[HWUI]: fix residual line on FrameBuffer
Symptom: If app applies animation to enlarge a bitmap, there will be an residual
line on the screen
Root Cause: On platform which has Tile Rendering implementation (ex. Qualcomm
CPU), startTiling() call will restrict the framebuffer region which
GPU can affect. So the expansion of clear region by 1 will not take
effect if startTiling region is not expanded.
Solution: Expand the startTiling region by 1, too.
Reproduce steps: Apply animation to enlarge (and then shrink) a bitmap icon.
Change-Id: I7b4a59e180daa29dbe909d9e11f4093ae1d7396f
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
old mode 100644
new mode 100755
index 4d76bed..ee4a054
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -283,21 +283,34 @@
}
}
-void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
+void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque, bool expand) {
if (!mSuppressTiling) {
Rect* clip = &mTilingClip;
if (s->flags & Snapshot::kFlagFboTarget) {
clip = &(s->layer->clipRect);
}
- startTiling(*clip, s->height, opaque);
+ startTiling(*clip, s->height, opaque, expand);
}
}
-void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
+void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
if (!mSuppressTiling) {
- mCaches.startTiling(clip.left, windowHeight - clip.bottom,
+ if(expand) {
+ // Expand the startTiling region by 1
+ int leftNotZero = (clip.left > 0) ? 1 : 0;
+ int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
+
+ mCaches.startTiling(
+ clip.left - leftNotZero,
+ windowHeight - clip.bottom - topNotZero,
+ clip.right - clip.left + leftNotZero + 1,
+ clip.bottom - clip.top + topNotZero + 1,
+ opaque);
+ } else {
+ mCaches.startTiling(clip.left, windowHeight - clip.bottom,
clip.right - clip.left, clip.bottom - clip.top, opaque);
+ }
}
}
@@ -1003,7 +1016,8 @@
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
layer->getTexture(), 0);
- startTiling(mSnapshot, true);
+ // Expand the startTiling region by 1
+ startTiling(mSnapshot, true, true);
// Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
mCaches.enableScissor();