use gl.h to generate the *.in files. we are now supporting the full gl.h and glext.h apis.
diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp
index 56d5549..6fc0fed 100644
--- a/opengl/libs/EGL/egl.cpp
+++ b/opengl/libs/EGL/egl.cpp
@@ -143,6 +143,7 @@
static char const * const gl_names[] = {
#include "gl_entries.in"
+ #include "glext_entries.in"
NULL
};
@@ -315,11 +316,6 @@
api = gl_names;
while (*api) {
char const * name = *api;
- // if the function starts with '__' it's a special case that
- // uses a wrapper. skip the '__' when looking into the real lib.
- if (name[0] == '_' && name[1] == '_') {
- name += 2;
- }
__eglMustCastToProperFunctionPointerType f =
(__eglMustCastToProperFunctionPointerType)dlsym(dso, name);
if (f == NULL) {
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index 12c3a07..0057168 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -101,6 +101,7 @@
extern "C" {
#include "gl_api.in"
+#include "glext_api.in"
}
#undef API_ENTRY
@@ -109,8 +110,8 @@
/*
- * These GL calls are special because they need to EGL to retrieve some
- * informations before they can execute.
+ * These GL calls are special because they need to call into EGL to retrieve
+ * some informations before they can execute.
*/
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index f36b8c02..5437d47 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,760 +1,435 @@
-void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+ CALL_GL_API(glAlphaFunc, func, ref);
}
-
-void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
- CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ CALL_GL_API(glClearColor, red, green, blue, alpha);
}
-
-void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glNormal3f, arg0, arg1, arg2);
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+ CALL_GL_API(glClearDepthf, depth);
}
-
-void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glNormal3x, arg0, arg1, arg2);
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanef, plane, equation);
}
-
-void API_ENTRY(glCullFace)(GLenum arg0) {
- CALL_GL_API(glCullFace, arg0);
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ CALL_GL_API(glColor4f, red, green, blue, alpha);
}
-
-void API_ENTRY(glFrontFace)(GLenum arg0) {
- CALL_GL_API(glFrontFace, arg0);
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangef, zNear, zFar);
}
-
-void API_ENTRY(glDisable)(GLenum arg0) {
- CALL_GL_API(glDisable, arg0);
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glFogf, pname, param);
}
-
-void API_ENTRY(glEnable)(GLenum arg0) {
- CALL_GL_API(glEnable, arg0);
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glFogfv, pname, params);
}
-
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanef, pname, eqn);
+}
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetFloatv, pname, params);
+}
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetLightfv, light, pname, params);
+}
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetMaterialfv, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexEnvfv, env, pname, params);
+}
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightModelf, pname, param);
+}
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightModelfv, pname, params);
+}
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightf, light, pname, param);
+}
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightfv, light, pname, params);
+}
+void API_ENTRY(glLineWidth)(GLfloat width) {
+ CALL_GL_API(glLineWidth, width);
+}
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glLoadMatrixf, m);
+}
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+ CALL_GL_API(glMaterialf, face, pname, param);
+}
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glMaterialfv, face, pname, params);
+}
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glMultMatrixf, m);
+}
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
+}
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+ CALL_GL_API(glNormal3f, nx, ny, nz);
+}
+void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glPointParameterf, pname, param);
+}
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glPointParameterfv, pname, params);
+}
+void API_ENTRY(glPointSize)(GLfloat size) {
+ CALL_GL_API(glPointSize, size);
+}
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+ CALL_GL_API(glPolygonOffset, factor, units);
+}
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glRotatef, angle, x, y, z);
+}
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glScalef, x, y, z);
+}
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexEnvf, target, pname, param);
+}
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexEnvfv, target, pname, params);
+}
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexParameterf, target, pname, param);
+}
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexParameterfv, target, pname, params);
+}
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glTranslatef, x, y, z);
+}
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+ CALL_GL_API(glActiveTexture, texture);
+}
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncx, func, ref);
+}
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+ CALL_GL_API(glBindBuffer, target, buffer);
+}
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+ CALL_GL_API(glBindTexture, target, texture);
+}
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+ CALL_GL_API(glBlendFunc, sfactor, dfactor);
+}
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
+ CALL_GL_API(glBufferData, target, size, data, usage);
+}
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
+ CALL_GL_API(glBufferSubData, target, offset, size, data);
+}
+void API_ENTRY(glClear)(GLbitfield mask) {
+ CALL_GL_API(glClear, mask);
+}
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorx, red, green, blue, alpha);
+}
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+ CALL_GL_API(glClearDepthx, depth);
+}
+void API_ENTRY(glClearStencil)(GLint s) {
