cherrypick Change-Id: I1365c6c45f8e1f75ee4afbc52c32778d21b97be4 from master
docs: Rewrite of App Fundamentals.. Part 2.
This introduces three new docs:

Services:
  Provides an introduction to using services and describes the
  service lifecycle (previously in the "Component Lifecycles" section
  of the fundamentals.jd document)
Bound Services:
  A guide for services that offer binding.
AIDL:
  A doc about using AIDL (primarily for creating a service interface)

Also includes edits to IntentService javadocs to clarify
different behaviors for some callback methods

Includes a new version of the services lifecycle diagram
and an additional diagram for determining onRebind()

These files are orphaned for now---they're not linked in the sidenav,
until I get the last couple documents submitted for the app fundamentals.

Change-Id: I7fb0a8faff1f18b7d6b9a7b59f66f55a1b6168f1
diff --git a/core/java/android/app/IntentService.java b/core/java/android/app/IntentService.java
index 7c2d3a0..57a2695 100644
--- a/core/java/android/app/IntentService.java
+++ b/core/java/android/app/IntentService.java
@@ -113,6 +113,12 @@
         mServiceHandler.sendMessage(msg);
     }
 
+    /**
+     * You should not override this method for your IntentService. Instead,
+     * override {@link #onHandleIntent}, which the system calls when the IntentService
+     * receives a start request.
+     * @see android.app.Service#onStartCommand
+     */
     @Override
     public int onStartCommand(Intent intent, int flags, int startId) {
         onStart(intent, startId);
@@ -124,6 +130,11 @@
         mServiceLooper.quit();
     }
 
+    /**
+     * Unless you provide binding for your service, you don't need to implement this
+     * method, because the default implementation returns null. 
+     * @see android.app.Service#onBind
+     */
     @Override
     public IBinder onBind(Intent intent) {
         return null;
@@ -135,6 +146,8 @@
      * worker thread that runs independently from other application logic.
      * So, if this code takes a long time, it will hold up other requests to
      * the same IntentService, but it will not hold up anything else.
+     * When all requests have been handled, the IntentService stops itself,
+     * so you should not call {@link #stopSelf}.
      *
      * @param intent The value passed to {@link
      *               android.content.Context#startService(Intent)}.
diff --git a/docs/html/guide/topics/advanced/aidl.jd b/docs/html/guide/topics/advanced/aidl.jd
new file mode 100644
index 0000000..fef46ec
--- /dev/null
+++ b/docs/html/guide/topics/advanced/aidl.jd
@@ -0,0 +1,387 @@
+page.title=Android Interface Definition Language (AIDL)
+@jd:body
+
+
+
+<p>AIDL (Android Interface Definition Language) is similar to other IDLs you might have
+worked with. It allows you to define the programming interface that both
+the client and service agree upon in order to communicate with each other and allows for
+interprocess communication (IPC). On Android, one process can not normally access the
+memory of another process. So to talk, they need to decompose their objects into primitives that the
+operating system can understand, and "marshall" the object across that boundary for you. The code to
+do that marshalling is tedious to write, so Android handles it for you with AIDL.</p>
+
+<p class="note"><strong>Note:</strong> Using AIDL is necessary only if you allow clients from
+different applications to access your service for IPC and want to handle multithreading in your
+service. If you do not need to perform IPC across
+different applications, you should create your interface <a href="Binder">implementing a
+Binder</a> or, if you want to perform IPC, but do not need to handle multithreading, then you
+should implement your interface <a href="#Messenger">using a Messenger</a>.</p>
+
+<p>Before you begin designing your AIDL interface, be aware that calls on to an AIDL interface are
+direct function calls.  You can not generally make assumptions about the thread in which the call
+will happen.  What happens is different depending on whether the call is from a thread in the
+local process, or coming from a remote process. Specifically:</p>
+
+<ul>
+<li>Calls from the local process are executed in the same thread that is making the call. If this is
+your main UI thread, that thread will continue executing into the aidl interface.  If it is another
+thread, that is one that will be executing your code.  Thus if only local threads are accessing the
+interface, you can completely control which threads are executing in it (but if that is the case,
+why are you defining an aidl interface at all?).</li>
+
+<li>Calls from a remote process are dispatched from a thread pool the platform maintains inside of
+your own process.  You must be prepared for incoming calls from unknown threads, with multiple calls
