Boost the anim thread priority when doing a bounds animation.
Bug: 36371375
Bug: 36631902
Test: Start PIP, ensure anim thread priority is boosted for entire
transition
Change-Id: Id60ce7a2b7791de2786d683dbe148483d0ad0f04
diff --git a/services/core/java/com/android/server/wm/BoundsAnimationController.java b/services/core/java/com/android/server/wm/BoundsAnimationController.java
index 7d13889..cff2fad 100644
--- a/services/core/java/com/android/server/wm/BoundsAnimationController.java
+++ b/services/core/java/com/android/server/wm/BoundsAnimationController.java
@@ -206,6 +206,10 @@
mTmpRect.set(mFrom.left, mFrom.top, mFrom.left + mFrozenTaskWidth,
mFrom.top + mFrozenTaskHeight);
+ // Boost the thread priority of the animation thread while the bounds animation is
+ // running
+ updateBooster();
+
// Ensure that we have prepared the target for animation before
// we trigger any size changes, so it can swap surfaces
// in to appropriate modes, or do as it wishes otherwise.
@@ -316,6 +320,9 @@
removeListener(this);
removeUpdateListener(this);
mRunningAnimations.remove(mTarget);
+
+ // Reset the thread priority of the animation thread after the bounds animation is done
+ updateBooster();
}
@Override
@@ -446,4 +453,9 @@
b.resume();
}
}
+
+ private void updateBooster() {
+ WindowManagerService.sThreadPriorityBooster.setBoundsAnimationRunning(
+ !mRunningAnimations.isEmpty());
+ }
}