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+page.title=L Developer Preview APIs
+excludeFromSuggestions=true
+sdk.platform.apiLevel=20
+@jd:body
+
+
+<div id="qv-wrapper">
+<div id="qv">
+
+<h2>In this document
+ <a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle">
+ <span class="more">show more</span>
+ <span class="less" style="display:none">show less</span></a></h2>
+
+<ol id="toc44" class="hide-nested">
+ <li><a href="#Behaviors">Important Behavior Changes</a>
+ <ol>
+ <li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
+ <li><a href="#BehaviorFullscreen">If your app uses fullScreenIntent...</a></li>
+ <li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
+ </ol>
+ </li>
+ <li><a href="#UI">User Interface</a>
+ <ol>
+ <li><a href="#MaterialDesign">Material design support</a></li>
+ <li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
+ <li><a href="#NotificationsMetadata">Notifications metadata</a></li>
+ <li><a href="#Recents">Concurrent documents and activities in Recents screen</a></li>
+ <li><a href="#WebView">WebView updates</a></li>
+ </ol>
+ </li>
+ <li><a href="#UserInput">User Input</a>
+ <ol>
+ <li><a href="#IME">IME bug fixes and improvements</a></li>
+ </ol>
+ </li>
+ <li><a href="#Animations">Animation & Graphics</a>
+ <ol>
+ <li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li>
+ </ol>
+ </li>
+ <li><a href="#Multimedia">Multimedia</a>
+ <ol>
+ <li><a href="#Camera-v2">Camera V2</a></li>
+ <li><a href="#AudioPlayback">Audio playback</a></li>
+ <li><a href="#MediaPlaybackControl">Media playback control</a></li>
+ </ol>
+ </li>
+ <li><a href="#Storage">Storage</a>
+ <ol>
+ <li><a href="#DirectorySelection">Directory selection</a></li>
+ </ol>
+ </li>
+ <li><a href="#Wireless">Wireless and Connectivity</a>
+ <ol>
+ <li><a href="#Multinetwork">Dynamic network selection and seamless handoff</a></li>
+ <li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
+ <li><a href="#NFCEnhancements">NFC enhancements for payments</a></li>
+ </ol>
+ </li>
+ <li><a href="#Power">Power Efficiency</a>
+ <ol>
+ <li><a href="#JobScheduler">Scheduling Jobs</a></li>
+ <li><a href="#PowerMeasurementTools">Developer tools and APIs for power measurement</a>
+ </ol>
+ </li>
+ <li><a href="#Enterprise">Enterprise</a>
+ <ol>
+ <li><a href="#ManagedProvisioning">Managed provisioning</a></li>
+ </ol>
+ </li>
+ <li><a href="#Printing">Printing Framework</a>
+ <ol>
+ <li><a href="#PDFRender">PDF rendering</a></li>
+ </ol>
+ </li>
+ <li><a href="#TestingA11y">Testing & Accessibility</a>
+ <ol>
+ <li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li>
+ </ol>
+ </li>
+ <li><a href="#Manifest">Manifest Declarations</a>
+ <ol>
+ <li><a href="#ManifestFeatures">Declarable required features</a></li>
+ <li><a href="#ManifestPermissions">User permissions</a></li>
+ </ol>
+ </li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}sdk/api_diff/20/changes.html">API
+Differences Report »</a> </li>
+</ol>
+
+</div>
+</div>
+
+<p>L is an upcoming release for the Android platform
+that offers new features for users and app developers. This document provides
+an introduction to the most notable new APIs.</p>
+
+<p>L is currently available as a <strong>developer preview</strong> intended
+for early adopters and testers. If you are interested in influencing the
+direction of the Android framework,
+<a href="{@docRoot}preview/setup-sdk.html">give the L Developer Preview a
+try</a> and send us your feedback!</p>
+
+<p class="caution"><strong>Caution:</strong>You should not publish apps
+using L Developer Preview to the Google Play store.</p>
+
+<h2 id="Behaviors">Important Behavior Changes</h2>
+
+<p>If you have previously published an app for Android, be aware that your app
+ might be affected by changes in L.</p>
+
+<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
+
+<p>Notifications will be drawn with dark text atop white (or very light)
+backgrounds to match the new material design widgets. Make sure that all your
+notifications look right with the new color scheme. You should remove or update
+assets and text styles that involve color. The system will automatically invert
+action icons in notifications. Use
+{@code android.app.Notification.Builder.setColor()} to set an accent color
+in a circle behind your {@code Notification.icon} image.</p>
+
+<p>The system will ignore all non-alpha channels in action icons and the main
+notification icon, so you should assume that these icons will be alpha-only.
+</p>
+
+<p>If you are currently adding sounds and vibrations to your notifications by
+using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
+or {@link android.os.Vibrator} classes, make sure to remove this code so that
+the system can present notifications correctly in Do not disturb mode. You
+should use the {@link android.app.Notification.Builder} methods instead to add
+sounds and vibration.
+</p>
+
+<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
+
+<p>Lockscreens in L will not show transport controls for your
+{@link android.media.RemoteControlClient}. Instead, your app can provide
+media playback control from the lockscreen through a media notification. This
+gives your app more control over the presentation of media buttons, while
+providing a consistent experience for users across the lockscreen and
+the unlocked device.</p>
+
+<p>You must call {@code Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark your media notification as safe to reveal, even when the lockscreen is secured
+with a PIN, pattern, or password.</p>
+
+<h3 id="BehaviorFullscreen">If your app uses fullScreenIntent...</h3>
+
+<p>Notifications now appear in a small floating window if all these conditions
+are met: the user’s activity is in fullscreen mode, the screen is on, and the
+device is unlocked. If your app implements fullscreen activities, make sure that
+these heads-up notifications are presented correctly.</p>
+
+<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
+
+<p>With the introduction of the new document tasks feature in L (see below),
+the {@code android.app.ActivityManager.getRecentTasks()} method is now
+deprecated to improve user privacy. For backwards
+compatibility, it will still return a small subset of its data including the
+calling application’s own tasks and possibly some other non-sensitive tasks
+such as home. If your app is using this method to retrieve its own tasks,
+use {@code android.app.ActivityManager.getAppTasks()} instead to retrieve that
+information.</p>
+
+<h2 id="UI">User Interface</h2>
+
+<h3 id="MaterialDesign">Material design support</h3>
+
+<p>L adds support for the material design style. You can create
+material design apps that are visually dynamic and have UI element transitions
+which feel natural and delightful to users. This support includes:</p>
+<ul>
+ <li>Material design theme
+ <li>View shadows
+ <li>{@code RecyclerView} widget
+ <li>Drawable animation and styling effects
+ <li>Material design animation and activity transitions effects
+ <li>Ability to define animators to run on the view, with
+{@code android.animation.StateListAnimator}.
+ <li>Ability to change your status bar color to match the action bar and other
+UI elements with {@code android.view.Window.setStatusBarColor()}.
+</ul>
+<p>To learn more about adding material design functionality to your app, see
+<a href="{@docRoot}preview/quantum/index.html">Material design on Android</a>.</p>
+
+<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
+<p>Lockscreens in L Developer Preview have the ability to present notifications.
+User can choose via <em>Settings</em> whether to allow sensitive notification
+content to be shown over a secure lockscreen.</p>
+
+<p>Your app can control the level of detail visible when its notifications are
+displayed over the secure lockscreen.To control the visibility level, call
+{@code android.app.Notification.Builder.setVisibility()} and specify one of these
+values:</p>
+<ul>
+<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
+notification’s icon, but hides the notification’s full content. If you want to
+provide a redacted public version of your notification for the system to display
+on a secure lockscreen, set the public notification object in the publicVersion
+field.
+<li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content. This is
+ the system default if visibility is left unspecified.
+<li>{@code VISIBILITY_SECRET}. Shows only the most minimal information,
+excluding even the notification’s icon.
+</ul>
+
+<h3 id="NotificationsMetadata">Notifications metadata</h3>
+<p>The L Developer Preview uses metadata associated with your app notifications
+to more intelligently sort your notifications. The metadata you set also
+controls how the system presents your app notifications when the user is in Do
+not disturb mode. When constructing your notification, you can call the
+following methods in {@code android.app.Notification.Builder}:</p>
+
+<ul>
+<li>{@code setCategory()}. Allows the system to handle your app notifications
+in Do not disturb mode (for example, if your notification represents an
+incoming call, instant message, or alarm).
+<li>{@code setPriority()}. Notifications with the priority field set to
+{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
+window if the notification also has sound or vibration.
+<li>{@code addPerson()}. Allows you to add a list of people to a notification.
+Your app can use this to signal to the system that it should group together
+notifications from the specified people, or rank notifications from these
+people as being more important.
+</ul>
+
+<h3 id="Recents">Concurrent documents and activities in Recents screen</h3>
+
+<p>In previous releases, the
+<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
+could only display a single task for each app that the user interacted with
+most recently. The L Developer Preview allows your app to open additional tasks
+for concurrent activities or documents. This feature facilitates multitasking
+by letting users quickly switch between individual activities and documents
+from the Recents screen. Examples of such concurrent tasks might include web
+pages in a browser app, documents in a productivity app, concurrent matches in
+a game, or chats in a messaging app. Your app can manage its tasks
+through the {@code android.app.ActivityManager.AppTask} class.</p>
+
+<p>To insert a logical break so that the system treats your activity as a new
+document, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
+launching the activity with {@link android.app.Activity#startActivity(android.content.Intent) startActivity()}. You can also get this behavior by declaring the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a>
+attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
+manifest.</p>
+
+<p>You can also mark that a task should be removed from the Recents screen
+when all its activities are closed by using {@code android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the root activity for
+the task. You can also set this behavior for an activity by declaring the
+<a href="{@docRoot}guide/topics/manifest/activity-element.html"><activity></a>
+attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
+
+<p>To avoid cluttering the Recents screen, you can set the maximum number of
+tasks from your app that can appear in the Recents screen through the
+<a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a> attribute {@code android:maxRecent}. The current maximum that can be specified
+is 100 tasks per user.</a></p>
+
+<h3 id="WebView">WebView updates</h3>
+<p>The L Developer Preview updates the {@link android.webkit.WebView}
+implementation to Chromium M36, bringing security and stability enhancements,
+as well as bug fixes. The default user-agent string for a
+{@link android.webkit.WebView} running on the L Developer Preview has
+been updated to incorporate 36.0.0.0 as the version number.</p>
+
+<p>Additionally, this release brings support for the
+<a href="https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html">WebAudio</a>, <a href="https://www.khronos.org/webgl/">WebGL</a>, and
+<a href="http://www.webrtc.org/">WebRTC</a> open standards. To learn more about
+the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview">WebView for Android</a>.</p>
+
+<h2 id="UserInput">User Input</h2>
+
+<h3 id="IME">IME bug fixes and improvements</h3>
+
+<p>Beginning in the L Developer Preview, users can more easily switch between
+all input method editors (IME) <a href="{@docRoot}guide/topics/text/creating-input-method.html">supported by the platform</a>. Performing the designated
+switching action (usually touching a Globe icon on the soft keyboard) will cycle
+among all such IMEs. This change takes place in
+{@code android.view.inputmethod.InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
+
+<p>In addition, the framework will now check whether the next IME includes a
+switching mechanism at all, thus supporting switching to the IME after it. An
+IME with a switching mechanism will not cycle to an IME without one. This
+change takes place in
+{@code android.view.inputmethod.InputMethodManager.switchToNextInputMethod()}.