+happening at the same time.  In other words, an implementation of an aidl interface must be
+completely thread-safe.</li>
+
+<li>The "oneway" keyword modifies the behavior of remote calls.  When used, a remote call will not
+block until its call completes; it simply sends the transaction data and immediately returns.  The
+implementation of the interface will eventually receive this as a regular call from the {@link
+android.os.Binder} thread pool as a normal remote call. If "oneway" is used with a local call,
+there is no impact and the call is still synchronous.</li>
+</ul>
+
+
+<h2 id="Defining">Defining an AIDL Interface</h2>
+
+<p>You must define your AIDL interface in an {@code .aidl} file using the Java
+programming language syntax, then save it in the source code (in the {@code src/} directory) of both
+the application hosting the service and any other application that will bind to the service.</p>
+
+<p>When you build the projects containing the {@code .aidl} file, the Android SDK tools generate an
+{@link android.os.IBinder} class based on your AIDL interface (and saves the file in the {@code
+gen/} directory). This class defines the APIs you can call to perform RPC as an interface&mdash;you
+must implement the interface in your service.</p>
+
+<p>To create a bounded service using AIDL, follow these steps:</p>
+<ol>
+    <li><a href="#CreateAidl">Create the .aidl file</a>
+      <p>This file defines the programming interface with method signatures.</p>
+    </li>
+    <li><a href="#ImplementTheInterface">Implement the interface</a>
+      <p>The Android SDK tools generate an interface in the Java programming language, based on your
+{@code .aidl} file. This interface has an inner abstract class named {@code Stub} that extends
+{@link android.os.Binder} and implements methods from your AIDL interface. You must extend the
+{@code Stub} class and implement the methods.</p>
+    </li>
+    <li><a href="#ExposeTheInterface">Expose the interface to clients</a>
+      <p>Implement a {@link android.app.Service Service} and override {@link
+android.app.Service#onBind onBind()} to return your implementation of the {@code Stub}
+class.</p>
+    </li>
+</ol>
+
+<p class="caution"><strong>Caution:</strong> Any changes that you make to your AIDL interface after
+your first release must remain backward compatible in order to avoid breaking other applications
+that use your service. That is, because your {@code .aidl} file must be copied to other applications
+in order for them to access your service's interface, you must maintain support for the original
+interface.</p>
+
+
+<h3 id="CreateAidl">1. Create the .aidl file</h3>
+
+<p>AIDL uses a simple syntax that lets you declare an interface with one or more methods that can
+take parameters and return values. The parameters and return values can be of any type, even other
+AIDL-generated interfaces.</p>
+
+<p>The syntax for the {@code .aidl} file uses the Java programming language. The file defines a
+single interface and requires only the interface declaration and method signatures.</p>
+
+<p>By default, AIDL supports the following data types:</p>
+
+<ul>
+  <li>All primitive types in the Java programming language ({@code int}, {@code long}, {@code
+char}, {@code boolean}, etc.)</li>
+  <li>{@link java.lang.String}</li>
+  <li>{@link java.lang.CharSequence}</li>
+  <li>{@link java.util.List}
+    <p>All elements in the {@link java.util.List} must be one of the supported data types in this
+list or one of the other AIDL-generated interfaces or parcelables you've declared. A {@link
+java.util.List} may optionally be used as a "generic" class (e.g. <code>List&lt;String&gt;</code>).
+The actual concrete class that the other side will receive will always be an {@link
+java.util.ArrayList}, although the method will be generated to use the {@link
+java.util.List} interface.</p>
+  </li>
+  <li>{@link java.util.Map}
+    <p>All elements in the {@link java.util.Map} must be one of the supported data types in this
+list or one of the other AIDL-generated interfaces or parcelables you've declared.  Generic maps,
+(such as those of the form
+{@code Map&lt;String,Integer&gt;} are not supported. The actual concrete class that the other side
+will receive will always be a {@link java.util.HashMap}, although the method will be generated to
+use the {@link java.util.Map} interface.</p>
+  </li>
+</ul>
+
+<p>You must include an {@code import} statement for each additional type not listed above, even if
+they are defined in the same package as your interface.</p>
+
+<p>When defining methods for your service interface, be aware that:</p>
+<ul>
+  <li>Methods can take zero or more parameters, and return a value or void.</li>
+  <li>All non-primitive parameters require a directional tag indicating which way the data will go.
+Either <code>in</code>, <code>out</code>, or <code>inout</code> (see the example below).
