[frameworks][base][hwui] fix -Wimplicit-int-float-conversion

DIRTY_MAX cannot be represented precisely in an IEEE 754 single
precision float.  Calls to DamageAccumulator::dirty() that pass
DIRTY_MAX thus result in an implicit cast that results in imprecision.
Add one to the DIRTY_MAX constant so that its value can be precisely
representing in a single precision float.

Alternatively, we can accept the imprecision via explicit casts in
multiple call sites.

Bug: 139945549
Test: mm
Change-Id: I38b2942f976ad05af2d0e45d1a9fe4214e759a02
Signed-off-by: Nick Desaulniers <ndesaulniers@google.com>
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h
index 7d0b687..030a20f 100644
--- a/libs/hwui/DamageAccumulator.h
+++ b/libs/hwui/DamageAccumulator.h
@@ -27,7 +27,7 @@
 // Smaller than INT_MIN/INT_MAX because we offset these values
 // and thus don't want to be adding offsets to INT_MAX, that's bad
 #define DIRTY_MIN (-0x7ffffff - 1)
-#define DIRTY_MAX (0x7ffffff)
+#define DIRTY_MAX (0x8000000)
 
 namespace android {
 namespace uirenderer {