Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 6d11da1..dac3822 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -39,15 +39,16 @@
 struct ShadowTexture;
 
 namespace TextureFillFlags {
-    enum {
-        None = 0,
-        IsAlphaMaskTexture = 1 << 0,
-        ForceFilter = 1 << 1,
-    };
+enum {
+    None = 0,
+    IsAlphaMaskTexture = 1 << 0,
+    ForceFilter = 1 << 1,
+};
 }
 
 class GlopBuilder {
     PREVENT_COPY_AND_ASSIGN(GlopBuilder);
+
 public:
     GlopBuilder(RenderState& renderState, Caches& caches, Glop* outGlop);
 
@@ -57,26 +58,29 @@
     GlopBuilder& setMeshTexturedUvQuad(const UvMapper* uvMapper, const Rect uvs);
     GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer);
     GlopBuilder& setMeshIndexedQuads(Vertex* vertexData, int quadCount);
-    GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData, int elementCount); // TODO: use indexed quads
-    GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData, int elementCount); // TODO: take quadCount
+    GlopBuilder& setMeshColoredTexturedMesh(ColorTextureVertex* vertexData,
+                                            int elementCount);  // TODO: use indexed quads
+    GlopBuilder& setMeshTexturedIndexedQuads(TextureVertex* vertexData,
+                                             int elementCount);  // TODO: take quadCount
     GlopBuilder& setMeshPatchQuads(const Patch& patch);
 
-    GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale, bool shadowInterp = false); // TODO: avoid boolean with default
+    GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale,
+                              bool shadowInterp = false);  // TODO: avoid boolean with default
     GlopBuilder& setFillTexturePaint(Texture& texture, const int textureFillFlags,
-            const SkPaint* paint, float alphaScale);
-    GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
-            const SkPaint& paint, float alphaScale);
+                                     const SkPaint* paint, float alphaScale);
+    GlopBuilder& setFillPathTexturePaint(PathTexture& texture, const SkPaint& paint,
+                                         float alphaScale);
     GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
-            const SkPaint& paint, float alphaScale);
+                                           const SkPaint& paint, float alphaScale);
     GlopBuilder& setFillBlack();
     GlopBuilder& setFillClear();
-    GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
-            float alpha, SkBlendMode mode, Blend::ModeOrderSwap modeUsage);
+    GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter, float alpha,
+                              SkBlendMode mode, Blend::ModeOrderSwap modeUsage);
     GlopBuilder& setFillTextureLayer(GlLayer& layer, float alpha);
     // TODO: setFillLayer normally forces its own wrap & filter mode,
     // which isn't always correct.
     GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform,
-            bool requiresFilter);
+                                        bool requiresFilter);
 
     GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);
 
@@ -91,8 +95,8 @@
     }
     GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
     GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);
-    GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap,
-            float offsetX, float offsetY, const Rect& source) {
+    GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap, float offsetX, float offsetY,
+                                                    const Rect& source) {
         if (snap) {
             return setModelViewOffsetRectSnap(offsetX, offsetY, source);
         } else {
@@ -111,10 +115,10 @@
     void build();
 
     static void dump(const Glop& glop);
+
 private:
-    void setFill(int color, float alphaScale,
-            SkBlendMode mode, Blend::ModeOrderSwap modeUsage,
-            const SkShader* shader, const SkColorFilter* colorFilter);
+    void setFill(int color, float alphaScale, SkBlendMode mode, Blend::ModeOrderSwap modeUsage,
+                 const SkShader* shader, const SkColorFilter* colorFilter);
 
     enum StageFlags {
         kInitialStage = 0,
@@ -123,7 +127,8 @@
         kModelViewStage = 1 << 2,
         kFillStage = 1 << 3,
         kRoundRectClipStage = 1 << 4,
-        kAllStages = kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
+        kAllStages =
+                kMeshStage | kFillStage | kTransformStage | kModelViewStage | kRoundRectClipStage,
     } mStageFlags;
 
     ProgramDescription mDescription;