+    <p>Primitives are <code>in</code> by default, and cannot be otherwise.</p>
+    <p class="caution"><strong>Caution:</strong> You should limit the direction to what is truly
+needed, because marshalling parameters is expensive.</p></li>
+  <li>All code comments included in the {@code .aidl} file are included in the generated {@link
+android.os.IBinder} interface (except for comments before the import and package
+statements).</li>
+</ul>
+
+<p>Here is an example {@code .aidl} file:</p>
+
+<pre>
+// IRemoteService.aidl
+package com.example.android;
+
+// Declare any non-default types here with import statements
+
+/** Example service interface */
+interface IRemoteService {
+    /** Request the process ID of this service, to do evil things with it. */
+    int getPid();
+
+    /** Demonstrates some basic types that you can use as parameters
+     * and return values in AIDL.
+     */
+    void basicTypes(int anInt, long aLong, boolean aBoolean, float aFloat,
+            double aDouble, String aString);
+}
+</pre>
+
+<p>Simply save your {@code .aidl} file in your project's {@code src/} directory and when you
+build your application, the SDK tools will generate the binder class file in your project's
+{@code gen/} directory. The generated file name matches the {@code .aidl} file name, but with a
+{@code .java} extension (for example, {@code IRemoteService.aidl} results in {@code
+IRemoteService.java}).</p>
+
+<p>If you use Eclipse, the incremental build generates the binder class almost immediately. If you
+do not use Eclipse, then the Ant tool generates the binder class next time you build your
+application&mdash;you should build your project with <code>ant debug</code> (or <code>ant
+release</code>) as soon as you're finished writing the {@code .aidl} file, so that your code can
+link against the generated class.</p>
+
+
+<h3 id="ImplementTheInterface">2. Implement the interface</h3>
+
+<p>When you build your application, the Android SDK tools generate a {@code .java} interface file
+named after your {@code .aidl} file. The generated interface includes a subclass named {@code Stub}
+that is an abstract implementation of its parent interface (for example, {@code
+YourInterface.Stub}) and declares all the methods from the {@code .aidl} file.</p>
+
+<p class="note"><strong>Note:</strong> {@code Stub} also
+defines a few helper methods, most notably {@code asInterface()}, which takes an {@link
+android.os.IBinder} (usually the one passed to a client's {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback method) and
+returns an instance of the stub interface. See the section <a href="#calling">Calling an IPC
+Method</a> for more details on how to make this cast.</p></p>
+
+<p>To implement the interface generated from the {@code .aidl}, extend the generated {@link
+android.os.Binder} interface (for example, {@code YourInterface.Stub}) and implement the methods
+inherited from the {@code .aidl} file.</p>
+
+<p>Here is an example implementation of an interface called {@code IRemoteService} (defined by the
+{@code IRemoteService.aidl} example, above) using an anonymous instance:</p>
+  
+<pre>
+private final IRemoteService.Stub mBinder = new IRemoteService.Stub() {
+    public int getPid(){
+        return Process.myPid();
+    }
+    public void basicTypes(int anInt, long aLong, boolean aBoolean,
+        float aFloat, double aDouble, String aString) {
+        // Does nothing
+    }
+};
+</pre>
+
+<p>Now the {@code mBinder} is an instance of the {@code Stub} class (a {@link android.os.Binder}),
+which defines the RPC interface for the service. In the next step, this instance is exposed to
+clients so they can interact with the service.</p>
+
+<p>There are a few rules you should be aware of when implementing your AIDL interface: </p>
+<ul>
+    <li>Incoming calls are not guaranteed to be executed on the main thread, so you need to think
+about multithreading from the start and properly build your service to be thread-safe.</li>
+    <li>By default, RPC calls are synchronous. If you know that the service takes more than a few
+milliseconds to complete a request, you should not call it from the activity's main thread, because
+it might hang the application (Android might display an &quot;Application is Not Responding&quot;
+dialog)&mdash;you should usually call them from a separate thread in the client. </li>
+    <li>No exceptions that you throw are sent back to the caller.</li>
+    <li>Only methods are supported; you cannot expose static fields in AIDL.</li>
+</ul>
+
+
+<h3 id="ExposeTheInterface">3. Expose the interface to clients</h3>
+