+
+<p>To see an example of how to use the updated IME-switching APIs, refer to the
+updated soft-keyboard implementation sample in this release.</p>
+
+<h2 id="Animations">Animation & Graphics</h2>
+
+<h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3>
+<p>The L Developer Preview adds Java interfaces and native support for OpenGL
+ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
+
+<ul>
+<li>Compute shaders
+<li>Separate shader objects
+<li>Indirect draw commands
+<li>Enhanced texturing functionality
+<li>Shading language improvements
+<li>Optional extensions for per-sample shading, advanced blending modes, and more
+<li>Backward compatibility with OpenGL ES 2.0 and 3.0
+</ul>
+
+<p>The Java interface for OpenGL ES 3.1 on Android is provided with GLES31. When using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
+<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag and the {@code android:glEsVversion} attribute. For example:</p>
+
+<pre>
+<manifest>
+ <uses-feature android:glEsVersion="0x00030001" />
+ ...
+</manifest>
+</pre>
+
+<p>For more information about using OpenGL ES, including how to check the device’s supported OpenGL ES version at runtime, see the <a href="{@docRoot}/guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
+
+<h2 id="Multimedia">Multimedia</h2>
+
+<h3 id="Camera=v2">Camera v2 API</h3>
+
+<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
+API to facilitate fine grain photo capture and image processing. You can now programmatically access the camera devices available to the system with {@code CameraManager.getCameraIdList()} and connect to a specific device with {@code CameraManager.openCamera()}. To start capturing images, you
+need to create a {@code CameraCaptureSession} and specify the
+{@link android.view.Surface} objects to send the captured images. The {@code CameraCaptureSession} can be configured to take single shots or multiple images
+in a burst.</p>
+
+<p>To be notified when new images are captured, implement the
+{@code CameraCaptureSession.CaptureListener()} interface and set it in your
+capture request. Now when the system completes the image capture request, your
+{@code CameraCaptureSession.CaptureListener()} receives a call to
+{@code onCaptureCompleted()}, providing you with the image capture metadata in a
+{@code CaptureResult}.</p>
+
+<h3 id="AudioPlayback">Audio playback</h3>
+<p>This release includes the following changes for
+ {@code android.media.AudioTrack}:</p>
+<ul>
+ <li>Your app can now supply audio data in floating-point format
+({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
+dynamic range, more consistent precision, and greater headroom. Floating-point arithmetic is especially useful during intermediate calculations. Playback
+end-points use integer format for audio data, and with lower bit-depth. In L
+Developer Preview, portions of the internal pipeline are not yet floating-point.
+ <li>Your app can now supply audio data as a {@code ByteBuffer}, in the same
+format as provided by {@code MediaCodec}.
+ <li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
+ multithreading for some apps.
+</ul>
+
+<h3 id="MediaPlaybackControl">Media playback control</h3>
+<p>You can now build your own media controller app with the new
+{@code android.media.session.MediaController} class, which provides
+simplified transport controls APIs that replace those in
+{@code android.media.RemoteControlClient}. The {@code MediaController} class
+allows thread-safe control of playback from a non UI process, making it easier
+to control your media playback service from your app’s user interface.
+
+<p>You can also create multiple controllers to send playback commands,
+media keys, and other events to the same ongoing
+{@code android.media.session.MediaSession}. When you add a controller, you must
+call {@code MediaSession.getSessionToken()} to request an access
+token in order for your app to interact with the session.</p>
+
+<p>Send transport commands such as "play", "stop", "skip", and
+"set rating" by using {@code MediaController.TransportControls}. To handle
+in-bound media transport commands from controllers attached to the session, you
+should override the callback methods in
+{@code MediaSession.TransportControlsCallback}.</p>
+
+<p>You can also create rich notifications that allow playback control tied to a
+media session with the new {@code android.app.Notification.MediaStyle} class.</p>
+
+<h2 id="Storage">Storage</h2>
+
+<h3 id="DirectorySelection">Directory selection</h3>
+
+<p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users
+select an entire directory, rather than individual files, to give your app
+read/write access to media files. When a directory is selected, your app also
+has access to all its child directories and content.</p>
+
+<p>To get the absolute paths to directories on external storage devices where
+applications can store media files, call the
+{@code android.content.Context.getExternalMediaDirs()} method. No additional
+permissions are needed by your app to read or write to the returned paths.
+External storage devices here are those considered by the system to be a
+permanent part of the device, and includes emulated external storage and
+physical media slots such as SD cards in battery compartments.</p>
+
+<p>If you want to access a document in an existing directory, call the
+{@code android.provider.DocumentsContract.buildDocumentViaUri()} method and pass
+in a Uri representing the path to the parent directory and the target document
+ID. The method returns a new {@link android.net.Uri} with which your app can
+use to write media content with {@code DocumentsContract.createDocument()}.
+
+<h2 id="Wireless">Wireless & Connectivity</h2>
+
+<h3 id="Multinetwork">Dynamic network selection and seamless handoff</h3>
+<p>The L Developer Preview provides new multi-networking APIs for your app to
+dynamically scan for available networks with specific capabilities, and
+establish a connection to them. This is useful when your app requires a
+specialized network, such as an SUPL, MMS, or carrier-billing network, or if
+you want to send data using a particular type of transport protocol.</p>
+
+<p>To select and connect to a network dynamically from your app, first
+instantiate a {@code android.net.ConnectivityManager}. Next, create a
+{@code android.net.NetworkRequest} to specify the network features and transport
+type your app is interested in. To start scanning for suitable networks, call
+{@code ConnectivityManager.requestNetwork()} or
+{@code ConnectivityManager.registerNetworkCallback(), and pass in the
+{@code NetworkRequest} object and an implementation of
+{@code ConnectivityManager.NetworkCallbackListener}.</p>
+
+<p>When the system detects a suitable network, it connects to the network and
+invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
+the {@code android.net.Network} object from the callback to get additional
+information about the network, or to establish a socket connection.</p>
+
+<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
+<p>Android 4.3 introduced platform support for <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
+(BLE) in the central role. In the L Developer Preview, an Android device can now
+act as a Bluetooth LE <em>peripheral device</em> and make its presence known to
+nearby devices. For instance, you can build apps that allow a device to
+function as a pedometer or health monitor and communicate its data with another
+BLE device.</p>
+
+<p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast advertisements, scan for responses, and form connections with nearby BLE devices.
+You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
+manifest in order for your app to use the new advertising and scanning features.</a>
+
+<p>To begin Bluetooth LE advertising so that other devices can discover the
+device running your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvisertising()} and pass in an implementation of the
+{@code android.bluetooth.le.AdvertiseCallback} class to report the success
+or failure of the advertising operation.</p>
+
+<p>Conversely, if you want to scan for Bluetooth LE devices nearby, call
+{@code android.bluetooth.le.BluetoothLeScanner.startScan()} and pass in an
+implementation of {@code android.bluetooth.le.ScanCallback} to report if a
+Bluetooth LE advertisement is found. Optionally, you can pass in filters to scan
+for a specific type of device.</p>
+
+<h3 id="NFCEnhancements">NFC enhancements</h3>
+<p>The L Developer Preview adds these enhancements to enable wider and more
+flexible use of NFC:</p>
+
+<ul>
+<li>Android Beam is now available in the share menu.
+<li>Your app can invoke the Android Beam on the user’s device to share data by
+calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
+the user to manually tap the device against another NFC-capable device to
+complete the data transfer.
+<li>Use the new {@code android.nfc.NdefRecord.createTextRecord()} method if
+ you want to create an NDEF record containing UTF-8 text data.
+<li>If you are developing a payment app, you now have the ability to
+register an NFC application ID (AID) dynamically by calling
+{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
+You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()}
+to set the preferred card emulation service that should be used when a specific
+activity is in the foreground.
