Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/AmbientShadow.h b/libs/hwui/AmbientShadow.h
index 8eb1048..cb1d915 100644
--- a/libs/hwui/AmbientShadow.h
+++ b/libs/hwui/AmbientShadow.h
@@ -31,12 +31,12 @@
*/
class AmbientShadow {
public:
- static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly,
- int polyLength, const Vector3& centroid3d, float heightFactor,
- float geomFactor, VertexBuffer& shadowVertexBuffer);
-}; // AmbientShadow
+ static void createAmbientShadow(bool isCasterOpaque, const Vector3* poly, int polyLength,
+ const Vector3& centroid3d, float heightFactor, float geomFactor,
+ VertexBuffer& shadowVertexBuffer);
+}; // AmbientShadow
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android
-#endif // ANDROID_HWUI_AMBIENT_SHADOW_H
+#endif // ANDROID_HWUI_AMBIENT_SHADOW_H