Format the world (or just HWUI)

Test: No code changes, just ran through clang-format
Change-Id: Id23aa4ec7eebc0446fe3a30260f33e7fd455bb8c
diff --git a/libs/hwui/renderthread/Frame.h b/libs/hwui/renderthread/Frame.h
index 99996fe..d266faa 100644
--- a/libs/hwui/renderthread/Frame.h
+++ b/libs/hwui/renderthread/Frame.h
@@ -19,7 +19,7 @@
 #include <stdint.h>
 
 struct SkRect;
-typedef void *EGLSurface;
+typedef void* EGLSurface;
 
 namespace android {
 namespace uirenderer {
@@ -28,9 +28,7 @@
 class Frame {
 public:
     Frame(int32_t width, int32_t height, int32_t bufferAge)
-            : mWidth(width)
-            , mHeight(height)
-            , mBufferAge(bufferAge) { }
+            : mWidth(width), mHeight(height), mBufferAge(bufferAge) {}
 
     int32_t width() const { return mWidth; }
     int32_t height() const { return mHeight; }
@@ -57,4 +55,3 @@
 } /* namespace renderthread */
 } /* namespace uirenderer */
 } /* namespace android */
-