+<p>Once you've implemented the interface for your service, you need to expose it to
+clients so they can bind to it. To expose the interface
+for your service, extend {@link android.app.Service Service} and implement {@link
+android.app.Service#onBind onBind()} to return an instance of your class that implements
+the generated {@code Stub} (as discussed in the previous section). Here's an example
+service that exposes the {@code IRemoteService} example interface to clients. </p>
+
+<pre>
+public class RemoteService extends Service {
+    &#64;Override
+    public void onCreate() {
+        super.onCreate();
+    }
+
+    &#64;Override
+    public IBinder onBind(Intent intent) {
+        // Return the interface
+        return mBinder;
+    }
+
+    private final IRemoteService.Stub mBinder = new IRemoteService.Stub() {
+        public int getPid(){
+            return Process.myPid();
+        }
+        public void basicTypes(int anInt, long aLong, boolean aBoolean,
+            float aFloat, double aDouble, String aString) {
+            // Does nothing
+        }
+    };
+}
+</pre>
+
+<p>Now, when a client (such as an activity) calls {@link android.content.Context#bindService
+bindService()} to connect to this service, the client's {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback receives the
+{@code mBinder} instance returned by the service's {@link android.app.Service#onBind onBind()}
+method.</p>
+
+<p>The client must also have access to the interface class, so if the client and service are in
+separate applications, then the client's application must have a copy of the {@code .aidl} file
+in its {@code src/} directory (which generates the {@code android.os.Binder}
+interface&mdash;providing the client access to the AIDL methods).</p>
+
+<p>When the client receives the {@link android.os.IBinder} in the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback, it must call
+<code><em>YourServiceInterface</em>.Stub.asInterface(service)</code> to cast the returned
+parameter to <code><em>YourServiceInterface</em></code> type. For example:</p>
+
+<pre>
+IRemoteService mIRemoteService;
+private ServiceConnection mConnection = new ServiceConnection() {
+    // Called when the connection with the service is established
+    public void onServiceConnected(ComponentName className, IBinder service) {
+        // Following the example above for an AIDL interface,
+        // this gets an instance of the IRemoteInterface, which we can use to call on the service
+        mIRemoteService = IRemoteService.Stub.asInterface(service);
+    }
+
+    // Called when the connection with the service disconnects unexpectedly
+    public void onServiceDisconnected(ComponentName className) {
+        Log.e(TAG, "onServiceDisconnected");
+    }
+};
+</pre>
+
+<p>For more sample code, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+RemoteService.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+
+  
+
+<h2 id="PassingObjects">Passing Objects over IPC</h2>
+
+<p>If you have a class that you would like to send from one process to another through
+an IPC interface, you can do that. However, you must ensure that the code for your class is
+available to the other side of the IPC and the class must support the {@link
+android.os.Parcelable} interface, in order for the objects to be decomposed into primitives and
+marshalled across processes by the Android system.</p>
+
+<p>There are five parts to making a class support the {@link android.os.Parcelable} protocol:</b>
+<ol>
+<li>Make your class implement the {@link android.os.Parcelable} interface.</li>
+<li>Implement {@link android.os.Parcelable#writeToParcel writeToParcel}, which takes the
+current state of the object and writes it to a {@link android.os.Parcel}.</li>
+<li>Add a static field called <code>CREATOR</code> to your class which is an object implementing
+the {@link android.os.Parcelable.Creator Parcelable.Creator} interface.</li>
+<li>Finally, create an {@code .aidl} file that declares your parcelable class (as shown for the
+{@code Rect.aidl} file, below).
+  <p>If you are using a custom build process, do <em>not</em> add the {@code .aidl} file to your
+build. Similar to a header file in the C language, this {@code .aidl} file isn't compiled.</p></li>
+</ol>
+
+<p>AIDL will use these methods and fields in the code it generates to marshall and unmarshall
+your objects.</p>
+
+<p>For example, here is a {@code Rect.aidl} file to create a {@code Rect} class that's
+parcelable:</p>
+
+<pre>
+package android.graphics;
+
+// Declare Rect so AIDL can find it and knows that it implements
+// the parcelable protocol.