+ CALL_GL_API(glClearStencil, s);
+}
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+ CALL_GL_API(glClientActiveTexture, texture);
+}
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanex, plane, equation);
+}
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ CALL_GL_API(glColor4ub, red, green, blue, alpha);
+}
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4x, red, green, blue, alpha);
+}
+void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+ CALL_GL_API(glColorMask, red, green, blue, alpha);
+}
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glColorPointer, size, type, stride, pointer);
+}
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
+}
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+ CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
+}
+void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
+}
+void API_ENTRY(glCullFace)(GLenum mode) {
+ CALL_GL_API(glCullFace, mode);
+}
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
+ CALL_GL_API(glDeleteBuffers, n, buffers);
+}
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+ CALL_GL_API(glDeleteTextures, n, textures);
+}
+void API_ENTRY(glDepthFunc)(GLenum func) {
+ CALL_GL_API(glDepthFunc, func);
+}
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+ CALL_GL_API(glDepthMask, flag);
+}
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangex, zNear, zFar);
+}
+void API_ENTRY(glDisable)(GLenum cap) {
+ CALL_GL_API(glDisable, cap);
+}
+void API_ENTRY(glDisableClientState)(GLenum array) {
+ CALL_GL_API(glDisableClientState, array);
+}
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+ CALL_GL_API(glDrawArrays, mode, first, count);
+}
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
+ CALL_GL_API(glDrawElements, mode, count, type, indices);
+}
+void API_ENTRY(glEnable)(GLenum cap) {
+ CALL_GL_API(glEnable, cap);
+}
+void API_ENTRY(glEnableClientState)(GLenum array) {
+ CALL_GL_API(glEnableClientState, array);
+}
void API_ENTRY(glFinish)(void) {
CALL_GL_API(glFinish);
}
-
void API_ENTRY(glFlush)(void) {
CALL_GL_API(glFlush);
}
-
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogx, pname, param);
+}
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxv, pname, params);
+}
+void API_ENTRY(glFrontFace)(GLenum mode) {
+ CALL_GL_API(glFrontFace, mode);
+}
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+ CALL_GL_API(glGetBooleanv, pname, params);
+}
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetBufferParameteriv, target, pname, params);
+}
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanex, pname, eqn);
+}
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
+ CALL_GL_API(glGenBuffers, n, buffers);
+}
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+ CALL_GL_API(glGenTextures, n, textures);
+}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-
-const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
- CALL_GL_API_RETURN(glGetString, arg0);
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedv, pname, params);
}
-
-void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) {
- CALL_GL_API(glGetIntegerv, arg0, arg1);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+ CALL_GL_API(glGetIntegerv, pname, params);
}
-
-void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
- CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxv, light, pname, params);
}
-
-void API_ENTRY(glDepthMask)(GLboolean arg0) {
- CALL_GL_API(glDepthMask, arg0);
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxv, face, pname, params);
}
-
-void API_ENTRY(glStencilMask)(GLuint arg0) {
- CALL_GL_API(glStencilMask, arg0);
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+ CALL_GL_API(glGetPointerv, pname, params);
}
-
-void API_ENTRY(glDepthFunc)(GLenum arg0) {
- CALL_GL_API(glDepthFunc, arg0);
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+ CALL_GL_API_RETURN(glGetString, name);
}
-
-void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) {
- CALL_GL_API(glDepthRangef, arg0, arg1);
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexEnviv, env, pname, params);
}
-
-void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) {
- CALL_GL_API(glDepthRangex, arg0, arg1);
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxv, env, pname, params);
}
-
-void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) {
- CALL_GL_API(glPolygonOffset, arg0, arg1);
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) {
- CALL_GL_API(glPolygonOffsetx, arg0, arg1);
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
-
-void API_ENTRY(glLogicOp)(GLenum arg0) {
- CALL_GL_API(glLogicOp, arg0);
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+ CALL_GL_API(glHint, target, mode);
}
-
-void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) {
- CALL_GL_API(glAlphaFuncx, arg0, arg1);
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+ CALL_GL_API_RETURN(glIsBuffer, buffer);
}
-
-void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) {
- CALL_GL_API(glAlphaFunc, arg0, arg1);
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+ CALL_GL_API_RETURN(glIsEnabled, cap);
}
-
-void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glBlendFunc, arg0, arg1);
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+ CALL_GL_API_RETURN(glIsTexture, texture);
}
-
-void API_ENTRY(glClear)(GLbitfield arg0) {
- CALL_GL_API(glClear, arg0);
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelx, pname, param);
}
-
-void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) {
- CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxv, pname, params);
}
-
-void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) {
- CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightx, light, pname, param);
}
-
-void API_ENTRY(glClearDepthf)(GLclampf arg0) {
- CALL_GL_API(glClearDepthf, arg0);
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxv, light, pname, params);
}
-
-void API_ENTRY(glClearDepthx)(GLclampx arg0) {
