Refactor HWUI readback code to be backend independent

Implement readback from Surface, TextureView and HW Bitmap
for Vulkan pipeline by wrapping the graphics buffer in an SkImage.
Refactor both Vulkan and GL readback to use common code.
TextureView readback is moved from IRenderPipeline interface to
Readback class. Refactor all 3 readback flows to use common
implementation.

Test: Passed all view, uirendering and graphics CTS tests with GL
Test: Passed many CTS test with Vulkan, that require readback
Bug: 113673613
Change-Id: Ifbfd8170a5401f87a709b4b1b9fa058e8e11768d
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index c2964a4..969ad00 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -125,7 +125,7 @@
                                            int bottom, SkBitmap* bitmap);
     ANDROID_API static void prepareToDraw(Bitmap& bitmap);
 
-    static int copyGraphicBufferInto(GraphicBuffer* buffer, SkBitmap* bitmap);
+    static int copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap);
 
     static void onBitmapDestroyed(uint32_t pixelRefId);