+parcelable Rect;
+</pre>
+
+<p>And here is an example of how the {@link android.graphics.Rect} class implements the
+{@link android.os.Parcelable} protocol.</p>
+
+<pre>
+import android.os.Parcel;
+import android.os.Parcelable;
+
+public final class Rect implements Parcelable {
+    public int left;
+    public int top;
+    public int right;
+    public int bottom;
+
+    public static final Parcelable.Creator&lt;Rect&gt; CREATOR = new
+Parcelable.Creator&lt;Rect&gt;() {
+        public Rect createFromParcel(Parcel in) {
+            return new Rect(in);
+        }
+
+        public Rect[] newArray(int size) {
+            return new Rect[size];
+        }
+    };
+
+    public Rect() {
+    }
+
+    private Rect(Parcel in) {
+        readFromParcel(in);
+    }
+
+    public void writeToParcel(Parcel out) {
+        out.writeInt(left);
+        out.writeInt(top);
+        out.writeInt(right);
+        out.writeInt(bottom);
+    }
+
+    public void readFromParcel(Parcel in) {
+        left = in.readInt();
+        top = in.readInt();
+        right = in.readInt();
+        bottom = in.readInt();
+    }
+}
+</pre>
+
+<p>The marshalling in the {@code Rect} class is pretty simple.  Take a look at the other
+methods on {@link android.os.Parcel} to see the other kinds of values you can write
+to a Parcel.</p>
+
+<p class="warning"><strong>Warning:</strong> Don't forget the security implications of receiving
+data from other processes.  In this case, the {@code Rect} will read four numbers from the {@link
+android.os.Parcel}, but it is up to you to ensure that these are within the acceptable range of
+values for whatever the caller is trying to do.  See <a
+href="{@docRoot}guide/topics/security/security.html">Security and Permissions</a> for more
+information about how to keep your application secure from malware.</p>
+
diff --git a/docs/html/guide/topics/fundamentals/bound-services.jd b/docs/html/guide/topics/fundamentals/bound-services.jd
new file mode 100644
index 0000000..e5d626c
--- /dev/null
+++ b/docs/html/guide/topics/fundamentals/bound-services.jd
@@ -0,0 +1,675 @@
+page.title=Bound Services
+parent.title=Services
+parent.link=services.html
+@jd:body
+
+
+<div id="qv-wrapper">
+<ol id="qv">
+<h2>Quickview</h2>
+<ul>
+  <li>A bound service allows other components to bind to it, in order to interact with it and
+perform interprocess communication</li>
+  <li>A bound service is destroyed once all clients unbind, unless the service was also started</li>
+</ul>
+<h2>In this document</h2>
+<ol>
+  <li><a href="#Basics">The Basics</a></li>
+  <li><a href="#Creating">Creating a Bound Service</a>
+    <ol>
+      <li><a href="#Binder">Extending the Binder class</a></li>
+      <li><a href="#Messenger">Using a Messenger</a></li>
+    </ol>
+  </li>
+  <li><a href="#Binding">Binding to a Service</a></li>
+  <li><a href="#Lifecycle">Managing the Lifecycle of a Bound Service</a></li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+  <li>{@link android.app.Service}</li>
+  <li>{@link android.content.ServiceConnection}</li>
+  <li>{@link android.os.IBinder}</li>
+</ol>
+
+<h2>Samples</h2>
+<ol>
+  <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+      RemoteService}</a></li>
+  <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+      LocalService}</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+  <li><a href="{@docRoot}guide/topics/fundamentals/services.html">Services</a></li>
+</ol>
+</div>
+
+
+<p>A bound service is the server in a client-server interface. A bound service allows components
+(such as activities) to bind to the service, send requests, receive responses, and even perform
+interprocess communication (IPC). A bound service typically lives only while it serves another
+application component and does not run in the background indefinitely.</p>
+
+<p>This document shows you how to create a bound service, including how to bind
+to the service from other application components. However, you should also refer to the <a
+href="{@docRoot}guide/topics/fundamentals/services.html">Services</a> document for additional
+information about services in general, such as how to deliver notifications from a service, set
+the service to run in the foreground, and more.</p>
+
+
+<h2 id="Basics">The Basics</h2>
+
+<p>A bound service is an implementation of the {@link android.app.Service} class that allows
+other applications to bind to it and interact with it. To provide binding for a
+service, you must implement the {@link android.app.Service#onBind onBind()} callback method. This
+method returns an {@link android.os.IBinder} object that defines the programming interface that
+clients can use to interact with the service.</p>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+  <h3>Binding to a Started Service</h3>
+
+<p>As discussed in the <a href="{@docRoot}guide/topics/fundamentals/services.html">Services</a>
+document, you can create a service that is both started and bound. That is, the service can be
+started by calling {@link android.content.Context#startService startService()}, which allows the
+service to run indefinitely, and also allow a client to bind to the service by calling {@link
+android.content.Context#bindService bindService()}.