- CALL_GL_API(glClearDepthx, arg0);
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+ CALL_GL_API(glLineWidthx, width);
}
-
-void API_ENTRY(glClearStencil)(GLint arg0) {
- CALL_GL_API(glClearStencil, arg0);
-}
-
-void API_ENTRY(glPointSize)(GLfloat arg0) {
- CALL_GL_API(glPointSize, arg0);
-}
-
-void API_ENTRY(glPointSizex)(GLfixed arg0) {
- CALL_GL_API(glPointSizex, arg0);
-}
-
-void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) {
- CALL_GL_API(glSampleCoverage, arg0, arg1);
-}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) {
- CALL_GL_API(glSampleCoveragex, arg0, arg1);
-}
-
-void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) {
- CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) {
- CALL_GL_API(glStencilOp, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glHint, arg0, arg1);
-}
-
-void API_ENTRY(glLineWidth)(GLfloat arg0) {
- CALL_GL_API(glLineWidth, arg0);
-}
-
-void API_ENTRY(glLineWidthx)(GLfixed arg0) {
- CALL_GL_API(glLineWidthx, arg0);
-}
-
-void API_ENTRY(glShadeModel)(GLenum arg0) {
- CALL_GL_API(glShadeModel, arg0);
-}
-
-void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glLightModelf, arg0, arg1);
-}
-
-void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glLightModelfv, arg0, arg1);
-}
-
-void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glLightModelx, arg0, arg1);
-}
-
-void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glLightModelxv, arg0, arg1);
-}
-
-void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glLightf, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glLightfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glLightx, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glLightxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glMaterialf, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glMaterialx, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glFogf, arg0, arg1);
-}
-
-void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glFogfv, arg0, arg1);
-}
-
-void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glFogx, arg0, arg1);
-}
-
-void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glFogxv, arg0, arg1);
-}
-
-void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) {
- CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum arg0) {
- CALL_GL_API(glEnableClientState, arg0);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum arg0) {
- CALL_GL_API(glDisableClientState, arg0);
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
- CALL_GL_API(glClientActiveTexture, arg0);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) {
- CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) {
- CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
-}
-
void API_ENTRY(glLoadIdentity)(void) {
CALL_GL_API(glLoadIdentity);
}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
- CALL_GL_API(glLoadMatrixf, arg0);
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixx, m);
}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
- CALL_GL_API(glLoadMatrixx, arg0);
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+ CALL_GL_API(glLogicOp, opcode);
}
-
-void API_ENTRY(glMatrixMode)(GLenum arg0) {
- CALL_GL_API(glMatrixMode, arg0);
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialx, face, pname, param);
}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
- CALL_GL_API(glMultMatrixf, arg0);
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxv, face, pname, params);
}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
- CALL_GL_API(glMultMatrixx, arg0);
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+ CALL_GL_API(glMatrixMode, mode);
}
-
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixx, m);
+}
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
+}
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3x, nx, ny, nz);
+}
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glNormalPointer, type, stride, pointer);
+}
+void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+ CALL_GL_API(glPixelStorei, pname, param);
+}
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterx, pname, param);
+}
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxv, pname, params);
+}
+void API_ENTRY(glPointSizex)(GLfixed size) {
+ CALL_GL_API(glPointSizex, size);
+}
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetx, factor, units);
+}
void API_ENTRY(glPopMatrix)(void) {
CALL_GL_API(glPopMatrix);
}
-
void API_ENTRY(glPushMatrix)(void) {
CALL_GL_API(glPushMatrix);
}
-
-void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
- CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
+ CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
-
-void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
- CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatex, angle, x, y, z);
}
-
-void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
- CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+ CALL_GL_API(glSampleCoverage, value, invert);
}
-
-void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
- CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragex, value, invert);
}
-
-void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalex, x, y, z);
}
-
-void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
- CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glScissor, x, y, width, height);
}
-
-void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glScalef, arg0, arg1, arg2);
+void API_ENTRY(glShadeModel)(GLenum mode) {
+ CALL_GL_API(glShadeModel, mode);
}
-
-void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glScalex, arg0, arg1, arg2);
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+ CALL_GL_API(glStencilFunc, func, ref, mask);
}
-
-void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glTranslatef, arg0, arg1, arg2);
+void API_ENTRY(glStencilMask)(GLuint mask) {
+ CALL_GL_API(glStencilMask, mask);
}
-
-void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glTranslatex, arg0, arg1, arg2);
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+ CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
-
-void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
+void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
-
-void API_ENTRY(glActiveTexture)(GLenum arg0) {
- CALL_GL_API(glActiveTexture, arg0);
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexEnvi, target, pname, param);
}
-
-void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindTexture, arg0, arg1);
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvx, target, pname, param);
}
-
-void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenTextures, arg0, arg1);
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexEnviv, target, pname, params);
}
-
-void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) {
- CALL_GL_API(glDeleteTextures, arg0, arg1);
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxv, target, pname, params);
}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
- CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexParameteri, target, pname, param);
}
-
-void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) {
- CALL_GL_API(glPixelStorei, arg0, arg1);
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterx, target, pname, param);
}
-
-void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexParameteriv, target, pname, params);
}
-
-void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) {
- CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxv, target, pname, params);
}
-
-void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
-
-void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) {
- CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatex, x, y, z);
}
-
-void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
+void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
-
-void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glViewport, x, y, width, height);
}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) {
- CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) {
- CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
- CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
- CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
- CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
- CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) {
- CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-}
-
-void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) {
- CALL_GL_API(glClipPlanef, arg0, arg1);
-}
-
-void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) {
- CALL_GL_API(glClipPlanex, arg0, arg1);
-}
-
-void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindBuffer, arg0, arg1);
-}
-
-void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) {
- CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) {
- CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteBuffers, arg0, arg1);
-}
-
-void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenBuffers, arg0, arg1);
-}
-
-void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) {
- CALL_GL_API(glGetBooleanv, arg0, arg1);
-}
-
-void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) {
- CALL_GL_API(glGetFixedv, arg0, arg1);
-}
-
-void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) {
- CALL_GL_API(glGetFloatv, arg0, arg1);
-}
-
-void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) {
- CALL_GL_API(glGetPointerv, arg0, arg1);
-}
-
-void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) {
- CALL_GL_API(glGetClipPlanef, arg0, arg1);
-}
-
-void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) {
- CALL_GL_API(glGetClipPlanex, arg0, arg1);
-}
-
-void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
-}
-
-GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsBuffer, arg0);
-}
-
-GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
- CALL_GL_API_RETURN(glIsEnabled, arg0);
-}
-
-GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsTexture, arg0);
-}
-
-void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glPointParameterf, arg0, arg1);
-}
-
-void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glPointParameterfv, arg0, arg1);
-}
-
-void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glPointParameterx, arg0, arg1);
-}
-
-void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glPointParameterxv, arg0, arg1);
-}
-
-void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {
- CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) {
- CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
- CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
-}
-
-void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
- CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
-}
-
-void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
-}
-
-void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
- CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
-}
-
-void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
- CALL_GL_API(glDrawTexsvOES, arg0);
-}
-
-void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
- CALL_GL_API(glDrawTexivOES, arg0);
-}
-
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
- CALL_GL_API(glDrawTexfvOES, arg0);
-}
-
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
- CALL_GL_API(glDrawTexxvOES, arg0);
-}
-
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) {
- CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
-}
-
-void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) {
- CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
-}
-
-void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) {
- CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
-}
-
-void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
-}
-
-void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
- CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
- CALL_GL_API(glBlendEquationOES, arg0);
-}
-
-GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
-}
-
-void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
-}
-
-void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
-}
-
-void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
-}
-
-void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) {
- CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
-}
-
-GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
-}
-
-void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindFramebufferOES, arg0, arg1);
-}
-
-void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
-}
-
-void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
-}
-
-GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
- CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
-}
-
-void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
- CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
- CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
-}
-
-void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) {
- CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
- CALL_GL_API(glGenerateMipmapOES, arg0);
-}
-
-void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) {
- CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
-}
-
-GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
- CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
-}
-
-void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) {
- CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
- CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
-}
-
-void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
- CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
-}
-
-void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}
-
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
new file mode 100644
index 0000000..2c8648e
--- /dev/null
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -0,0 +1,270 @@
+void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
+ CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+ CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glBlendEquationOES)(GLenum mode) {
+ CALL_GL_API(glBlendEquationOES, mode);
+}
+void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
+ CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
+ CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
+ CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
+ CALL_GL_API(glDrawTexsvOES, coords);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
+ CALL_GL_API(glDrawTexivOES, coords);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
+ CALL_GL_API(glDrawTexxvOES, coords);
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
+ CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
+ CALL_GL_API(glDrawTexfvOES, coords);
+}
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
+}
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
+}
+void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncxOES, func, ref);
+}
+void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
+}
+void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
+ CALL_GL_API(glClearDepthxOES, depth);
+}
+void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanexOES, plane, equation);
+}
+void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4xOES, red, green, blue, alpha);
+}
+void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangexOES, zNear, zFar);
+}
+void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogxOES, pname, param);
+}
+void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxvOES, pname, params);
+}
+void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanexOES, pname, eqn);
+}
+void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedvOES, pname, params);
+}
+void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxvOES, light, pname, params);
+}
+void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxvOES, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
+}
+void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
+}
+void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelxOES, pname, param);
+}
+void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxvOES, pname, params);
+}
+void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightxOES, light, pname, param);
+}
+void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxvOES, light, pname, params);
+}
+void API_ENTRY(glLineWidthxOES)(GLfixed width) {
+ CALL_GL_API(glLineWidthxOES, width);
+}
+void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixxOES, m);
+}
+void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialxOES, face, pname, param);
+}
+void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxvOES, face, pname, params);
+}
+void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixxOES, m);
+}
+void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
+}
+void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3xOES, nx, ny, nz);
+}
+void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterxOES, pname, param);
+}
+void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxvOES, pname, params);
+}
+void API_ENTRY(glPointSizexOES)(GLfixed size) {
+ CALL_GL_API(glPointSizexOES, size);
+}
+void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetxOES, factor, units);
+}
+void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatexOES, angle, x, y, z);
+}
+void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragexOES, value, invert);
+}
+void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalexOES, x, y, z);
+}
+void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvxOES, target, pname, param);
+}
+void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxvOES, target, pname, params);
+}
+void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterxOES, target, pname, param);
+}
+void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxvOES, target, pname, params);
+}
+void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatexOES, x, y, z);
+}
+GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
+ CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
+}
+void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
+ CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
+}
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
+ CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
+}
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
+ CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
+}
+void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+ CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
+}
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
+ CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
+}
+GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
+ CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
+}
+void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
+ CALL_GL_API(glBindFramebufferOES, target, framebuffer);
+}
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
+ CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
+}
+void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
+ CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
+}
+GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
+ CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
+}
+void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+ CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
+}
+void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+ CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
+}
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+ CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
+}
+void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
+ CALL_GL_API(glGenerateMipmapOES, target);
+}
+void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+ CALL_GL_API_RETURN(glMapBufferOES, target, access);
+}
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
+ CALL_GL_API_RETURN(glUnmapBufferOES, target);
+}
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+ CALL_GL_API(glGetBufferPointervOES, target, pname, params);
+}
+void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
+ CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
+}
+void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
+ CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
+}
+void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
+}
+void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
+ CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
+void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangefOES, zNear, zFar);
+}
+void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanefOES, plane, equation);
+}
+void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanefOES, pname, eqn);
+}
+void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
+ CALL_GL_API(glClearDepthfOES, depth);
+}
+void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexGenfOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexGenfvOES, coord, pname, params);
+}
+void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
+ CALL_GL_API(glTexGeniOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexGenivOES, coord, pname, params);
+}
+void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexGenxOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexGenxvOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexGenivOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
+}
diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in
index 4e8f828..d7cc5da 100644
--- a/opengl/libs/gl_entries.in
+++ b/opengl/libs/gl_entries.in
@@ -1,194 +1,145 @@
-GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glCullFace, GLenum)
-GL_ENTRY(void, glFrontFace, GLenum)
-GL_ENTRY(void, glDisable, GLenum)
-GL_ENTRY(void, glEnable, GLenum)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLineWidth, GLfloat width)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
+GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
+GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointSize, GLfloat size)
+GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
+GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glActiveTexture, GLenum texture)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
+GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthx, GLclampx depth)
+GL_ENTRY(void, glClearStencil, GLint s)
+GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCullFace, GLenum mode)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDepthFunc, GLenum func)
+GL_ENTRY(void, glDepthMask, GLboolean flag)
+GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDisable, GLenum cap)
+GL_ENTRY(void, glDisableClientState, GLenum array)
+GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glEnable, GLenum cap)
+GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFrontFace, GLenum mode)
+GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(const GLubyte*, glGetString, GLenum)
-GL_ENTRY(void, glGetIntegerv, GLenum, GLint *)
-GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean)
-GL_ENTRY(void, glDepthMask, GLboolean)
-GL_ENTRY(void, glStencilMask, GLuint)
-GL_ENTRY(void, glDepthFunc, GLenum)
-GL_ENTRY(void, glDepthRangef, GLclampf, GLclampf)
-GL_ENTRY(void, glDepthRangex, GLclampx, GLclampx)
-GL_ENTRY(void, glPolygonOffset, GLfloat, GLfloat)
-GL_ENTRY(void, glPolygonOffsetx, GLfixed, GLfixed)
-GL_ENTRY(void, glLogicOp, GLenum)
-GL_ENTRY(void, glAlphaFuncx, GLenum, GLclampx)
-GL_ENTRY(void, glAlphaFunc, GLenum, GLclampf)
-GL_ENTRY(void, glBlendFunc, GLenum, GLenum)
-GL_ENTRY(void, glClear, GLbitfield)
-GL_ENTRY(void, glClearColor, GLclampf, GLclampf, GLclampf, GLclampf)
-GL_ENTRY(void, glClearColorx, GLclampx, GLclampx, GLclampx, GLclampx)
-GL_ENTRY(void, glClearDepthf, GLclampf)
-GL_ENTRY(void, glClearDepthx, GLclampx)
-GL_ENTRY(void, glClearStencil, GLint)
-GL_ENTRY(void, glPointSize, GLfloat)
-GL_ENTRY(void, glPointSizex, GLfixed)
-GL_ENTRY(void, glSampleCoverage, GLclampf, GLboolean)
-GL_ENTRY(void, glSampleCoveragex, GLclampx, GLboolean)
-GL_ENTRY(void, glStencilFunc, GLenum, GLint, GLuint)
-GL_ENTRY(void, glStencilOp, GLenum, GLenum, GLenum)
-GL_ENTRY(void, glScissor, GLint, GLint, GLsizei, GLsizei)
-GL_ENTRY(void, glHint, GLenum, GLenum)
-GL_ENTRY(void, glLineWidth, GLfloat)
-GL_ENTRY(void, glLineWidthx, GLfixed)
-GL_ENTRY(void, glShadeModel, GLenum)
-GL_ENTRY(void, glLightModelf, GLenum, GLfloat)
-GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glLightModelx, GLenum, GLfixed)
-GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glFogf, GLenum, GLfloat)
-GL_ENTRY(void, glFogfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glFogx, GLenum, GLfixed)
-GL_ENTRY(void, glFogxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glEnableClientState, GLenum)
-GL_ENTRY(void, glDisableClientState, GLenum)
-GL_ENTRY(void, glClientActiveTexture, GLenum)
-GL_ENTRY(void, glDrawArrays, GLenum, GLint, GLsizei)
-GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void **params)
+GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glHint, GLenum target, GLenum mode)
+GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
+GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidthx, GLfixed width)
GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat*)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed*)
-GL_ENTRY(void, glMatrixMode, GLenum)
-GL_ENTRY(void, glMultMatrixf, const GLfloat*)
-GL_ENTRY(void, glMultMatrixx, const GLfixed*)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
+GL_ENTRY(void, glLogicOp, GLenum opcode)
+GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
+GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSizex, GLfixed size)
+GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopMatrix, void)
GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei)
-GL_ENTRY(void, glActiveTexture, GLenum)
-GL_ENTRY(void, glBindTexture, GLenum, GLuint)
-GL_ENTRY(void, glGenTextures, GLsizei, GLuint*)
-GL_ENTRY(void, glDeleteTextures, GLsizei, const GLuint *)
-GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glPixelStorei, GLenum, GLint)
-GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*)
-GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*)
-GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*)
-GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
-GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
-GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*)
-GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*)
-GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
-
-// 1.1 additions
-GL_ENTRY(void, glClipPlanef, GLenum, const GLfloat*)
-GL_ENTRY(void, glClipPlanex, GLenum, const GLfixed*)
-GL_ENTRY(void, glBindBuffer, GLenum, GLuint)
-GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum)
-GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*)
-GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*)
-GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*)
-GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *)
-GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *)
-GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *)
-GL_ENTRY(void, glGetPointerv, GLenum, void **)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4])
-GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4])
-GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *)
-GL_ENTRY(GLboolean, glIsBuffer, GLuint)
-GL_ENTRY(GLboolean, glIsEnabled, GLenum)
-GL_ENTRY(GLboolean, glIsTexture, GLuint)
-GL_ENTRY(void, glPointParameterf, GLenum, GLfloat)
-GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *)
-GL_ENTRY(void, glPointParameterx, GLenum, GLfixed)
-GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *)
-GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte)
-GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint)
-GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *)
-GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *)
-GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint)
-GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glPointSizePointerOES, GLenum, GLsizei, const GLvoid*)
-
-// Extensions
-GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort)
-GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint)
-GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)
-GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort*)
-GL_ENTRY(void, glDrawTexivOES, const GLint*)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat*)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed*)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed*, GLint*)
-GL_ENTRY(void, __glEGLImageTargetTexture2DOES, GLenum, GLeglImageOES)
-GL_ENTRY(void, __glEGLImageTargetRenderbufferStorageOES, GLenum, GLeglImageOES)
-GL_ENTRY(void, glBlendEquationSeparateOES, GLenum, GLenum)
-GL_ENTRY(void, glBlendFuncSeparateOES, GLenum, GLenum, GLenum, GLenum)
-GL_ENTRY(void, glBlendEquationOES, GLenum)
-GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint)
-GL_ENTRY(void, glBindRenderbufferOES, GLenum, GLuint)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei, const GLuint*)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei, GLuint*)
-GL_ENTRY(void, glRenderbufferStorageOES, GLenum, GLenum, GLsizei, GLsizei)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum, GLenum, GLint*)
-GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint)
-GL_ENTRY(void, glBindFramebufferOES, GLenum, GLuint)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei, const GLuint*)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei, GLuint*)
-GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum)
-GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum, GLenum, GLenum, GLuint)
-GL_ENTRY(void, glFramebufferTexture2DOES, GLenum, GLenum, GLenum, GLuint, GLint)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum, GLenum, GLenum, GLint*)
-GL_ENTRY(void, glGenerateMipmapOES, GLenum)
-GL_ENTRY(void*, glMapBufferOES, GLenum, GLenum)
-GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum, GLenum, void**)
-GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint)
-GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glWeightPointerOES, GLint, GLenum, GLsizei, const GLvoid *)
-GL_ENTRY(void, glTexGenfOES, GLenum, GLenum, GLfloat)
-GL_ENTRY(void, glTexGenfvOES, GLenum, GLenum, const GLfloat *)
-GL_ENTRY(void, glTexGeniOES, GLenum, GLenum, GLint)
-GL_ENTRY(void, glTexGenivOES, GLenum, GLenum, const GLint *)
-GL_ENTRY(void, glTexGenxOES, GLenum, GLenum, GLfixed)
-GL_ENTRY(void, glTexGenxvOES, GLenum, GLenum, const GLfixed *)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum, GLenum, GLfloat *)
-GL_ENTRY(void, glGetTexGenivOES, GLenum, GLenum, GLint *)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum, GLenum, GLfixed *)
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
+GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glShadeModel, GLenum mode)
+GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
+GL_ENTRY(void, glStencilMask, GLuint mask)
+GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
diff --git a/opengl/libs/gl_logger.h b/opengl/libs/gl_logger.h
deleted file mode 100644
index ce85dd1..0000000
--- a/opengl/libs/gl_logger.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#ifndef ANDROID_GL_LOGGER_H
-#define ANDROID_GL_LOGGER_H
-
-namespace android {
-#define GL_ENTRY(r, api, ...) r log_##api(__VA_ARGS__);
-#include "gl_entries.in"
-#undef GL_ENTRY
-}; // namespace android
-
-#endif /* ANDROID_GL_LOGGER_H */
diff --git a/opengl/libs/glext_entries.in b/opengl/libs/glext_entries.in
new file mode 100644
index 0000000..dd09c71
--- /dev/null
+++ b/opengl/libs/glext_entries.in
@@ -0,0 +1,90 @@
+GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendEquationOES, GLenum mode)
+GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
+GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
+GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
+GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLineWidthxOES, GLfixed width)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
+GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointSizexOES, GLfixed size)
+GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
+GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
+GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
+GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
+GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
+GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params)
+GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
+GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
+GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
+GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
+GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
+GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h
index 392724f..fd97254 100644
--- a/opengl/libs/hooks.h
+++ b/opengl/libs/hooks.h
@@ -77,6 +77,7 @@
struct gl_hooks_t {
struct gl_t {
#include "gl_entries.in"
+ #include "glext_entries.in"
} gl;
struct egl_t {
#include "egl_entries.in"
diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles
new file mode 100755
index 0000000..107768b
--- /dev/null
+++ b/opengl/libs/tools/genfiles
@@ -0,0 +1,20 @@
+#! /bin/sh
+#
+# Copyright (C) 2008 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in
+./glentrygen ../../include/GLES/gl.h > ../gl_entries.in
+./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in
+./glentrygen ../../include/GLES/glext.h > ../glext_entries.in
diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen
index 86506a8..a2c3a7b 100755
--- a/opengl/libs/tools/glapigen
+++ b/opengl/libs/tools/glapigen
@@ -16,50 +16,57 @@
use strict;
-my $lineNum = 0;
while (my $line = <>) {
- $lineNum += 1;
next if $line =~ /^\//;
next if $line =~ /^#/;
next if $line =~ /^\s*$/;
- if ($line !~ /^GL_ENTRY\(([^,]+),\s*([^,]+),\s*([^)]+)\)/) {
- printf STDERR "Cannot parse line number $lineNum:\n$line";
+ if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
next;
}
my $type = $1;
my $name = $2;
my $args = $3;
- printf("%s API_ENTRY(%s)(", $type, $name);
- my @args = split ',', $args;
-
- my $len = scalar(@args);
- for (my $num = 0; $num < $len; $num++) {
- print ", " if $num > 0;
- my $arg = $args[$num];
- if ($arg =~ /([^]]+)(\[[^]]\])/) {
- my $argtype = $1;
- my $array = $2;
- printf("%s arg%d%s", $argtype, $num, $array);
- } else {
- if ($arg eq "void") {
- printf("void");
- } else {
- printf("%s arg%d", $arg, $num);
- }
- }
+ #printf("%s", $line);
+
+ my $prefix = "";
+ if ($name eq "glEGLImageTargetTexture2DOES") {
+ $prefix = "__";
}
- printf(") {\n");
+ if ($name eq "glEGLImageTargetRenderbufferStorageOES") {
+ $prefix = "__";
+ }
+
+ printf("%s API_ENTRY(%s%s)(%s)", $type, $prefix, $name, $args);
+
+ printf(" {\n");
if ($type eq "void") {
printf(" CALL_GL_API(%s", $name);
} else {
printf(" CALL_GL_API_RETURN(%s", $name);
}
+ my @args = split ',', $args;
+ my $len = scalar(@args);
for (my $num = 0; $num < $len; $num++) {
if ($args[$num] ne "void") {
print ", ";
- printf("arg%d", $num);
+ #
+ # extract the name from the parameter
+ # type name
+ # const type *name
+ # type *name
+ # type name[4]
+ #
+ if ($args[$num] =~ /(\S+\s)+\**\s*([\w]+)/) {
+ printf("%s", $2);
+ }
}
}
- printf(");\n}\n\n");
+ printf(");\n");
+ printf("}\n");
}
+
+
+
+
+
diff --git a/opengl/libs/tools/glentrygen b/opengl/libs/tools/glentrygen
new file mode 100755
index 0000000..5e0f7b6
--- /dev/null
+++ b/opengl/libs/tools/glentrygen
@@ -0,0 +1,31 @@
+#! /usr/bin/perl
+#
+# Copyright (C) 2008 Google Inc.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+use strict;
+
+while (my $line = <>) {
+ next if $line =~ /^\//;
+ next if $line =~ /^#/;
+ next if $line =~ /^\s*$/;
+ if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) {
+ next;
+ }
+ my $type = $1;
+ my $name = $2;
+ my $args = $3;
+
+ printf("GL_ENTRY(%s, %s, %s)\n", $type, $name, $args);
+}