| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "DeferredLayerUpdater.h" |
| |
| #include "OpenGLRenderer.h" |
| |
| #include "LayerRenderer.h" |
| #include "renderthread/EglManager.h" |
| #include "renderthread/RenderTask.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer) |
| : mSurfaceTexture(0) |
| , mTransform(0) |
| , mNeedsGLContextAttach(false) |
| , mUpdateTexImage(false) |
| , mLayer(layer) |
| , mCaches(Caches::getInstance()) |
| , mRenderThread(thread) { |
| mWidth = mLayer->layer.getWidth(); |
| mHeight = mLayer->layer.getHeight(); |
| mBlend = mLayer->isBlend(); |
| mColorFilter = SkSafeRef(mLayer->getColorFilter()); |
| mAlpha = mLayer->getAlpha(); |
| mMode = mLayer->getMode(); |
| } |
| |
| DeferredLayerUpdater::~DeferredLayerUpdater() { |
| SkSafeUnref(mColorFilter); |
| setTransform(0); |
| mLayer->postDecStrong(); |
| mLayer = 0; |
| } |
| |
| void DeferredLayerUpdater::setPaint(const SkPaint* paint) { |
| OpenGLRenderer::getAlphaAndModeDirect(paint, &mAlpha, &mMode); |
| SkColorFilter* colorFilter = (paint) ? paint->getColorFilter() : NULL; |
| SkRefCnt_SafeAssign(mColorFilter, colorFilter); |
| } |
| |
| bool DeferredLayerUpdater::apply() { |
| bool success = true; |
| // These properties are applied the same to both layer types |
| mLayer->setColorFilter(mColorFilter); |
| mLayer->setAlpha(mAlpha, mMode); |
| |
| if (mSurfaceTexture.get()) { |
| if (mNeedsGLContextAttach) { |
| mNeedsGLContextAttach = false; |
| mSurfaceTexture->attachToContext(mLayer->getTexture()); |
| } |
| if (mUpdateTexImage) { |
| mUpdateTexImage = false; |
| doUpdateTexImage(); |
| } |
| if (mTransform) { |
| mLayer->getTransform().load(*mTransform); |
| setTransform(0); |
| } |
| } |
| return success; |
| } |
| |
| void DeferredLayerUpdater::doUpdateTexImage() { |
| if (mSurfaceTexture->updateTexImage() == NO_ERROR) { |
| float transform[16]; |
| |
| int64_t frameNumber = mSurfaceTexture->getFrameNumber(); |
| // If the GLConsumer queue is in synchronous mode, need to discard all |
| // but latest frame, using the frame number to tell when we no longer |
| // have newer frames to target. Since we can't tell which mode it is in, |
| // do this unconditionally. |
| int dropCounter = 0; |
| while (mSurfaceTexture->updateTexImage() == NO_ERROR) { |
| int64_t newFrameNumber = mSurfaceTexture->getFrameNumber(); |
| if (newFrameNumber == frameNumber) break; |
| frameNumber = newFrameNumber; |
| dropCounter++; |
| } |
| |
| bool forceFilter = false; |
| sp<GraphicBuffer> buffer = mSurfaceTexture->getCurrentBuffer(); |
| if (buffer != NULL) { |
| // force filtration if buffer size != layer size |
| forceFilter = mWidth != static_cast<int>(buffer->getWidth()) |
| || mHeight != static_cast<int>(buffer->getHeight()); |
| } |
| |
| #if DEBUG_RENDERER |
| if (dropCounter > 0) { |
| RENDERER_LOGD("Dropped %d frames on texture layer update", dropCounter); |
| } |
| #endif |
| mSurfaceTexture->getTransformMatrix(transform); |
| GLenum renderTarget = mSurfaceTexture->getCurrentTextureTarget(); |
| |
| LayerRenderer::updateTextureLayer(mLayer, mWidth, mHeight, |
| !mBlend, forceFilter, renderTarget, transform); |
| } |
| } |
| |
| void DeferredLayerUpdater::detachSurfaceTexture() { |
| if (mSurfaceTexture.get()) { |
| mRenderThread.eglManager().requireGlContext(); |
| status_t err = mSurfaceTexture->detachFromContext(); |
| if (err != 0) { |
| // TODO: Elevate to fatal exception |
| ALOGE("Failed to detach SurfaceTexture from context %d", err); |
| } |
| mSurfaceTexture = 0; |
| mLayer->clearTexture(); |
| } |
| } |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |