commit | 1bd888ba2e0976a179258cfa65ef07be31602a0a | [log] [tgz] |
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author | Jack Palevich <jackpal@google.com> | Mon Sep 21 15:59:17 2009 -0700 |
committer | Jack Palevich <jackpal@google.com> | Mon Sep 21 15:59:17 2009 -0700 |
tree | 5d1d9ef76fd5f1c29e029f1ead80e0116548ade1 | |
parent | a953ed4bc08cf5fc98f17a399adbd8afdd8293d5 [diff] |
Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread Until now we had a race condition where the GL rendering thread could continue rendering a frame after we have returned from the SurfaceHolder.Callback.surfaceDestroyed notification.