Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/VkLayer.h b/libs/hwui/VkLayer.h
index 7e41ad1..f23f472 100644
--- a/libs/hwui/VkLayer.h
+++ b/libs/hwui/VkLayer.h
@@ -36,30 +36,20 @@
 
     virtual ~VkLayer() {}
 
-    uint32_t getWidth() const override {
-        return mWidth;
-    }
+    uint32_t getWidth() const override { return mWidth; }
 
-    uint32_t getHeight() const override {
-        return mHeight;
-    }
+    uint32_t getHeight() const override { return mHeight; }
 
     void setSize(uint32_t width, uint32_t height) override {
         mWidth = width;
         mHeight = height;
     }
 
-    void setBlend(bool blend) override {
-        mBlend = blend;
-    }
+    void setBlend(bool blend) override { mBlend = blend; }
 
-    bool isBlend() const override {
-        return mBlend;
-    }
+    bool isBlend() const override { return mBlend; }
 
-    sk_sp<SkImage> getImage() {
-        return mImage;
-    }
+    sk_sp<SkImage> getImage() { return mImage; }
 
     void updateTexture();
 
@@ -72,9 +62,9 @@
     int mHeight;
     bool mBlend;
 
-   sk_sp<SkImage> mImage;
+    sk_sp<SkImage> mImage;
 
-}; // struct VkLayer
+};  // struct VkLayer
 
-}; // namespace uirenderer
-}; // namespace android
+};  // namespace uirenderer
+};  // namespace android