Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/VkLayer.h b/libs/hwui/VkLayer.h
index 7e41ad1..f23f472 100644
--- a/libs/hwui/VkLayer.h
+++ b/libs/hwui/VkLayer.h
@@ -36,30 +36,20 @@
virtual ~VkLayer() {}
- uint32_t getWidth() const override {
- return mWidth;
- }
+ uint32_t getWidth() const override { return mWidth; }
- uint32_t getHeight() const override {
- return mHeight;
- }
+ uint32_t getHeight() const override { return mHeight; }
void setSize(uint32_t width, uint32_t height) override {
mWidth = width;
mHeight = height;
}
- void setBlend(bool blend) override {
- mBlend = blend;
- }
+ void setBlend(bool blend) override { mBlend = blend; }
- bool isBlend() const override {
- return mBlend;
- }
+ bool isBlend() const override { return mBlend; }
- sk_sp<SkImage> getImage() {
- return mImage;
- }
+ sk_sp<SkImage> getImage() { return mImage; }
void updateTexture();
@@ -72,9 +62,9 @@
int mHeight;
bool mBlend;
- sk_sp<SkImage> mImage;
+ sk_sp<SkImage> mImage;
-}; // struct VkLayer
+}; // struct VkLayer
-}; // namespace uirenderer
-}; // namespace android
+}; // namespace uirenderer
+}; // namespace android