Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/AmbientShadow.h b/libs/hwui/AmbientShadow.h
index 8eb1048..cb1d915 100644
--- a/libs/hwui/AmbientShadow.h
+++ b/libs/hwui/AmbientShadow.h
@@ -31,12 +31,12 @@
  */
 class AmbientShadow {
 public:
-    static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
-            int polyLength, const Vector3& centroid3d, float heightFactor,
-            float geomFactor, VertexBuffer& shadowVertexBuffer);
-}; // AmbientShadow
+    static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly, int polyLength,
+                                    const Vector3& centroid3d, float heightFactor, float geomFactor,
+                                    VertexBuffer& shadowVertexBuffer);
+};  // AmbientShadow
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android
 
-#endif // ANDROID_HWUI_AMBIENT_SHADOW_H
+#endif  // ANDROID_HWUI_AMBIENT_SHADOW_H