Format the world (or just HWUI)
Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderthread/Frame.h b/libs/hwui/renderthread/Frame.h
index 99996fe..d266faa 100644
--- a/libs/hwui/renderthread/Frame.h
+++ b/libs/hwui/renderthread/Frame.h
@@ -19,7 +19,7 @@
#include <stdint.h>
struct SkRect;
-typedef void *EGLSurface;
+typedef void* EGLSurface;
namespace android {
namespace uirenderer {
@@ -28,9 +28,7 @@
class Frame {
public:
Frame(int32_t width, int32_t height, int32_t bufferAge)
- : mWidth(width)
- , mHeight(height)
- , mBufferAge(bufferAge) { }
+ : mWidth(width), mHeight(height), mBufferAge(bufferAge) {}
int32_t width() const { return mWidth; }
int32_t height() const { return mHeight; }
@@ -57,4 +55,3 @@
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */
-