Fix infinite AVD not running

This CL fixed an integer overflow error caused by using integer literal
when it should be a float literal that defines a double.

BUG:30739855
Change-Id: If2bdb0eb7a2e93d28434bfe72ec11e8f1f2a1eda
diff --git a/libs/hwui/PropertyValuesAnimatorSet.cpp b/libs/hwui/PropertyValuesAnimatorSet.cpp
index 961132e..38fb70a 100644
--- a/libs/hwui/PropertyValuesAnimatorSet.cpp
+++ b/libs/hwui/PropertyValuesAnimatorSet.cpp
@@ -156,7 +156,7 @@
     // This makes sure we only set the fraction = repeatCount + 1 once. It is needed because there
     // might be another animator modifying the same property after this animator finishes, we need
     // to make sure we don't set conflicting values on the same property within one frame.
-    if ((mLatestFraction == mRepeatCount + 1) && (totalFraction >= mRepeatCount + 1)) {
+    if ((mLatestFraction == mRepeatCount + 1.0) && (totalFraction >= mRepeatCount + 1.0)) {
         return;
     }