Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/Animator.cpp b/libs/hwui/Animator.cpp
index b6fbf89..74cf1fd 100644
--- a/libs/hwui/Animator.cpp
+++ b/libs/hwui/Animator.cpp
@@ -44,16 +44,14 @@
         , mDuration(300)
         , mStartDelay(0)
         , mMayRunAsync(true)
-        , mPlayTime(0) {
-}
+        , mPlayTime(0) {}
 
-BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {
-}
+BaseRenderNodeAnimator::~BaseRenderNodeAnimator() {}
 
 void BaseRenderNodeAnimator::checkMutable() {
     // Should be impossible to hit as the Java-side also has guards for this
     LOG_ALWAYS_FATAL_IF(mStagingPlayState != PlayState::NotStarted,
-            "Animator has already been started!");
+                        "Animator has already been started!");
 }
 
 void BaseRenderNodeAnimator::setInterpolator(Interpolator* interpolator) {
@@ -119,34 +117,36 @@
 
 void BaseRenderNodeAnimator::resolveStagingRequest(Request request) {
     switch (request) {
-    case Request::Start:
-        mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
-                        mPlayTime : 0;
-        mPlayState = PlayState::Running;
-        mPendingActionUponFinish = Action::None;
-        break;
-    case Request::Reverse:
-        mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
-                        mPlayTime : mDuration;
-        mPlayState = PlayState::Reversing;
-        mPendingActionUponFinish = Action::None;
-        break;
-    case Request::Reset:
-        mPlayTime = 0;
-        mPlayState = PlayState::Finished;
-        mPendingActionUponFinish = Action::Reset;
-        break;
-    case Request::Cancel:
-        mPlayState = PlayState::Finished;
-        mPendingActionUponFinish = Action::None;
-        break;
-    case Request::End:
-        mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
-        mPlayState = PlayState::Finished;
-        mPendingActionUponFinish = Action::End;
-        break;
-    default:
-        LOG_ALWAYS_FATAL("Invalid staging request: %d", static_cast<int>(request));
+        case Request::Start:
+            mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing)
+                                ? mPlayTime
+                                : 0;
+            mPlayState = PlayState::Running;
+            mPendingActionUponFinish = Action::None;
+            break;
+        case Request::Reverse:
+            mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing)
+                                ? mPlayTime
+                                : mDuration;
+            mPlayState = PlayState::Reversing;
+            mPendingActionUponFinish = Action::None;
+            break;
+        case Request::Reset:
+            mPlayTime = 0;
+            mPlayState = PlayState::Finished;
+            mPendingActionUponFinish = Action::Reset;
+            break;
+        case Request::Cancel:
+            mPlayState = PlayState::Finished;
+            mPendingActionUponFinish = Action::None;
+            break;
+        case Request::End:
+            mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
+            mPlayState = PlayState::Finished;
+            mPendingActionUponFinish = Action::End;
+            break;
+        default:
+            LOG_ALWAYS_FATAL("Invalid staging request: %d", static_cast<int>(request));
     };
 }
 
@@ -182,8 +182,8 @@
 
         if (mStagingPlayState == PlayState::Finished) {
             callOnFinishedListener(context);
-        } else if (mStagingPlayState == PlayState::Running
-                || mStagingPlayState == PlayState::Reversing) {
+        } else if (mStagingPlayState == PlayState::Running ||
+                   mStagingPlayState == PlayState::Reversing) {
             bool changed = currentPlayTime != mPlayTime || prevFramePlayState != mStagingPlayState;
             if (prevFramePlayState != mStagingPlayState) {
                 transitionToRunning(context);
@@ -197,7 +197,7 @@
                 if (mPlayState == PlayState::Reversing) {
                     // Reverse is not supported for animations with a start delay, so here we
                     // assume no start delay.
-                    mStartTime = currentFrameTime  - (mDuration - mPlayTime);
+                    mStartTime = currentFrameTime - (mDuration - mPlayTime);
                 } else {
                     // Animation should play forward
                     if (mPlayTime == 0) {
@@ -223,9 +223,9 @@
     }
     mStartTime = frameTimeMs + mStartDelay;
     if (mStartTime < 0) {
-        ALOGW("Ended up with a really weird start time of %" PRId64
-                " with frame time %" PRId64 " and start delay %" PRId64,
-                mStartTime, frameTimeMs, mStartDelay);
+        ALOGW("Ended up with a really weird start time of %" PRId64 " with frame time %" PRId64
+              " and start delay %" PRId64,
+              mStartTime, frameTimeMs, mStartDelay);
         // Set to 0 so that the animate() basically instantly finishes
         mStartTime = 0;
     }
@@ -247,7 +247,7 @@
             updatePlayTime(mDuration);
         }
         // Reset pending action.
-        mPendingActionUponFinish = Action ::None;
+        mPendingActionUponFinish = Action::None;
         return true;
     }
 