+  <p>If you do allow your service to be started and bound, then when the service has been
+started, the system does <em>not</em> destroy the service when all clients unbind. Instead, you must
+explicitly stop the service, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}.</p>
+
+<p>Although you should usually implement either {@link android.app.Service#onBind onBind()}
+<em>or</em> {@link android.app.Service#onStartCommand onStartCommand()}, it's sometimes necessary to
+implement both. For example, a music player might find it useful to allow its service to run
+indefinitely and also provide binding. This way, an activity can start the service to play some
+music and the music continues to play even if the user leaves the application. Then, when the user
+returns to the application, the activity can bind to the service to regain control of playback.</p>
+
+<p>Be sure to read the section about <a href="#Lifecycle">Managing the Lifecycle of a Bound
+Service</a>, for more information about the service lifecycle when adding binding to a
+started service.</p>
+</div>
+</div>
+
+<p>A client can bind to the service by calling {@link android.content.Context#bindService
+bindService()}. When it does, it must provide an implementation of {@link
+android.content.ServiceConnection}, which monitors the connection with the service. The {@link
+android.content.Context#bindService bindService()} method returns immediately without a value, but
+when the Android system creates the connection between the
+client and service, it calls {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} on the {@link
+android.content.ServiceConnection}, to deliver the {@link android.os.IBinder} that
+the client can use to communicate with the service.</p>
+
+<p>Multiple clients can connect to the service at once. However, the system calls your service's
+{@link android.app.Service#onBind onBind()} method to retrieve the {@link android.os.IBinder} only
+when the first client binds. The system then delivers the same {@link android.os.IBinder} to any
+additional clients that bind, without calling {@link android.app.Service#onBind onBind()} again.</p>
+
+<p>When the last client unbinds from the service, the system destroys the service (unless the
+service was also started by {@link android.content.Context#startService startService()}).</p>
+
+<p>When you implement your bound service, the most important part is defining the interface
+that your {@link android.app.Service#onBind onBind()} callback method returns. There are a few
+different ways you can define your service's {@link android.os.IBinder} interface and the following
+section discusses each technique.</p>
+
+
+
+<h2 id="Creating">Creating a Bound Service</h2>
+
+<p>When creating a service that provides binding, you must provide an {@link android.os.IBinder}
+that provides the programming interface that clients can use to interact with the service. There
+are three ways you can define the interface:</p>
+
+<dl>
+  <dt><a href="#Binder">Extending the Binder class</a></dt>
+  <dd>If your service is private to your own application and runs in the same process as the client
+(which is common), you should create your interface by extending the {@link android.os.Binder} class
+and returning an instance of it from
+{@link android.app.Service#onBind onBind()}. The client receives the {@link android.os.Binder} and
+can use it to directly access public methods available in either the {@link android.os.Binder}
+implementation or even the {@link android.app.Service}.
+  <p>This is the preferred technique when your service is merely a background worker for your own
+application. The only reason you would not create your interface this way is because
+your service is used by other applications or across separate processes.</dd>
+
+  <dt><a href="#Messenger">Using a Messenger</a></dt>
+  <dd>If you need your interface to work across different processes, you can create
+an interface for the service with a {@link android.os.Messenger}. In this manner, the service
+defines a {@link android.os.Handler} that responds to different types of {@link
+android.os.Message} objects. This {@link android.os.Handler}
+is the basis for a {@link android.os.Messenger} that can then share an {@link android.os.IBinder}
+with the client, allowing the client to send commands to the service using {@link
+android.os.Message} objects. Additionally, the client can define a {@link android.os.Messenger} of
+its own so the service can send messages back.
+  <p>This is the simplest way to perform interprocess communication (IPC), because the {@link
+android.os.Messenger} queues all requests into a single thread so that you don't have to design
+your service to be thread-safe.</p>
+  </dd>
+
+  <dt>Using AIDL</dt>
+  <dd>AIDL (Android Interface Definition Language) performs all the work to decompose objects into
+primitives that the operating system can understand and marshall them across processes to perform
+IPC. The previous technique, using a {@link android.os.Messenger}, is actually based on AIDL as
+its underlying structure. As mentioned above, the {@link android.os.Messenger} creates a queue of
+all the client requests in a single thread, so the service receives requests one at a time. If,
+however, you want your service to handle multiple requests simultaneously, then you can use AIDL
+directly. In this case, your service must be capable of multi-threading and be built thread-safe.
