Allow changing mouse pointer icon for the current context.
Right now, it only supports I-beam on EditText, but further
rules will come in the future.
The png files for the icons are from chromium.
Bug: 24180385
Change-Id: I8de4ec8a5412b4830c08aa232c5083841c5c751c
diff --git a/libs/input/PointerController.h b/libs/input/PointerController.h
index b9e4ce7..308ff12 100644
--- a/libs/input/PointerController.h
+++ b/libs/input/PointerController.h
@@ -19,6 +19,8 @@
#include "SpriteController.h"
+#include <map>
+
#include <ui/DisplayInfo.h>
#include <input/Input.h>
#include <inputflinger/PointerControllerInterface.h>
@@ -40,7 +42,6 @@
SpriteIcon spotAnchor;
};
-
/*
* Pointer controller policy interface.
*
@@ -57,6 +58,7 @@
public:
virtual void loadPointerResources(PointerResources* outResources) = 0;
+ virtual void loadAdditionalMouseResources(std::map<int, SpriteIcon>* outResources) = 0;
};
@@ -93,6 +95,7 @@
const uint32_t* spotIdToIndex, BitSet32 spotIdBits);
virtual void clearSpots();
+ void updatePointerShape(int iconId);
void setDisplayViewport(int32_t width, int32_t height, int32_t orientation);
void setPointerIcon(const SpriteIcon& icon);
void setInactivityTimeout(InactivityTimeout inactivityTimeout);
@@ -155,6 +158,10 @@
SpriteIcon pointerIcon;
bool pointerIconChanged;
+ std::map<int, SpriteIcon> additionalMouseResources;
+
+ int32_t requestedPointerShape;
+
int32_t buttonState;
Vector<Spot*> spots;