEXION * Math.abs(velocity) / (mFlingFriction * PHYSICAL_COEF)); |
| } |
| |
| private double getSplineFlingDistance(int velocity) { |
| final double l = getSplineDeceleration(velocity); |
| final double decelMinusOne = DECELERATION_RATE - 1.0; |
| return mFlingFriction * PHYSICAL_COEF * Math.exp(DECELERATION_RATE / decelMinusOne * l); |
| } |
| |
| /* Returns the duration, expressed in milliseconds */ |
| private int getSplineFlingDuration(int velocity) { |
| final double l = getSplineDeceleration(velocity); |
| final double decelMinusOne = DECELERATION_RATE - 1.0; |
| return (int) (1000.0 * Math.exp(l / decelMinusOne)); |
| } |
| |
| private void fitOnBounceCurve(int start, int end, int velocity) { |
| // Simulate a bounce that started from edge |
| final float durationToApex = - velocity / mDeceleration; |
| final float distanceToApex = velocity * velocity / 2.0f / Math.abs(mDeceleration); |
| final float distanceToEdge = Math.abs(end - start); |
| final float totalDuration = (float) Math.sqrt( |
| 2.0 * (distanceToApex + distanceToEdge) / Math.abs(mDeceleration)); |
| mStartTime -= (int) (1000.0f * (totalDuration - durationToApex)); |
| mStart = end; |
| mVelocity = (int) (- mDeceleration * totalDuration); |
| } |
| |
| private void startBounceAfterEdge(int start, int end, int velocity) { |
| mDeceleration = getDeceleration(velocity == 0 ? start - end : velocity); |
| fitOnBounceCurve(start, end, velocity); |
| onEdgeReached(); |
| } |
| |
| private void startAfterEdge(int start, int min, int max, int velocity) { |
| if (start > min && start < max) { |
| Log.e("OverScroller", "startAfterEdge called from a valid position"); |
| mFinished = true; |
| return; |
| } |
| final boolean positive = start > max; |
| final int edge = positive ? max : min; |
| final int overDistance = start - edge; |
| boolean keepIncreasing = overDistance * velocity >= 0; |
| if (keepIncreasing) { |
| // Will result in a bounce or a to_boundary depending on velocity. |
| startBounceAfterEdge(start, edge, velocity); |
| } else { |
| final double totalDistance = getSplineFlingDistance(velocity); |
| if (totalDistance > Math.abs(overDistance)) { |
| fling(start, velocity, positive ? min : start, positive ? start : max, mOver); |
| } else { |
| startSpringback(start, edge, velocity); |
| } |
| } |
| } |
| |
| void notifyEdgeReached(int start, int end, int over) { |
| if (mState == TO_EDGE) { |
| mOver = over; |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| // We were in fling/scroll mode before: current velocity is such that distance to |
| // edge is increasing. Ensures that startAfterEdge will not start a new fling. |
| startAfterEdge(start, end, end, (int) mCurrVelocity); |
| } |
| } |
| |
| private void onEdgeReached() { |
| // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. |
| final float distance = - mVelocity * mVelocity / (2.0f * mDeceleration); |
| |
| if (Math.abs(distance) < mOver) { |
| // Spring force will bring us back to final position |
| mState = TO_BOUNCE; |
| mFinal = mStart; |
| mDuration = - (int) (2000.0f * mVelocity / mDeceleration); |
| } else { |
| // Velocity is too high, we will hit the boundary limit |
| mState = TO_BOUNDARY; |
| int over = mVelocity > 0 ? mOver : -mOver; |
| mFinal = mStart + over; |
| mDuration = (int) (1000.0 * Math.PI * over / 2.0 / mVelocity); |
| } |
| } |
| |
| boolean continueWhenFinished() { |
| switch (mState) { |
| case TO_EDGE: |
| // Duration from start to null velocity |
| if (mDuration < mSplineDuration) { |
| // If the animation was clamped, we reached the edge |
| mStart = mFinal; |
| // Speed when edge was reached |
| mVelocity = (int) mCurrVelocity; |
| mDeceleration = getDeceleration(mVelocity); |
| mStartTime += mDuration; |
| onEdgeReached(); |
| } else { |
| // Normal stop, no need to continue |
| return false; |
| } |
| break; |
| case TO_BOUNDARY: |
| mStartTime += mDuration; |
| startSpringback(mFinal, mFinal - (mVelocity > 0 ? mOver:-mOver), 0); |
| break; |
| case TO_BOUNCE: |
| mVelocity = (int) (mVelocity * mBounceCoefficient); |
| if (Math.abs(mVelocity) < MINIMUM_VELOCITY_FOR_BOUNCE) { |
| return false; |
| } |
| mStartTime += mDuration; |
| mDuration = - (int) (mVelocity / mDeceleration); |
| break; |
| } |
| |
| update(); |
| return true; |
| } |
| |
| /* |
| * Update the current position and velocity for current time. Returns |
| * true if update has been done and false if animation duration has been |
| * reached. |
| */ |
| boolean update() { |
| final long time = AnimationUtils.currentAnimationTimeMillis(); |
| final long currentTime = time - mStartTime; |
| |
| if (currentTime > mDuration) { |
| return false; |
| } |
| |
| double distance = 0.0; |
| switch (mState) { |
| case TO_EDGE: { |
| final float t = (float) currentTime / mSplineDuration; |
| final int index = (int) (NB_SAMPLES * t); |
| float distanceCoef = 1.f; |
| float velocityCoef = 0.f; |
| if (index < NB_SAMPLES) { |
| final float t_inf = (float) index / NB_SAMPLES; |
| final float t_sup = (float) (index + 1) / NB_SAMPLES; |
| final float d_inf = SPLINE_POSITION[index]; |
| final float d_sup = SPLINE_POSITION[index + 1]; |
| velocityCoef = (d_sup - d_inf) / (t_sup - t_inf); |
| distanceCoef = d_inf + (t - t_inf) * velocityCoef; |
| } |
| |
| distance = distanceCoef * mSplineDistance; |
| mCurrVelocity = velocityCoef * mSplineDistance / mSplineDuration * 1000; |
| break; |
| } |
| |
| case TO_BOUNCE: { |
| final float t = currentTime / 1000.0f; |
| mCurrVelocity = mVelocity + mDeceleration * t; |
| distance = mVelocity * t + mDeceleration * t * t / 2.0f; |
| break; |
| } |
| |
| case TO_BOUNDARY: { |
| final float t = currentTime / 1000.0f; |
| final float d = t * Math.abs(mVelocity) / mOver; |
| mCurrVelocity = mVelocity * (float) Math.cos(d); |
| distance = (mVelocity > 0 ? mOver : -mOver) * Math.sin(d); |
| break; |
| } |
| } |
| |
| mCurrentPosition = mStart + (int) Math.round(distance); |
| return true; |
| } |
| } |
| } |