+  <p>To use AIDL directly, you must
+create an {@code .aidl} file that defines the programming interface. The Android SDK tools use
+this file to generate an abstract class that implements the interface and handles IPC, which you
+can then extend within your service.</p>
+  </dd>
+</dl>
+
+  <p class="note"><strong>Note:</strong> Most applications <strong>should not</strong> use AIDL to
+create a bound service, because it may require multithreading capabilities and
+can result in a more complicated implementation. As such, AIDL is not suitable for most applications
+and this document does not discuss how to use it for your service. If you're certain that you need
+to use AIDL directly, see the <a href="{@docRoot}guide/topics/advanced/aidl.html">AIDL</a>
+document.</p>
+
+
+
+
+<h3 id="Binder">Extending the Binder class</h3>
+
+<p>If your service is used only by the local application and does not need to work across processes,
+then you can implement your own {@link android.os.Binder} class that provides your client direct
+access to public methods in the service.</p>
+
+<p class="note"><strong>Note:</strong> This works only if the client and service are in the same
+application and process, which is most common. For example, this would work well for a music
+application that needs to bind an activity to its own service that's playing music in the
+background.</p>
+
+<p>Here's how to set it up:</p>
+<ol>
+  <li>In your service, create an instance of {@link android.os.Binder} that either:
+    <ul>
+      <li>contains public methods that the client can call</li>
+      <li>returns the current {@link android.app.Service} instance, which has public methods the
+client can call</li>
+      <li>or, returns an instance of another class hosted by the service with public methods the
+client can call</li>
+    </ul>
+  <li>Return this instance of {@link android.os.Binder} from the {@link
+android.app.Service#onBind onBind()} callback method.</li>
+  <li>In the client, receive the {@link android.os.Binder} from the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback method and
+make calls to the bound service using the methods provided.</li>
+</ol>
+
+<p class="note"><strong>Note:</strong> The reason the service and client must be in the same
+application is so the client can cast the returned object and properly call its APIs. The service
+and client must also be in the same process, because this technique does not perform any
+marshalling across processes.</p>
+
+<p>For example, here's a service that provides clients access to methods in the service through
+a {@link android.os.Binder} implementation:</p>
+
+<pre>
+public class LocalService extends Service {
+    // Binder given to clients
+    private final IBinder mBinder = new LocalBinder();
+    // Random number generator
+    private final Random mGenerator = new Random();
+
+    /**
+     * Class used for the client Binder.  Because we know this service always
+     * runs in the same process as its clients, we don't need to deal with IPC.
+     */
+    public class LocalBinder extends Binder {
+        LocalService getService() {
+            // Return this instance of LocalService so clients can call public methods
+            return LocalService.this;
+        }
+    }
+
+    &#64;Override
+    public IBinder onBind(Intent intent) {
+        return mBinder;
+    }
+
+    /** method for clients */
+    public int getRandomNumber() {
+      return mGenerator.nextInt(100);
+    }
+}
+</pre>
+
+<p>The {@code LocalBinder} provides the {@code getService()} method for clients to retrieve the
+current instance of {@code LocalService}. This allows clients to call public methods in the
+service. For example, clients can call {@code getRandomNumber()} from the service.</p>
+
+<p>Here's an activity that binds to {@code LocalService} and calls {@code getRandomNumber()}
+when a button is clicked:</p>
+
+<pre>
+public class BindingActivity extends Activity {
+    LocalService mService;
+    boolean mBound = false;
+
+    &#64;Override
+    protected void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.main);
+    }
+
+    &#64;Override
+    protected void onStart() {
+        super.onStart();
+        // Bind to LocalService
+        Intent intent = new Intent(this, LocalService.class);
+        bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
+    }
+
+    &#64;Override
+    protected void onStop() {
+        super.onStop();
+        // Unbind from the service
+        if (mBound) {
+            unbindService(mConnection);
+            mBound = false;
+        }
+    }
+
+    /** Called when a button is clicked (the button in the layout file attaches to
+      * this method with the android:onClick attribute) */
+    public void onButtonClick(View v) {
+        if (mBound) {
+            // Call a method from the LocalService.
+            // However, if this call were something that might hang, then this request should
+            // occur in a separate thread to avoid slowing down the activity performance.
