Correctly set the viewport in layers.

Bug #2919295

Change-Id: I16ce79ab0d5747cb01c6c1abe531da3dfd93fb54
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 74d50e4..264ad3d 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -260,10 +260,10 @@
     }
 
     float vertices[] = {
-            r.left, r.top,
-            r.right, r.top,
-            r.right, r.bottom,
-            r.left, r.bottom
+        r.left, r.top,
+        r.right, r.top,
+        r.right, r.bottom,
+        r.left, r.bottom
     };
 
     float x, y, z;
@@ -297,8 +297,8 @@
 
 void Matrix4::dump() const {
     LOGD("Matrix4[simple=%d", mSimpleMatrix);
-    LOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[ 8], data[kTranslateX]);
-    LOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[ 9], data[kTranslateY]);
+    LOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
+    LOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
     LOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
     LOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
     LOGD("]");