@@ -276,7 +276,7 @@
 
     float fraction = 1.0f;
     if ((mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) && mDuration > 0) {
-        fraction = mPlayTime / (float) mDuration;
+        fraction = mPlayTime / (float)mDuration;
     }
     fraction = MathUtils::clamp(fraction, 0.0f, 1.0f);
 
@@ -308,35 +308,35 @@
  ************************************************************/
 
 struct RenderPropertyAnimator::PropertyAccessors {
-   RenderNode::DirtyPropertyMask dirtyMask;
-   GetFloatProperty getter;
-   SetFloatProperty setter;
+    RenderNode::DirtyPropertyMask dirtyMask;
+    GetFloatProperty getter;
+    SetFloatProperty setter;
 };
 
 // Maps RenderProperty enum to accessors
 const RenderPropertyAnimator::PropertyAccessors RenderPropertyAnimator::PROPERTY_ACCESSOR_LUT[] = {
-    {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX, &RenderProperties::setTranslationX },
-    {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY, &RenderProperties::setTranslationY },
-    {RenderNode::TRANSLATION_Z, &RenderProperties::getTranslationZ, &RenderProperties::setTranslationZ },
-    {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX },
-    {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY },
-    {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation },
-    {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX },
-    {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY },
-    {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX },
-    {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY },
-    {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ },
-    {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha },
+        {RenderNode::TRANSLATION_X, &RenderProperties::getTranslationX,
+         &RenderProperties::setTranslationX},
+        {RenderNode::TRANSLATION_Y, &RenderProperties::getTranslationY,
+         &RenderProperties::setTranslationY},
+        {RenderNode::TRANSLATION_Z, &RenderProperties::getTranslationZ,
+         &RenderProperties::setTranslationZ},
+        {RenderNode::SCALE_X, &RenderProperties::getScaleX, &RenderProperties::setScaleX},
+        {RenderNode::SCALE_Y, &RenderProperties::getScaleY, &RenderProperties::setScaleY},
+        {RenderNode::ROTATION, &RenderProperties::getRotation, &RenderProperties::setRotation},
+        {RenderNode::ROTATION_X, &RenderProperties::getRotationX, &RenderProperties::setRotationX},
+        {RenderNode::ROTATION_Y, &RenderProperties::getRotationY, &RenderProperties::setRotationY},
+        {RenderNode::X, &RenderProperties::getX, &RenderProperties::setX},
+        {RenderNode::Y, &RenderProperties::getY, &RenderProperties::setY},
+        {RenderNode::Z, &RenderProperties::getZ, &RenderProperties::setZ},
+        {RenderNode::ALPHA, &RenderProperties::getAlpha, &RenderProperties::setAlpha},
 };
 
 RenderPropertyAnimator::RenderPropertyAnimator(RenderProperty property, float finalValue)
-        : BaseRenderNodeAnimator(finalValue)
-        , mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {
-}
+        : BaseRenderNodeAnimator(finalValue), mPropertyAccess(&(PROPERTY_ACCESSOR_LUT[property])) {}
 
 void RenderPropertyAnimator::onAttached() {
-    if (!mHasStartValue
-            && mStagingTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
+    if (!mHasStartValue && mStagingTarget->isPropertyFieldDirty(mPropertyAccess->dirtyMask)) {
         setStartValue((mStagingTarget->stagingProperties().*mPropertyAccess->getter)());
     }
 }
@@ -385,11 +385,9 @@
  *  CanvasPropertyPrimitiveAnimator
  ************************************************************/
 
-CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(
-                CanvasPropertyPrimitive* property, float finalValue)
-        : BaseRenderNodeAnimator(finalValue)
-        , mProperty(property) {
-}
+CanvasPropertyPrimitiveAnimator::CanvasPropertyPrimitiveAnimator(CanvasPropertyPrimitive* property,
+                                                                 float finalValue)
+        : BaseRenderNodeAnimator(finalValue), mProperty(property) {}
 
 float CanvasPropertyPrimitiveAnimator::getValue(RenderNode* target) const {
     return mProperty->value;
@@ -407,50 +405,44 @@
  *  CanvasPropertySkPaintAnimator
  ************************************************************/
 
-CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(
-                CanvasPropertyPaint* property, PaintField field, float finalValue)
-        : BaseRenderNodeAnimator(finalValue)
-        , mProperty(property)
-        , mField(field) {
-}
+CanvasPropertyPaintAnimator::CanvasPropertyPaintAnimator(CanvasPropertyPaint* property,
+                                                         PaintField field, float finalValue)
+        : BaseRenderNodeAnimator(finalValue), mProperty(property), mField(field) {}
 
 float CanvasPropertyPaintAnimator::getValue(RenderNode* target) const {
     switch (mField) {
-    case STROKE_WIDTH:
-        return mProperty->value.getStrokeWidth();
-    case ALPHA:
-        return mProperty->value.getAlpha();
+        case STROKE_WIDTH:
+            return mProperty->value.getStrokeWidth();
+        case ALPHA:
+            return mProperty->value.getAlpha();
     }
-    LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+    LOG_ALWAYS_FATAL("Unknown field %d", (int)mField);
     return -1;
 }
 
 static uint8_t to_uint8(float value) {
-    int c = (int) (value + .5f);
-    return static_cast<uint8_t>( c < 0 ? 0 : c > 255 ? 255 : c );
+    int c = (int)(value + .5f);
+    return static_cast<uint8_t>(c < 0 ? 0 : c > 255 ? 255 : c);
 }
 
 void CanvasPropertyPaintAnimator::setValue(RenderNode* target, float value) {
     switch (mField) {
-    case STROKE_WIDTH:
-        mProperty->value.setStrokeWidth(value);
-        return;
-    case ALPHA:
-        mProperty->value.setAlpha(to_uint8(value));
-        return;
+        case STROKE_WIDTH:
+            mProperty->value.setStrokeWidth(value);
+            return;
+        case ALPHA:
+            mProperty->value.setAlpha(to_uint8(value));
+            return;
     }
-    LOG_ALWAYS_FATAL("Unknown field %d", (int) mField);
+    LOG_ALWAYS_FATAL("Unknown field %d", (int)mField);
 }
 
 uint32_t CanvasPropertyPaintAnimator::dirtyMask() {
     return RenderNode::DISPLAY_LIST;
 }
 
-RevealAnimator::RevealAnimator(int centerX, int centerY,
-        float startValue, float finalValue)
-        : BaseRenderNodeAnimator(finalValue)
-        , mCenterX(centerX)
-        , mCenterY(centerY) {
+RevealAnimator::RevealAnimator(int centerX, int centerY, float startValue, float finalValue)
+        : BaseRenderNodeAnimator(finalValue), mCenterX(centerX), mCenterY(centerY) {
     setStartValue(startValue);
 }
 
@@ -459,8 +451,7 @@
 }
 
 void RevealAnimator::setValue(RenderNode* target, float value) {
-    target->animatorProperties().mutableRevealClip().set(true,
-            mCenterX, mCenterY, value);
+    target->animatorProperties().mutableRevealClip().set(true, mCenterX, mCenterY, value);
 }
 
 uint32_t RevealAnimator::dirtyMask() {