+</ul>
+
+<h2 id="Power">Power Efficiency</h2>
+
+<h3 id="JobScheduler">Scheduling jobs</h3>
+<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
+API that lets you define jobs for the system to run asynchronously at a later
+time that optimizes battery life, such as when the device is charging. This is
+useful when you want to defer non user-facing units of work, have application
+code that accesses the network, or want to run a number of tasks as a batch on
+a regular schedule.</p>
+
+<p>A {@code android.app.job.JobInfo} object encapsulates such a unit of work,
+and provides an exact description of the criteria you are scheduling.</p>
+
+<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
+scheduled task should run. You can schedule the task to run under specific
+conditions such as only while the device is charging, when connected to an
+unmetered network, or when the system deems the device is idle.</p>
+
+<p>For example, you can add code like this to run your task on an
+unmetered network:</p>
+
+<pre>
+JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent)
+ .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED)
+ .build();
+
+JobScheduler jobScheduler =
+ (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE)
+jobScheduler.schedule(uploadTask);
+</pre>
+
+<h3 id="PowerMeasurementTools">Developer tools and APIs for power measurement</h3>
+<p>The L Developer Preview provides several new developer tools and APIs to help
+you better measure and understand your app's power usage.</p>
+
+<dl>
+<dt><strong>batterystats</strong></dt>
+<dd>
+<p>The {@code dumpsys batterystats} command allows you to generate interesting
+statistical data about battery usage on a device, organized by unique user ID
+(UID). The statistics generated by the tool include:</p>
+
+<ul>
+<li>History of battery related events
+<li>Global statistics for the device
+<li>Approximated power use per UID and system component
+<li>Per-app mobile ms per packet
+<li>System UID aggregated statistics
+<li>App UID aggregated statistics
+</ul>
+
+<p>Use the {@code --help} option to learn about the various options that you
+can apply for tailoring the output. For example, to run the tool to print
+battery usage statistics since the device was last charged for a given app
+package, run this command:
+<pre>
+$ adb shell dumpsys batterystats --charged <package-name>
+</pre>
+</dd>
+
+<dt><strong>Battery Historian</strong></dt>
+<dd>
+<p>The Battery Historian tool ({@code historian.par}) analyzes L-based Android
+bug reports and creates an HTML visualization of power-related events. It can
+also visualize power consumption data from a power monitor, and will attempt to
+map power usage to the wakelocks seen. You can find the Battery Historian tool
+in {@code <sdk>/tools}.</p>
+
+<p>For best results, you should first enable full wakelock reporting to allow
+the Battery Historian tool to monitor uninterrupted over an extended period of
+time:</p>
+<pre>
+$ adb shell dumpsys batterystats --enable full-wake-history
+</pre>
+
+<p>You should also reset battery statistics at the beginning of a
+measurement:</p>
+<pre>
+$ adb shell dumpsys batterystats --reset
+</pre>
+
+<p>To generate an HTML visualization:</p>
+<pre>
+$ historian.par [-p powerfile] bugreport.txt > out.html
+</pre>
+</dd>
+
+<dt><strong>On-device power management</strong></dt>
+<dd>
+<p>You can use the {@code android.os.BatteryManager} API to obtain power
+consumption information based on the battery fuel gauge included in Android
+phones and tablets. This is useful in cases when it is not convenient to
+connect external measurement equipment to the Android device.</p>
+<p>To retrieve the battery properties, call {@code BatteryManager.getIntProperty()}
+or {@code BatteryManager.getLongProperty()}. The properties available, the
+exact resolution of the values of each, and other characteristics such as
+update frequency depend on the particular device being tested.</p>
+
+<p>The following properties can be inspected on all Android devices:</p>
+
+<table>
+ <tr>
+ <th>Property</th>
+ <th>Description</th>
+ </tr>
+ <tr>
+ <td>{@code BatteryManager.BATTERY_PROPERTY_CHARGE_COUNTER}</td>
+ <td>Remaining battery capacity in microampere-hours.</td>
+ </tr>
+ <tr>
+ <td>{@code BatteryManager.BATTERY_PROPERTY_CURRENT_NOW}</td>
+ <td>Instantaneous battery current in microamperes.</td>
+ </tr>
+ <tr>
+ <td>{@code BatteryManager.BATTERY_PROPERTY_CURRENT_AVERAGE}</td>
+ <td>Average battery current in microamperes</td>
+ </tr>
+ <tr>
+ <td>{@code BatteryManager.BATTERY_PROPERTY_CAPACITY}</td>
+ <td>Remaining battery capacity as an integer percentage.</td>
+ </tr>
+ <tr>
+ <td>{@code BatteryManager.BATTERY_PROPERTY_ENERGY_COUNTER}</td>
+ <td>Remaining energy in nanowatt-hours.</td>
+ </tr>
+</table>
+<dd>
+</dl>
+
+<h2 id="Enterprise">Enterprise</h2>
+<h3 id="ManagedProvisioning">Managed provisioning</h3>
+
+<p>The L Developer Preview provides new functionality for running apps within
+an enterprise environment:</p>
+<ul>
+<li><strong>Create managed user profiles</strong>. A device administrator can
+initiate a managed provisioning process to enroll a user device with an
+existing personal account into a co-present but separate managed profile that
+the administrator controls.
+<li><strong>Set device owner scope</strong>. Device administrators can also
+apply managed provisioning to configure a device that has no previous user
+accounts installed, so that they have full control over the device.
+</ul>
+
+<p>To start the manged provisioning process, send
+{@code ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. A
+user may be associated with more than one managed profile. To get a list of the
+managed profiles associated with the user, call
+{@code android.os.UserManager.getUserProfiles()}.</p>
+
+<p>Once a managed profile is created for a user, apps that are managed by the
+device administrator will appear alongside non-managed apps in the user’s
+Launcher, Recent apps screen, and notifications. A device policy management app
+can make the managed apps visually prominent by appending a “work” badge to the
+icon drawable with {@code android.os.UserManager.getBadgeDrawableForUser()}.</p>
+
+<p>If you are developing a Launcher app, you can use the new {@code android.content.pm.LauncherApps} class to get a list of launchable activities for the current user
+and any associated managed profiles.</p>
+
+<h2 id="Printing">Printing Framework</h2>
+
+<h3 id="PDFRender">Render PDF as bitmap</h3>
+<p>You can now render PDF document pages into bitmap images for printing by
+using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
+{@code ParcelFileDescriptor} that is seekable (that is, the file can be randomly
+accessed) on which the system writes the the printable content. Your app can
+obtain a page for rendering with {@code openPage()}, then call {@code render()}
+to turn the opened {@code PdfRenderer.Page} into a bitmap. You can also set
+additional parameters if you only wan to convert a portion of the document into
+a bitmap image (for example, to implement <a href="http://en.wikipedia.org/wiki/Tiled_rendering">tile rendering</a> in order to zoom in on the document).</p>
+
+<h2 id="TestingA11y">Testing & Accessibility </h2>
+
+<h3 id="Testing A11yImprovements">Testing and accessibility improvements</h3>
+<p>The L Developer Preview adds the following support for testing and
+accessibility:</p>
+
+<ul>
+<li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()}
+and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
+capture frame statistics for window animations and content. This lets you
+write instrumentation tests to evaluate if the app under test is rendering
+frames at a sufficient refresh frequency to provide a smooth user experience.
+<li>You can execute shell commands from your instrumentation test with the new
+{@code android.app.UiAutomation.executeShellCommand()}. The command execution
+is similar to running 'adb shell' from a host connected to the device. This
+allows you to use shell based tools such as {@code dumpsys}, {@code am},
+{@code content}, and {@code pm}.
+<li>Accessibility services and test tools that use the accessibility APIs
+(such as <a href="{@docRoot}tools/help/uiautomator/index.html">UiAutomator</a>)
+can now retrieve detailed information about the properties of windows on the
+screen that sighted users can interact with. To retrieve a list of
+{@code android.view.accessibility.AccessibilityWindowInfo} representing the
+windows information, call the new
+{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
+<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
+actions to perform on an {@code android.view.accessibility.AccessibilityNodeInfo}.
+The new {@code AccessibilityAction} class replaces the actions-related APIs
+previously found in {@code AccessibilityNodeInfo}.
+</ul>
+
+<h2 id="manifest">Manifest Declarations</h2>
+
+<h3 id="ManifestFeatures">Declarable required features</h3>
+<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> element so you
+can ensure that your app is installed only on devices that provide the features
+your app needs.</p>
+
+<ul>
+<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on devices that support the <a href="{@docRoot}tv}">Android TV</a> user interface. Example:
+<pre>
+<uses-feature android:name="android.software.leanback"
+ android:required="true" />
+</pre>
+
+<li>{@code FEATURE_MANAGEDPROFILES}. Declares that your app must only be installed on devices that support managed profiles for enterprise users. Example:
+<pre>
+<uses-feature android:name="android.software.managedprofiles"
+ android:required="true" />
+</pre>
+<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on devices that fully implement the android.webkit.* APIs. Example:
+<pre>
+<uses-feature android:name="android.software.webview"
+ android:required="true" />
+</pre>
+</ul>
+
+<h3 id="ManifestPermissions">User permissions</h3>
+<p>The following values are now supported in the <a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">{@code <uses-permission>}</a> to declare the
+permissions your app requires in order to access certain APIs.
+
+<ul>
+<li>{@code SIM_COMMUNICATION}. Required to communicate with a SIM card using
+ logical channels.
+</ul>
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new file mode 100644
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--- /dev/null
+++ b/docs/html/preview/index.jd
@@ -0,0 +1,249 @@
+heropage.title=Android L Developer Preview
+page.viewport_width=970
+fullpage=true
+no_footer_links=true
+
+@jd:body
+
+<style>
+.fullpage>#footer,
+#jd-content>.content-footer.wrap {
+ display:none;
+}
+</style>
+
+<style>
+#footer {
+ display: none;
+}
+.content-footer {
+ display: none;
+}
+</style>
+
+<div id="video-container">
+ <div id="video-frame">
+ <div class="video-close">
+ <span id="icon-video-close"> </span>
+ </div>
+ <script src="//ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js"></script>
+ <div id="ytapiplayer">
+ <a href="http://www.youtube.com/watch?v=0xQ3y902DEQ"><img width=940
+ src="https://i1.ytimg.com/vi/0xQ3y902DEQ/maxresdefault.jpg"></a><!--You need Flash player 8+ and JavaScript enabled to view this video. -->
+ </div>
+ </div>
+</div>
+
+<div class="landing-body-content">
+ <div class="landing-hero-container">
+ <div class="landing-section preview-hero">
+ <div class="landing-hero-scrim"></div>
+ <div class="landing-hero-wrap">
+ <div class="vertical-center-outer">
+ <div class="vertical-center-inner">
+
+ <div class="col-12">
+ <div class="landing-section-header">
+
+ <div class="landing-h1 hero">L Developer Preview</div>
+ <div class="landing-subhead hero">
+ <p>An early look at the next release</p>
+ </div>
+ <div class="landing-hero-description">
+ <p>Test and build your apps against the next<br />
+ version of Android to ensure they're ready<br/>
+ when the platform officially launches.</p>
+ </div>
+
+ <div class="landing-body">
+ <a href="/preview/setup-sdk.html" class="landing-button landing-primary" style="margin-top: 40px;">
+ Get Started
+ </a>
+ </div>
+ </div>
+
+ </div>
+ </div>
+ </div> <!-- end .wrap -->
+ <div class="landing-scroll-down-affordance">
+ <a class="landing-down-arrow" href="#extending-android-to-landingables">
+ <img src="/wear/images/carrot.png" alt="Scroll down to read more">
+ </a>
+ </div>
+ </div> <!-- end .landing-section .landing-hero -->
+ </div> <!-- end .landing-hero-container -->
+
+
+ <div class="landing-rest-of-page">
+ <div class="landing-section" id="extending-android-to-landingables">
+ <div class="wrap">
+ <div class="landing-section-header">
+ <div class="landing-h1">See What's New</div>
+ <div class="landing-subhead">
+ Take advantage of all the new capabilities, which are focused on design and performance.
+ </div>
+ </div>
+
+ <div class="landing-body">
+
+ <div class="landing-breakout cols">
+ <div class="col-4">
+ <img src="/preview/images/material.png" style="opacity:.6" alt="">
+ <p>A New UI Design</p>
+ <p class="landing-small">
+ Create a consistent experience across mobile and the web with
+ <b>Material</b>, the new Google design standard.
+ </p>
+ <p class="landing-small">
+ <a href="/preview/quantum/index.html">Learn about</a>
+ </p>
+ </div>
+ <div class="col-4">
+ <img src="/preview/images/art.png" alt="">
+ <p>A Rehauled Runtime</p>
+ <p class="landing-small">
+ Test your apps and get them ready for <b>ART</b> (<b>A</b>ndroid <b>R</b>un<b>t</b>ime),
+ the default runtime in the next release.
+
+ </p>
+ <p class="landing-small">
+ <a href="/preview/api-overview.html#art">Learn more</a>
+ </p>
+ </div>
+ <div class="col-4">
+ <img src="/preview/images/notifications.png" alt="">
+ <p style="width:230px">Enhanced Notifications</p>
+ <p class="landing-small">
+ Get more control over where notifications appear,
+ how they look, and automatic syncing to non-handheld devices.
+ </p>
+ <p class="landing-small">
+ <a href="/preview/api-overview#graphics">Learn more</a>
+ </p>
+ </div>
+ <div class="col-4">
+ <img src="/preview/images/volta.png" alt="">
+ <p>Project Volta</p>
+ <p class="landing-small">
+ We've tuned the platform to be more energy efficient and
+ to give you more control over resource usage.
+ </p>
+ <p class="landing-small">
+ <a href="/preview/api-overview#multimedia.html">Learn more</a>
+ </p>
+ </div>
+ </div>
+ <p>See the <a href="{@docRoot}preview/api-overview.html">API overview</a> for more information
+ on the rest of the new and updated features.</p>
+ </div>
+ </div> <!-- end .wrap -->
+ </div> <!-- end .landing-section -->
+
+
+
+ <div class="landing-section landing-gray-background">
+ <div class="wrap">
+ <div class="landing-section-header">
+ <div class="landing-h1">Get Your Apps Ready</div>
+ <div class="landing-subhead">
+ <p>We're giving you an early look at the SDK, so you can test your apps and build in new features.</p>
+ </div>
+ </div>
+ <div class="landing-body">
+ <p>You'll get the system images for the Nexus 5, Nexus 7 (v2),
+ and the emulator to take the new platform for a spin. In addition, you'll have
+ access to all the APIs with a preview build of the SDK.
+ </p>
+
+ <p>Check out the getting started, developer guides, and reference documentation
+ for all the information you need to get up and running.</p>
+
+ <a href="/preview/setup-sdk.html" class="landing-button landing-secondary" style="margin-top: 20px;">
+ Get Started
+ </a>
+ </div>
+ </div>
+ </div>
+ <div class="landing-section">
+ <div class="wrap">
+ <div class="cols">
+ <div class="landing-body">
+ <div class="col-3-wide">
+ <a target="_blank" href="http://submit-bugs!">
+ <img class="landing-social-image" src="{@docRoot}preview/images/bugs.png" alt="">
+ </a>
+ <div class="landing-social-copy">
+ <p>Submit Bugs</p>
+ <p class="landing-small">
+ Let us know when you encounter problems, so we can fix them and make
+ the platform better for you and your users.
+ </p><p class="landing-small">
+ <a target="_blank" href="http://submit-bugs!">
+ Submit Bugs</a>
+ </p>
+ <p></p>
+ </div>
+ </div>
+ <div class="col-3-wide">
+ <a target="_blank" href="http://plus.google.com">
+ <img class="landing-social-image" src="//www.google.com/images/icons/product/gplus-128.png" alt="">
+ </a>
+ <div class="landing-social-copy">
+ <p>Discuss on Google+ </p>
+ <p class="landing-small">
+ Join the community of Android developers testing out the L Developer Preview and
+ share your thoughts and experiences.
+ </p><p class="landing-small">
+ <a target="_blank" href="http://plus.google.com">
+ Socialize on Google+</a>
+ </p>
+ </div>
+ </div>
+ <div class="col-3-wide">
+ <a target="_blank" href="{@docRoot}preview/release-notes.html">
+ <img class="landing-social-image" src="{@docRoot}preview/images/updates.png" alt="">
+ </a>
+ <div class="landing-social-copy">
+ <p>Get Updates</p>
+ <p class="landing-small">
+ Updates to the L Developer Preview are delivered
+ in the Android SDK Manager. Check back here
+ for news about the changes.
+ </p>
+ <p class="landing-small">
+ <a target="_blank" href="{@docRoot}preview/release-notes.html">See Release Notes</a>
+ </p>
+ </div>
+ </div>
+ </div>
+ </div>
+ </div> <!-- end .wrap -->
+ </div>
+
+ <div class="content-footer wrap" itemscope="" itemtype="http://schema.org/SiteNavigationElement">
+ <div class="layout-content-col col-16" style="padding-top:4px">
+ <style>#___plusone_0 {float:right !important;}</style>
+ <div class="g-plusone" data-size="medium"></div>
+ </div>
+ </div>
+ <div id="footer" class="wrap" style="width:940px;position:relative;top:-35px;z-index:-1">
+ <div id="copyright">
+ Except as noted, this content is
+ licensed under <a href="http://creativecommons.org/licenses/by/2.5/">
+ Creative Commons Attribution 2.5</a>. For details and
+ restrictions, see the <a href="/license.html">Content
+ License</a>.
+ </div>
+ </div>
+
+
+ </div> <!-- end landing-body-content -->
+
+ <script>
+ $("a.landing-down-arrow").on("click", function(e) {
+ $("body").animate({
+ scrollTop: $(".preview-hero").height() + 76
+ }, 1000, "easeOutQuint");
+ e.preventDefault();
+ });
+ </script>
\ No newline at end of file
diff --git a/docs/html/preview/material/animations.jd b/docs/html/preview/material/animations.jd
new file mode 100644
index 0000000..8297c65
--- /dev/null
+++ b/docs/html/preview/material/animations.jd
@@ -0,0 +1,365 @@
+page.title=Animations
+
+@jd:body
+
+
+<p>Animations in material design give users feedback on their actions and provide visual
+continuity as users interact with your app. The Material theme provides some default animations
+for buttons and activity transitions, and the Android L Developer Preview provides additional
+APIs that let you customize these animations and create new ones:</p>
+
+<ul>
+<li>Touch feedback</li>
+<li>Reveal effect</li>
+<li>Activity transitions</li>
+<li>Curved motion</li>
+<li>View state changes</li>
+</ul>
+
+
+<h2 style="margin-top:35px">Touch Feedback</h2>
+
+<p>In the Android L Developer Preview the default touch feedback animations for buttons use the new
+<code>RippleDrawable</code> class, which transitions between different states with a ripple
+effect.</p>
+
+<p>To use this functionality in your custom views, create a <code>RippleDrawable</code> and set
+it as the background of your view. You can define a <code>RippleDrawable</code> as an XML resource
+using the <code>ripple</code> element.</p>
+
+
+<h2 style="margin-top:35px">Reveal Effect</h2>
+
+<p>The <code>View.createRevealAnimator</code> method enables you to animate a clipping circle
+to reveal or hide a view.</p>
+
+<p>To reveal a previously invisible view using this effect:</p>
+
+<pre>
+// previously invisible view
+View myView = findViewById(R.id.my_view);
+
+// get the center for the clipping circle
+int cx = (myView.getLeft() + myView.getRight()) / 2;
+int cy = (myView.getTop() + myView.getBottom()) / 2;
+
+// get the final radius for the clipping circle
+int finalRadius = myView.getWidth();
+
+// create and start the animator for this view
+// (the start radius is zero)
+ValueAnimator anim = myView.createRevealAnimator(cx, cy, 0, finalRadius);
+anim.start();
+</pre>
+
+<p>To hide a previously visible view using this effect:</p>
+
+<pre>
+// previously visible view
+final View myView = findViewById(R.id.my_view);
+
+// get the center for the clipping circle
+int cx = (myView.getLeft() + myView.getRight()) / 2;
+int cy = (myView.getTop() + myView.getBottom()) / 2;
+
+// get the initial radius for the clipping circle
+int initialRadius = myView.getWidth();
+
+// create the animation (the final radius is zero)
+ValueAnimator anim = myView.createRevealAnimator(cx, cy, initialRadius, 0);
+
+// make the view invisible when the animation is done
+anim.addListener(new AnimatorListenerAdapter() {
+ @Override
+ public void onAnimationEnd(Animator animation) {
+ super.onAnimationEnd(animation);
+ myView.setVisibility(View.INVISIBLE);
+ }
+});
+
+// start the animation
+anim.start();
+</pre>
+
+
+<h2 style="margin-top:35px">Activity Transitions</h2>
+
+<p>The Android L Developer Preview enables your app to customize the default animations for
+activity transitions. You can specify custom animations for enter and exit transitions and for
+transitions of shared elements between activities.</p>
+
+<ul>
+ <li>An <strong>enter</strong> transition determines how views in an activity enter the scene.
+ For example, in the <em>explode</em> enter transition the views enter the scene from outside
+ and fly in towards the center of the screen.</li>
+
+ <li>An <strong>exit</strong> transition determines how views in an activity exit the scene. For
+ example, in the <em>explode</em> exit transition the views exit the scene away from the
+ center.</li>
+
+ <li>A <strong>shared elements</strong> transition determines how views that are shared between
+ two activities transition between these activities. For example, if two activities have the same
+ image in different positions and sizes, the <em>moveImage</em> shared element transition
+ translates and scales the image smoothly between these activities.</li>
+</ul>
+
+<img src="/preview/material/images/SceneTransition.png" alt=""
+ id="figure1" style="width:600px;margin-top:20px"/>
+<p class="img-caption">
+ <strong>Figure 1</strong> - A scene transition with one shared element.
+</p>
+
+<h3 style="margin-top:30px">Specify custom transitions</h3>
+
+<p>First, enable window content transitions with the <code>android:windowContentTransitions</code>
+attribute when you define a style that inherits from the Material theme:</p>
+
+<pre>
+<style name="BaseAppTheme" parent="android:Theme.Material">
+ <!-- enable window content transitions -->
+ <item name="android:windowContentTransitions">true</item>
+
+ <!-- specify enter and exit transitions -->
+ <item name="android:windowEnterTransition">@transition/explode</item>
+ <item name="android:windowExitTransition">@transition/explode</item>
+
+ <!-- specify shared element transitions -->
+ <item name="android:windowSharedElementEnterTransition">
+ @transition/move_image</item>
+ <item name="android:windowSharedElementExitTransition">
+ @transition/move_image</item>
+</style>
+</pre>
+
+<p>You can also specify enter, exit, and shared element transitions in your style definition.
+The <code>move_image</code> transition in this example is defined as follows:</p>
+
+<pre>
+<!-- res/transition/move_image.xml -->
+<!-- (see also Shared Transitions below) -->
+<transitionSet xmlns:android="http://schemas.android.com/apk/res/android">
+ <moveImage>
+ <targets>
+ <!-- shared view in the first activity -->
+ <target android:targetId="@id/image_small" />
+ <!-- shared view in the second activity -->
+ <target android:targetId="@id/image_big" />
+ </targets>
+ </moveImage>
+</transitionSet>
+</pre>
+
+<p>The <code>moveImage</code> element corresponds to the <code>android.transition.MoveImage</code>
+class. For more information, see the API reference for <code>android.transition.Transition</code>.
+</p>
+
+<p>To enable window content transitions in your code instead, call the
+<code>Window.requestFeature</code> method:</p>
+
+<pre>
+// inside your activity
+getWindow().requestFeature(Window.FEATURE_CONTENT_TRANSITIONS);
+
+// set an exit transition
+getWindow().setExitTransition(new Explode());
+</pre>
+
+<p>To specify transitions in your code, call these methods with a <code>Transition</code>
+object:</p>
+
+<ul>
+ <li><code>Window.setEnterTransition</code></li>
+ <li><code>Window.setExitTransition</code></li>
+ <li><code>Window.setSharedElementEnterTransition</code></li>
+ <li><code>Window.setSharedElementExitTransition</code></li>
+</ul>
+
+<h3 style="margin-top:30px">Start an activity using transitions</h3>
+
+<p>If you enable transitions and set an exit transition for an activity, the transition is activated
+when you launch another activity with the <code>startActivity</code> method. If you have set an
+enter transition for the second activity, the transition is also activated when the activity
+starts.</p>
+
+<h3 style="margin-top:30px">Shared elements transitions</h3>
+
+<p>To make a screne transition animation between two activities that have a shared element:</p>
+
+<ol>
+<li>Enable window content transitions in your style.</li>
+<li>Specify a shared elements transition in your style.</li>
+<li>Define your transition as an XML resource specifying the IDs of the target views.</li>
+<li>Assign a common name to the shared elements in both layouts with the
+ <code>android:viewName</code> attribute.</li>
+<li>Use the <code>ActivityOptions.makeSceneTransitionAnimation</code> method.</li>
+</ol>
+
+<pre>
+// get the element that receives the click event
+final View imgContainerView = findViewById(R.id.img_container);
+
+// get the common element for the transition in this activity
+final View androidRobotView = findViewById(R.id.android_robot_img);
+
+// define a click listener
+imgContainerView.setOnClickListener(new View.OnClickListener() {
+ @Override
+ public void onClick(View view) {
+ Intent intent = new Intent(this, Activity2.class);
+ // create the transition animation - the images in the layouts
+ // of both activities are defined with android:viewName="robot"
+ ActivityOptions options = ActivityOptions
+ .makeSceneTransitionAnimation(this, androidRobotView, "robot");
+ // start the new activity
+ startActivity(intent, options.toBundle());
+ }
+});
+</pre>
+
+<p>For shared dynamic views that you generate in your code, use the <code>View.setViewName</code>
+method to specify a common element name in both activities.</p>
+
+<h3 style="margin-top:30px">Multiple shared elements</h3>
+
+<p>To make a scene transition animation between two activities that have more than one shared
+element, define the shared elements in both layouts with the <code>android:viewName</code>
+attribute (or use the <code>View.setViewName</code> in both activities), and create an
+<code>ActivityOptions</code> object as follows:</p>
+
+<pre>
+ActivityOptions options = ActivityOptions.makeSceneTransitionAnimation(this,
+ new Pair[] {
+ Pair.create(view1, "agreedName1"),
+ Pair.create(view2, "agreedName2"),
+ ...
+ }
+);
+</pre>
+
+
+<h2 style="margin-top:35px">Curved Motion</h2>
+
+<p>Animations in material design rely on curves for time interpolation and spatial movement
+patterns. The Android L Developer Preview provides new APIs that enable you to define custom
+timing curves and curved motion patterns for animations.</p>
+
+<p>The <code>PathInterpolator</code> class is a new interpolator based on a Bézier curve or a
+<code>Path</code> object. This interpolator specifies a motion curve in a 1x1 square, with anchor
+points at (0,0) and (1,1) and control points as specified using the constructor arguments. You can
+also define a <code>PathInterpolator</code> as an XML resource:</p>
+
+<pre>
+<pathInterpolator xmlns:android="http://schemas.android.com/apk/res/android"
+ android:controlX1="0.4"
+ android:controlY1="0"
+ android:controlX2="1"
+ android:controlY2="1"/>
+</pre>
+
+<p>The Android L Developer Preview provides XML resources for the three basic curves in the
+material design specification:</p>
+
+<ul>
+ <li><code>@interpolator/fast_out_linear_in.xml</code></li>
+ <li><code>@interpolator/fast_out_slow_in.xml</code></li>
+ <li><code>@interpolator/linear_out_slow_in.xml</code></li>
+</ul>
+
+<p>You can pass a <code>PathInterpolator</code> object to the
+<code>Animation.setInterpolation</code> method.</p>
+
+<p>The <code>ObjectAnimator</code> class has new constructors that enable you to animate
+coordinates along a path using two or more properties at once. For example, the following animator
+uses a <code>Path</code> object to animate the X and Y properties of a view:</p>
+
+<pre>
+ObjectAnimator mAnimator;
+mAnimator = ObjectAnimator.ofFloat(view, View.X, View.Y, path);
+...
+mAnimator.start();
+</pre>
+
+
+<h2 style="margin-top:35px">View State Changes</h2>
+
+<p>The new <code>StateListAnimator</code> class lets you define animators that run when the state
+of a view changes. The following example shows how to define an <code>StateListAnimator</code> as
+an XML resource:</p>
+
+<pre>
+<!-- animate the elevation property of a view when pressed -->
+<selector xmlns:android="http://schemas.android.com/apk/res/android">
+ <item android:state_pressed="true">
+ <set>
+ <objectAnimator android:propertyName="elevation"
+ android:duration="100"
+ android:valueTo="60"
+ android:valueType="floatType"/>
+ <!-- you could have other objectAnimator elements
+ here for "x" and "y", or other properties -->
+ </set>
+ </item>
+ <item android:state_enabled="true"
+ android:state_pressed="false"
+ android:state_focused="true">
+ <set>
+ <objectAnimator android:propertyName="elevation"
+ android:duration="100"
+ android:valueTo="10"
+ android:valueType="floatType"/>
+ </set>
+ </item>
+</selector>
+</pre>
+
+<p>The new <code>AnimatedStateListDrawable</code> class lets you create drawables that show
+animations between state changes of the associated view. Some of the system widgets in the
+Android L Developer Preview use these animations by default. The following example shows how
+to define an <code>AnimatedStateListDrawable</code> as an XML resource:</p>
+
+<pre>
+<!-- res/drawable/myanimstatedrawable.xml -->
+<animated-selector
+ xmlns:android="http://schemas.android.com/apk/res/android">
+
+ <!-- provide a different drawable for each state-->
+ <item android:id="@+id/pressed" android:drawable="@drawable/drawableP"
+ android:state-pressed="true"/>
+ <item android:id="@+id/focused" android:drawable="@drawable/drawableF"
+ android:state-focused="true"/>
+ <item android:id="@id/default"
+ android:drawable="@drawable/drawableD"/>
+
+ <!-- specify a transition -->
+ <transition android:fromId="@+id/default" android:toId="@+id/pressed">
+ <animation-list>
+ <item android:duration="15" android:drawable="@drawable/dt1"/>
+ <item android:duration="15" android:drawable="@drawable/dt2"/>
+ ...
+ </animation-list>
+ </transition>
+ ...
+</animated-selector>
+</pre>
+
+
+<h2 style="margin-top:35px">Drawable Tinting</h2>
+
+<p>The Android L Developer Preview enables you to define bitmaps as an alpha mask and to tint
+them using a color resource or a theme attribute that resolves to a color resource. You can
+create these assets only once and color them automatically to match your theme.</p>
+
+<p>To apply a tint to a bitmap in your code, use the <code>setTint</code> method in these
+classes:</p>
+
+<ul>
+<li><code>PaintDrawable</code></li>
+<li><code>NinePatchDrawable</code></li>
+<li><code>RippleDrawable</code></li>
+</ul>
+
+<p>In your layouts, use the <code>android:tint</code> attribute instead.</p>
+
+<p>The <code>setTint</code> method also lets you set the tint blending mode for
+<code>NinePatchDrawable</code> and <code>RippleDrawable</code> objects in your code. To set the
+tint mode in your layouts, use the <code>android:tintMode</code> attribute.</p>
diff --git a/docs/html/preview/material/compatibility.jd b/docs/html/preview/material/compatibility.jd
new file mode 100644
index 0000000..b5555ad
--- /dev/null
+++ b/docs/html/preview/material/compatibility.jd
@@ -0,0 +1,51 @@
+page.title=Compatibility
+
+@jd:body
+
+<p>The new material design features (like the Material theme and custom animations) are only
+available in the Android L Developer Preview. However, you can design your apps to make use of
+these features when running on devices with the Android L Developer Preview and still be
+compatible with previous releases of Android.</p>
+
+
+<h2 style="margin-top:35px">Material Theme</h2>
+
+<p>The Material theme is only available in the Android L Developer Preview. To configure your
+app to use the Material theme on devices running the Android L Developer Preview and an older
+theme on devices running earlier versions of Android:</p>
+
+<ol>
+<li>Define a theme that inherits from an older theme (like Holo) in
+<code>res/values/styles.xml</code>.</li>
+<li>Define a theme with the same name that inherits from the Material theme in
+<code>res/values-v21/styles.xml</code>.</li>
+<li>Set this theme as your app's theme in the manifest file.</li>
+</ol>
+
+<p class="note"><strong>Note:</strong> If you do not provide an alternative theme in this manner,
+your app will not run on earlier versions of Android.</p>
+
+
+<h2 style="margin-top:35px">Layouts</h2>
+
+<p>If the layouts that you design according to the material design guidelines do not use any
+of the new XML attributes from the Android L Developer Preview, they will work on previous
+versions of Android. Otherwise, you can provide alternative layouts. You can also provide
+alternative layouts to customize how your app looks on earlier versions of Android.</p>
+
+<p>Create your layout files for the Android L Developer Preview inside <code>res/layout-v21/</code>
+and your alternative layout files for earlier versions of Android inside <code>res/layout/</code>.
+Alternative layouts have the same file name.</p>
+
+
+<h2 style="margin-top:35px">UI Widgets</h2>
+
+<p>The <code>RecyclerView</code> and <code>CardView</code> widgets are included in the Android L
+Developer Preview Support Library, so they are available in earlier versions of Android.</p>
+
+
+<h2 style="margin-top:35px">Animation APIs</h2>
+
+<p>The new APIs for custom animations are only available in the Android L Developer Preview. To
+preserve compatibility with earlier verisons of Android, check the system version at runtime before
+you invoke these APIs.</p>
\ No newline at end of file
diff --git a/docs/html/preview/material/get-started.jd b/docs/html/preview/material/get-started.jd
new file mode 100644
index 0000000..27daf5c
--- /dev/null
+++ b/docs/html/preview/material/get-started.jd
@@ -0,0 +1,124 @@
+page.title=Get Started
+
+@jd:body
+
+<p>To create material design apps on Android:</p>
+
+<ol>
+ <li>Take a look at the <a href="">material design specification</a>.</li>
+ <li>Apply the Material <strong>theme</strong> to your app.</li>
+ <li>Define additional <strong>styles</strong> to customize the Material theme.</li>
+ <li>Create your <strong>layouts</strong> following material design guidelines.</li>
+ <li>Specify the <strong>depth</strong> of each component in your layouts to cast appropriate shadows.</li>
+ <li>Use the new <strong>widgets</strong> for complex views, such as lists and cards.</li>
+ <li>Use the new <strong>APIs</strong> to customize 3D views and animations in your app.</li>
+</ol>
+
+<h3 style="margin-top:25px;">Update Your App for the Android L Developer Preview</h3>
+
+<p>To update an existing app for the Android L Developer Preview, design new layouts following
+material design guidelines and consider how you can improve the user experience for your app by
+incorporating depth, touch feedback and animations in your UI.</p>
+
+<h3 style="margin-top:25px;">Create New Apps for the Android L Developer Preview</h3>
+
+<p>If you are creating a new app for the Android L Developer Preview, the material design
+guidelines provide you with a solid design framework for your app. Follow these guidelines and
+use the new functionality in the Android framework to design and develop your app.</p>
+
+
+<h2 style="margin-top:35px">Material Theme</h2>
+
+<div style="float:right;margin-left:25px">
+<img src="{@docRoot}preview/material/images/ThemeColors.png" style="width:250px"/>
+<p class="img-caption"><strong>Figure 1.</strong> Customizing the Material theme.</p>
+</div>
+
+<p>The new Material theme provides:</p>
+
+<ul>
+ <li>System widgets that let you set their color palette</li>
+ <li>Touch feedback animations for the system widgets</li>
+ <li>Activity transition animations</li>
+</ul>
+
+<p>The Android L Developer Preview lets you easily customize the look of the Material theme
+according to your brand identity with a color palette you control. You can tint the app bar and
+the status bar using theme attributes, as shown in Figure 1.</p>
+
+<p>The system widgets have a new design and touch feedback animations. Activity transitions help
+users navigate your app by providing visual continuity. You can customize the color palette,
+the touch feedback animations, and the activity transitions for your app.</p>
+
+<p>The Material theme is defined as:</p>
+
+<ul>
+ <li><code>@android:style/Theme.Material</code> (dark version)</li>
+ <li><code>@android:style/Theme.Material.Light</code> (light version)</li>
+ <li><code>@android:style/Theme.Material.Light.DarkActionBar</code></li>
+</ul>
+
+<p>For a list of material styles that you can use, see the API reference for
+<code>android.R.styles</code>.</p>
+
+<p class="note">
+<strong>Note:</strong> The Material theme is only available in the Android L Developer Preview.
+For more information, see <a href="{@docRoot}preview/material/compatibility.html">Compatibility</a>.
+</p>
+
+<h3 style="margin-top:25px;">Theme Inheritance</h3>
+
+<p>In the Android L Developer Preview, elements in XML layout definitions can specify the
+<code>android:theme</code> attribute, which references a theme resource. This attribute modifies
+the theme for the element and any elements inflated below it, which is useful to alter theme
+color palettes in a specific portion of an interface.</p>
+
+
+<h2 style="margin-top:35px">Material Design</h2>
+
+<p>In addition to applying the Material theme, you also have to:</p>
+
+<ul>
+ <li>Customize the theme's base colors to fit your brand.</li>
+ <li>Design your layouts according to material design guidelines.</li>
+</ul>
+
+<p>The Android L Developer Preview provides new attributes to make it easy to customize the
+Material theme:</p>
+
+<pre>
+<resources>
+ <!-- inherit from the Material theme -->
+ <style name="BaseAppTheme" parent="android:Theme.Material">
+ <!-- Main theme colors -->
+ <!-- your app's branding color (for the app bar) -->
+ <item name="android:colorPrimary">@color/primary</item>
+ <!-- darker variant of colorPrimary (for contextual app bars) -->
+ <item name="android:colorPrimaryDark">@color/primary_dark</item>
+
+ <!-- other theme colors -->
+ <item name="android:colorBackground">@color/background</item>
+ <item name="android:colorAccent">@color/accent</item>
+ <item name="android:colorButtonNormal">@color/button_normal</item>
+ <item name="android:colorControlHighlight">@color/button_chigh</item>
+ <item name="android:windowBackground">@color/wbackground</item>
+ </style>
+</resources>
+</pre>
+
+<p>Ensure that you follow material design guidelines when choosing colors for your app.</p>
+
+<p>Design your layouts according to the material design specification. In particular, pay
+attention to:</p>
+
+<ul>
+ <li>Baseline grids</li>
+ <li>Keylines</li>
+ <li>Spacing</li>
+ <li>Touch target size</li>
+ <li>Layout structure</li>
+</ul>
+
+<p>You still define layouts inside XML files using the standard tools from the Android framework.
+To specify the depth level of each view in your layout, use the <code>android:elevation</code>
+attribute.</p>
\ No newline at end of file
diff --git a/docs/html/preview/material/images/MaterialDark.png b/docs/html/preview/material/images/MaterialDark.png
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+++ b/docs/html/preview/material/images/MaterialDark.png
Binary files differ
diff --git a/docs/html/preview/material/images/MaterialLight.png b/docs/html/preview/material/images/MaterialLight.png
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+++ b/docs/html/preview/material/images/MaterialLight.png
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diff --git a/docs/html/preview/material/images/RecyclerView.png b/docs/html/preview/material/images/RecyclerView.png
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+++ b/docs/html/preview/material/images/RecyclerView.png
Binary files differ
diff --git a/docs/html/preview/material/images/SceneTransition.png b/docs/html/preview/material/images/SceneTransition.png
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+++ b/docs/html/preview/material/images/SceneTransition.png
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index 0000000..bbcecf2
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+++ b/docs/html/preview/material/images/ThemeColors.png
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diff --git a/docs/html/preview/material/images/card_travel.png b/docs/html/preview/material/images/card_travel.png
new file mode 100644
index 0000000..a804ca0
--- /dev/null
+++ b/docs/html/preview/material/images/card_travel.png
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diff --git a/docs/html/preview/material/images/list_mail.png b/docs/html/preview/material/images/list_mail.png
new file mode 100644
index 0000000..ca53ee1
--- /dev/null
+++ b/docs/html/preview/material/images/list_mail.png
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diff --git a/docs/html/preview/material/index.jd b/docs/html/preview/material/index.jd
new file mode 100644
index 0000000..e54ba08
--- /dev/null
+++ b/docs/html/preview/material/index.jd
@@ -0,0 +1,136 @@
+page.title=Material Design
+
+@jd:body
+
+
+<p>The Android L Developer Preview includes support for material design apps. Material design
+is a comprehensive guide for visual, motion, and interaction design across platforms and devices.
+To use material design in your Android apps, follow the guidelines defined in the
+<a href="">material design specification</a> and use the new components and functionality
+available in the Android L Developer Preview.</p>
+
+<p>The Android L Developer Preview provides the following elements for you to build material
+design apps:</p>
+
+<ul>
+ <li>A new theme</li>
+ <li>New widgets for complex views</li>
+ <li>New APIs for custom shadows and animations</li>
+</ul>
+
+
+<h3 style="margin-top:30px">Material Theme</h3>
+
+<p>The Material theme provides a new style for your app, system widgets that let you set
+their color palette, and default animations for touch feedback and activity transitions.</p>
+
+<!-- two columns -->
+<div style="width:700px;margin-top:25px;margin-bottom:20px">
+<div style="float:left;width:250px;margin-left:40px;margin-right:60px;">
+ <img src="{@docRoot}preview/material/images/MaterialDark.png" style="width:250px;"/>
+ <div style="width:140px;margin:0 auto">
+ <p style="margin-top:8px">Dark Material theme</p>
+ </div>
+</div>
+<div style="float:left;width:250px;margin-right:0px;">
+ <img src="{@docRoot}preview/material/images/MaterialLight.png" style="width:250px;"/>
+ <div style="width:140px;margin:0 auto">
+ <p style="margin-top:8px">Light Material theme</p>
+ </div>
+</div>
+<br style="clear:left"/>
+</div>
+
+
+<h3 style="margin-top:30px">New Widgets</h3>
+
+<p>The Android L Developer Preview includes two new widgets for displaying complex views:</p>
+
+<!-- two columns -->
+<div style="width:700px;margin-top:25px;margin-bottom:20px">
+<div style="float:left;width:250px;margin-left:40px;margin-right:60px;">
+ <img src="{@docRoot}preview/material/images/list_mail.png" style="width:250px;"/>
+ <p>The new <code>RecyclerView</code> widget is a container for large sets of views that can be
+ recycled and scrolled very efficiently.</p>
+</div>
+<div style="float:left;width:250px;margin-right:0px;">
+ <img src="{@docRoot}preview/material/images/card_travel.png" style="width:250px;"/>
+ <p>The new <code>CardView</code> widget lets you display important pieces of information inside
+ cards that have a consistent look and feel.</p>
+</div>
+<br style="clear:left"/>
+</div>
+
+
+<h3 style="margin-top:30px">3D Views and Shadows</h3>
+
+<p>In addition to the X and Y components, views in the Android L Developer Preview have a Z
+component. This new component represents the elevation of a view, which determines the size of
+its shadow: views with higher Z values cast bigger shadows.</p>
+
+
+<h3 style="margin-top:30px">Animations</h3>
+
+<p>The Android L Developer Preview provides new APIs that let you create custom animations for
+touch feedback in UI controls, view state changes, and activity transitions.</p>
+
+<!-- two columns -->
+<div style="width:700px;margin-left:12px;margin-top:25px;margin-bottom:5px">
+<div style="float:left;width:340px;margin-left:0px;margin-right:0px;">
+ <div class="framed-nexus5-port-span-5">
+ <video class="play-on-hover" autoplay>
+ <source src="/preview/material/videos/ContactsAnim.mp4"/>
+ <source src="/preview/material/videos/ContactsAnim.webm"/>
+ <source src="/preview/material/videos/ContactsAnim.ogv"/>
+ </video>
+ </div>
+</div>
+<div style="float:left;width:340px;margin-right:0px;">
+ <div class="framed-nexus5-port-span-5">
+ <video class="play-on-hover" autoplay>
+ <source src="/preview/material/videos/Dial.mp4"/>
+ <source src="/preview/material/videos/Dial.webm"/>
+ <source src="/preview/material/videos/Dial.ogv"/>
+ </video>
+ </div>
+</div>
+<br style="clear:left"/>
+</div>
+
+<div style="text-align:center;font-size:10pt;margin-right:35px">
+<em>Click on the device screen to replay the movie</em>
+</div>
+
+<!-- three columns -->
+<div style="width:700px;margin-top:25px;margin-bottom:0px">
+<div style="float:left;width:200px;margin-left:0px;margin-right:0px;">
+ <p>Respond to touch events in your views with <strong>touch feedback</strong> animations.</p>
+</div>
+<div style="float:left;margin-left:25px;width:200px;margin-right:0px;">
+ <p>Hide and show views with <strong>reveal effect</strong> animations.</p>
+</div>
+<div style="float:left;margin-left:25px;width:200px;margin-right:0px;">
+ <p>Switch between activities with custom <strong>activity transition</strong> animations.</p>
+</div>
+<br style="clear:left"/>
+</div>
+<!-- three columns -->
+<div style="width:700px;margin-top:0px;margin-bottom:20px">
+<div style="float:left;width:200px;margin-left:0px;margin-right:0px;">
+ <p>Create custom animation patterns with <strong>curved motion</strong>.</p>
+</div>
+<div style="float:left;margin-left:25px;width:200px;margin-right:0px;">
+ <p>Animate changes in one or more view properties with <strong>view state change</strong> animations.</p>
+</div>
+<div style="float:left;margin-left:25px;width:200px;margin-right:0px;">
+ <p>Show animations in <strong>state list drawables</strong> between view state changes.</p>
+</div>
+<br style="clear:left"/>
+</div>
+
+
+<h3 style="margin-top:30px">New Capabilities for Drawables</h3>
+
+<p>The Android L Developer Preview supports <strong>drawable tinting</strong>: you can define
+bitmaps as an alpha mask and tint them using a color resource. You can create these assets only
+once and color each instance to match your theme.</p>
diff --git a/docs/html/preview/material/ui-widgets.jd b/docs/html/preview/material/ui-widgets.jd
new file mode 100644
index 0000000..5c12a1a
--- /dev/null
+++ b/docs/html/preview/material/ui-widgets.jd
@@ -0,0 +1,188 @@
+page.title=UI Widgets
+
+@jd:body
+
+
+<p>The support library in the Android L Developer Preview contains two new widgets,
+<code>RecyclerView</code> and <code>CardView</code>. Use these widgets to show complex lists
+and cards in your app. These widgets have material design styles and animations by default.</p>
+
+
+<h2 style="margin-top:35px">RecyclerView</h2>
+
+<p><code>RecyclerView</code> is a more advanced version of <code>ListView</code>. This widget is
+a container for large sets of views that can be recycled and scrolled very efficiently. Use the
+<code>RecyclerView</code> widget when you have lists with elements that change dynamically.</p>
+
+<p><code>RecyclerView</code> is easy to use, because it provides:</p>
+
+<ul>
+ <li>A set of layout managers for positioning items</li>
+ <li>Default animations for common item operations</li>
+</ul>
+
+<p>You also have the flexibility to define custom layout managers and animations for this
+widget.</p>
+
+<p>To use the <code>RecyclerView</code> widget, you have to specify an adapter and a layout
+manager. An <strong>adapter</strong> provides a binding from a dataset to views that are displayed
+within a <code>RecyclerView</code>. For example, if your dataset is an array of strings displayed
+as <code>TextView</code> items, the layout manager asks the adapter to:
+</p>
+
+<ul>
+ <li>Set the text of an existing <code>TextView</code> to one of the strings in the dataset</li>
+ <li>Create new <code>TextView</code> objects</li>
+ <li>Determine the size of the dataset</li>
+</ul>
+
+<p>To create an adapter, you extend the <code>RecyclerView.Adapter</code> class. The details of
+the implementation depend on the specifics of your dataset and the type of views. Fore more
+information, see the examples below.</p>
+
+<img src="/preview/material/images/RecyclerView.png" alt="" id="figure1" style="width:550px"/>
+<p class="img-caption">
+ <strong>Figure 1</strong> - The <code>RecyclerView</code> widget.
+</p>
+
+<p>A <strong>layout manager</strong> positions item views inside a <code>RecyclerView</code> and
+determines when to reuse item views that are no longer visible to the user. To reuse (or
+<em>recycle</em>) a view, a layout manager may ask the adapter to replace the content of the
+view with a different element from the dataset. Recycling views in this manner improves
+performance by avoiding the creation of unnecessary views or performing expensive
+<code>findViewById</code> lookups.
+</p>
+
+<p><code>RecyclerView</code> provides two layout managers you can use:</p>
+
+<ul>
+ <li><code>LinearLayoutManager</code> shows the items in a vertically scrolling list.</li>
+ <li><code>GridLayoutManager</code> shows the items in a rectangular grid.</li>
+</ul>
+
+<p>To create a custom layout, you extend the <code>RecyclerView.LayoutManager</code> class.</p>
+
+<h3 style="margin-top:30px">Examples</h3>
+
+<p>To include a <code>RecyclerView</code> in your layout:</p>
+
+<pre>
+<!-- A RecyclerView with some commonly used attributes -->
+<android.support.v7.widget.RecyclerView
+ android:id="@+id/my_recycler_view"
+ android:scrollbars="vertical"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent"/>
+</pre>
+
+<p>To get the <code>RecyclerView</code> object in your activity:</p>
+
+<pre>
+public class MyActivity extends ActionBarActivity {
+ private RecyclerView mRecyclerView;
+ private RecyclerView.Adapter mAdapter;
+ private RecyclerView.LayoutManager mLayoutManager;
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ setContentView(R.layout.my_activity);
+ mRecyclerView = (RecyclerView) findViewById(R.id.my_recycler_view);
+
+ // improve performance if the size is fixed
+ mRecyclerView.setHasFixedSize(true);
+
+ // use a linear layout manager
+ mLayoutManager = new LinearLayoutManager(this);
+ mRecyclerView.setLayoutManager(mLayoutManager);
+
+ // specify an adapter (see also next example)
+ mAdapter = new MyAdapter(myDataset);
+ mRecyclerView.setAdapter(mAdapter);
+ }
+ ...
+}
+</pre>
+
+<p>To create a simple adapter:</p>
+
+<pre>
+public class MyAdapter extends RecyclerView.Adapter<MyAdapter.ViewHolder> {
+ private String[] mDataset;
+
+ // Provide a reference to the type of views that you are using
+ // (custom viewholder)
+ public static class ViewHolder extends RecyclerView.ViewHolder {
+ public TextView mTextView;
+ public ViewHolder(TextView v) {
+ super(v);
+ mTextView = v;
+ }
+ }
+
+ // Provide a suitable constructor (depends on the kind of dataset)
+ public MyAdapter(String[] myDataset) {
+ mDataset = myDataset;
+ }
+
+ // Create new views (invoked by the layout manager)
+ @Override
+ public MyAdapter.ViewHolder onCreateViewHolder(ViewGroup parent,
+ int viewType) {
+ // create a new view
+ View v = new TextView(parent.getContext());
+ // set the view's size, margins, paddings and layout parameters
+ ...
+ ViewHolder vh = new ViewHolder(v);
+ return vh;
+ }
+
+ // Replace the contents of a view (invoked by the layout manager)
+ @Override
+ public void onBindViewHolder(ViewHolder holder, int position) {
+ // - get element from your dataset at this position
+ // - replace the contents of the view with that element
+ holder.mTextView.setText(mDataset[position]);
+
+ }
+
+ // Return the size of your dataset (invoked by the layout manager)
+ @Override
+ public int getItemCount() {
+ return mDataset.length;
+ }
+}
+</pre>
+
+
+<h2 style="margin-top:35px">CardView</h2>
+
+<p><code>CardView</code> extends the <code>FrameLayout</code> class and lets you show information
+inside a card with optional rounded corners:</p>
+
+<ul>
+ <li>To set the corner radius in your layouts, use the <code>android:cardCornerRadius</code>
+ attribute.</li>
+ <li>To set the corner radius in your code, use the <code>CardView.setRadius</code> method.</li>
+</ul>
+
+<p>To set the background color of a card, use the <code>android:cardBackgroundColor</code>
+attribute.</p>
+
+<p>To include a <code>CardView</code> in your layout:</p>
+
+<pre>
+<!-- A CardView that contains a TextView -->
+<android.support.v7.widget.CardView
+ android:id="@+id/card_view"
+ android:layout_gravity="center"
+ android:layout_width="200dp"
+ android:layout_height="200dp"
+ card_view:cardCornerRadius="4dp">
+
+ <TextView
+ android:id="@+id/info_text"
+ android:layout_width="match_parent"
+ android:layout_height="match_parent" />
+</android.support.v7.widget.CardView>
+</pre>
\ No newline at end of file
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diff --git a/docs/html/preview/material/views-shadows.jd b/docs/html/preview/material/views-shadows.jd
new file mode 100644
index 0000000..52fe83c
--- /dev/null
+++ b/docs/html/preview/material/views-shadows.jd
@@ -0,0 +1,76 @@
+page.title=Views and Shadows
+
+@jd:body
+
+
+<p>In material design apps, depth has meaning. You should assign higher elevation values to more
+important UI elements in your app. The elevation value of a view determines the size of its
+shadow: views with higher Z values cast bigger shadows. Views only cast shadows on the Z=0 plane
+under an orthographic projection (the views do not scale for different values of Z).</p>
+
+
+<h2 style="margin-top:35px">View Elevation</h2>
+
+<p>The Z value for a view has two components, elevation and translation. The elevation is the
+static component, and the translation is used for animations:</p>
+
+<p><code>Z = elevation + translationZ</code></p>
+
+<p>To set the elevation of a view:</p>
+
+<ul>
+ <li>In a layout definition, use the <code>android:elevation</code> attribute.</li>
+ <li>In the code of an activity, use the <code>View.setElevation</code> method.</li>
+</ul>
+
+<p>To set the translation of a view, use the <code>View.setTranslationZ</code> method.</p>
+
+<p>The Z values are measured in the same units as the X and Y values (like <code>dp</code> or
+<code>px</code>).</p>
+
+
+<h2 style="margin-top:35px">Shadows and Outlines</h2>
+
+<p>The bounds of a view's background drawable determine the default shape of its shadow. To define
+a custom shape for a shadow, such as an oval, use the <code>View.setOutline</code> method:</p>
+
+<pre>
+View v = findViewById(R.id.my_view);
+
+// add 10px to the static elevation
+v.setTranslationZ(10);
+
+// set an oval shadow
+Outline outline = new Outline();
+outline.setOval(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
+myView.setOutline(outline);
+</pre>
+
+<p>An <code>Outline</code> represents the outer shape of a graphics object. You can create
+<code>Outline</code> objects as in this example, or you can obtain the outline from a
+<code>Drawable</code> object with the <code>getOutline</code> method.</p>
+
+<p>The outline of a view also defines the ripple area for touch feedback.</p>
+
+<p>To prevent a view from casting a shadow, set its outline to <code>null</code>.</p>
+
+
+<h2 style="margin-top:35px">Clipping Views</h2>
+
+<p>The Android L Developer Preview lets you clip a view to its outline area using the
+<code>View.setClipToOutline</code> method. Only rectangle, circle, and round rectangle outlines
+support clipping, as determined by the <code>Outline.canClip</code> method.</p>
+
+<p>To determine if a view has been clipped, use the <code>View.getClipToOutline</code> method.</p>
+
+<pre>
+// clip a view to an oval
+View v = findViewById(R.id.my_view);
+outline.setOval(v.getLeft(), v.getTop(), v.getRight(), v.getBottom());
+myView.setOutline(outline);
+
+// if the view is not already clipped
+if (v.getClipToOutline() == false) {
+ v.setClipToOutline(true);
+}
+</pre>
\ No newline at end of file
diff --git a/docs/html/preview/preview_toc.cs b/docs/html/preview/preview_toc.cs
new file mode 100644
index 0000000..377c487
--- /dev/null
+++ b/docs/html/preview/preview_toc.cs
@@ -0,0 +1,44 @@
+<ul id="nav">
+
+
+ <li class="nav-section">
+ <div class="nav-section-header empty"><a href="<?cs var:toroot ?>preview/setup-sdk.html">Set up the Preview SDK
+ </a></div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section-header empty"><a href="<?cs var:toroot ?>preview/setup-devices.html">Set Up Hardware and AVDs
+ </a></div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section-header empty"><a href="<?cs var:toroot ?>preview/api-overview.html">API Overview
+ </a></div>
+ </li>
+ <li class="nav-section">
+
+ <div class="nav-section-header"><a href="<?cs var:toroot ?>preview/material/index.html">Material Design
+ </a></div>
+ <ul>
+ <li><a href="<?cs var:toroot ?>preview/material/get-started.html">Get Started</a></li>
+ <li><a href="<?cs var:toroot ?>preview/material/ui-widgets.html">UI Widgets</a></li>
+ <li><a href="<?cs var:toroot ?>preview/material/views-shadows.html">Views and Shadows</a></li>
+ <li><a href="<?cs var:toroot ?>preview/material/animations.html">Animations</a></li>
+ </ul>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section-header empty">
+ <a href="<?cs var:toroot ?>preview/samples.html">Samples</a>
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section-header empty">
+
+ <a href="<?cs var:toroot ?>preview/l-developer-preview-reference.zip">Reference</a>
+
+ </div>
+ </li>
+ <li class="nav-section">
+ <div class="nav-section-header empty">
+ <a href="<?cs var:toroot ?>preview/feedback-support.html">Feedback and Support</a>
+ </div>
+ </li>
+</ul>
\ No newline at end of file
diff --git a/docs/html/preview/setup-devices.jd b/docs/html/preview/setup-devices.jd
new file mode 100644
index 0000000..9ffe9f4
--- /dev/null
+++ b/docs/html/preview/setup-devices.jd
@@ -0,0 +1,81 @@
+page.title=Setting Up Hardware and AVDs
+
+@jd:body
+
+<p>The Android 5.0 developer preview provides you with 32-bit system images
+to flash the following devices:
+</p>
+
+<ul>
+ <li>Nexus 5</li>
+ <li>Nexus 7 Wi-Fi (version 2, released in 2013)</li>
+</ul>
+
+<p>In addition, you also get the emulator system images, which includes
+experimental 64-bit system images along with standard 32-bit system images.
+</p>
+
+<h2>Flashing Devices</h2>
+
+<p class="warning"><b>Warning</b>: This is a preview version of the Android
+system image, and is subject to change. Your use of this system image is
+governed by the Android SDK Preview License Agreement. The Android preview
+system image is not a stable release, and may contain errors and defects that
+can result in damage to your computer systems, devices, and data. The preview
+Android system image is not subject to the same testing as the factory OS and
+can cause your phone and installed services and applications to stop working.
+</p>
+
+<p>
+Click through Terms of Service:
+https://docs.google.com/a/google.com/document/d/1OixnM1Q890ExOzDB3Z-FDD6Sb2kF4uZQiMxsYVII8F0/edit?usp=sharing
+</p>
+
+<h3>To the Developer Preview</h3>
+<ol>
+ <li>Download and extract the Android Developer Preview package to a directory
+ referred to as <code><extracted_images></code>.</li>
+ <li>Connect your powered-off Android device to your development machine and
+ press and hold the following buttons until your device is in fastboot mode:
+ <ul>
+ <li>For Nexus 5: vol down + vol up + power</li>
+ <li>For Nexus 7: vol down + power </li>
+ </ul>
+ <p class="note">Alternatively, run <code>adb reboot bootloader</code>
+ with USB debugging turned on to enter fastboot mode.
+ The device must be booted up if you’re using this method.</p>
+ </li>
+ <li>Follow the instructions at
+ <a href="https://developers.google.com/android/nexus/images">developers.google.com/android</a>
+ to set up your system for flashing devices.</li>
+ <li>Run the <code><extracted-images>/flash-all</code> script
+ corresponding to your platform. This script flashes all of the system data
+ onto the phone.</li>
+ <li>(Optional) After flashing is complete, run <code>fastboot oem lock</code>
+ with the device in fastboot mode to lock it again. This does not wipe your
+ device, but if you want to flash again, you need to run <code>fastboot oem
+ unlock</code>, which wipes your device. We recommend you leave the
+ bootloader unlocked until you are done with flashing the device.</li>
+</ol>
+
+<h3>To factory specifications</h3>
+
+ <p>Go to <a href="http://developers.google.com/android/nexus/images">developers.google.com/android</a>
+ and download the image you want to flash to for your device.
+ Follow the instructions there to flash the image to your device.</p>
+
+
+<h2>Setting up an AVD</h2>
+You can set up Android Virtual Devices (AVD) and use the emulator to
+build and test apps with:
+
+<ol>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+ <li></li>
+</ol>
\ No newline at end of file
diff --git a/docs/html/preview/setup-sdk.jd b/docs/html/preview/setup-sdk.jd
new file mode 100644
index 0000000..e0ef40d
--- /dev/null
+++ b/docs/html/preview/setup-sdk.jd
@@ -0,0 +1,32 @@
+page.title=Setting Up the Preview SDK
+
+@jd:body
+
+<p>The Preview SDK is available from the Android SDK Manager. This document assumes that you
+are familiar with Android Development, such as using the Android SDK Manager and creating
+projects. If you're new to Android, see
+<a href="{@docRoot}training/basics/firstapp/index.html">Building Your First App</a> training lesson first.</a></p>
+
+<h2>Download the SDK</h2>
+
+<ol>
+ <li>Start the Android SDK Manager.</li>
+ <li>In the <b>Tools</b> section, select the latest Android <b>SDK Tools</b>, <b>Platform-tools</b>, and <b>Build-tools</b>.</li>
+ <li>Select everything under the <b>Android L Developer Preview</b> section and click <b>Install packages...</b></li>
+ <li>Accept the Licensing Agreement for all of the packages and click <b>Install</b>.</li>
+</ol>
+
+<h2>Set up your environment</h2>
+
+<ol>
+ <li>Create a new Android project with the following properties:
+ <dl>
+ <li>Minimum SDK Version: L</li>
+ <li>Target SDK Version: L</li>
+ <li>Build Target: L</li>
+ </dl>
+ </li>
+ <li>Set the theme for your app to use <code>Theme.Material</code>
+ <li>etc</li>
+</ol>
+