Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF)

Change-Id: I44f267700356967dc51e8f85ebf457dc85cfb229
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index e38b479..1fd9b54 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -216,7 +216,7 @@
         layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
 
         if (glGetError() != GL_NO_ERROR) {
-            LOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
+            ALOGD("Could not allocate texture for layer (fbo=%d %dx%d)",
                     fbo, width, height);
 
             glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
@@ -439,7 +439,7 @@
 error:
 #if DEBUG_OPENGL
         if (error != GL_NO_ERROR) {
-            LOGD("GL error while copying layer into bitmap = 0x%x", error);
+            ALOGD("GL error while copying layer into bitmap = 0x%x", error);
         }
 #endif