+            int num = mService.getRandomNumber();
+            Toast.makeText(this, "number: " + num, Toast.LENGTH_SHORT).show();
+        }
+    }
+
+    /** Defines callbacks for service binding, passed to bindService() */
+    private ServiceConnection mConnection = new ServiceConnection() {
+
+        &#64;Override
+        public void onServiceConnected(ComponentName className,
+                IBinder service) {
+            // We've bound to LocalService, cast the IBinder and get LocalService instance
+            LocalBinder binder = (LocalBinder) service;
+            mService = binder.getService();
+            mBound = true;
+        }
+
+        &#64;Override
+        public void onServiceDisconnected(ComponentName arg0) {
+            mBound = false;
+        }
+    };
+}
+</pre>
+
+<p>The above sample shows how the client binds to the service using an implementation of
+{@link android.content.ServiceConnection} and the {@link
+android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback. The next
+section provides more information about this process of binding to the service.</p>
+
+<p class="note"><strong>Note:</strong> The example above doesn't explicitly unbind from the service,
+but all clients should unbind at an appropriate time (such as when the activity pauses).</p>
+
+<p>For more sample code, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+LocalService.java}</a> class and the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalServiceActivities.html">{@code
+LocalServiceActivities.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+<h3 id="Messenger">Using a Messenger</h3>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+  <h4>Compared to AIDL</h4>
+  <p>When you need to perform IPC, using a {@link android.os.Messenger} for your interface is
+simpler than implementing it with AIDL, because {@link android.os.Messenger} queues
+all calls to the service, whereas, a pure AIDL interface sends simultaneous requests to the
+service, which must then handle multi-threading.</p>
+  <p>For most applications, the service doesn't need to perform multi-threading, so using a {@link
+android.os.Messenger} allows the service to handle one call at a time. If it's important
+that your service be multi-threaded, then you should use <a
+href="{@docRoot}guide/topics/advanced/aidl.html">AIDL</a> to define your interface.</p>
+</div>
+</div>
+
+<p>If you need your service to communicate with remote processes, then you can use a
+{@link android.os.Messenger} to provide the interface for your service. This technique allows
+you to perform interprocess communication (IPC) without the need to use AIDL.</p>
+
+<p>Here's a summary of how to use a {@link android.os.Messenger}:</p>
+
+<ul>
+  <li>The service implements a {@link android.os.Handler} that receives a callback for each
+call from a client.</li>
+  <li>The {@link android.os.Handler} is used to create a {@link android.os.Messenger} object
+(which is a reference to the {@link android.os.Handler}).</li>
+  <li>The {@link android.os.Messenger} creates an {@link android.os.IBinder} that the service
+returns to clients from {@link android.app.Service#onBind onBind()}.</li>
+  <li>Clients use the {@link android.os.IBinder} to instantiate the {@link android.os.Messenger}
+(that references the service's {@link android.os.Handler}), which the client uses to send
+{@link android.os.Message} objects to the service.</li>
+  <li>The service receives each {@link android.os.Message} in its {@link
+android.os.Handler}&mdash;specifically, in the {@link android.os.Handler#handleMessage
+handleMessage()} method.</li>
+</ul>
+
+
+<p>In this way, there are no "methods" for the client to call on the service. Instead, the
+client delivers "messages" ({@link android.os.Message} objects) that the service receives in
+its {@link android.os.Handler}.</p>
+
+<p>Here's a simple example service that uses a {@link android.os.Messenger} interface:</p>
+
+<pre>
+public class MessengerService extends Service {
+    /** Command to the service to display a message */
+    static final int MSG_SAY_HELLO = 1;
+
+    /**
+     * Handler of incoming messages from clients.
+     */
+    class IncomingHandler extends Handler {
+        &#64;Override
+        public void handleMessage(Message msg) {
+            switch (msg.what) {
+                case MSG_SAY_HELLO:
+                    Toast.makeText(getApplicationContext(), "hello!", Toast.LENGTH_SHORT).show();
+                    break;
+                default:
+                    super.handleMessage(msg);
+            }
+        }
+    }
+
+    /**
+     * Target we publish for clients to send messages to IncomingHandler.
+     */
+    final Messenger mMessenger = new Messenger(new IncomingHandler());
+
+    /**
+     * When binding to the service, we return an interface to our messenger
+     * for sending messages to the service.
+     */
+    &#64;Override
+    public IBinder onBind(Intent intent) {
+        Toast.makeText(getApplicationContext(), "binding", Toast.LENGTH_SHORT).show();
+        return mMessenger.getBinder();
+    }
+}
+</pre>
+
+<p>Notice that the {@link android.os.Handler#handleMessage handleMessage()} method in the
+{@link android.os.Handler} is where the service receives the incoming {@link android.os.Message}
+and decides what to do, based on the {@link android.os.Message#what} member.</p>
+
+<p>All that a client needs to do is create a {@link android.os.Messenger} based on the {@link
+android.os.IBinder} returned by the service and send a message using {@link
+android.os.Messenger#send send()}. For example, here's a simple activity that binds to the
+service and delivers the {@code MSG_SAY_HELLO} message to the service:</p>
+
+<pre>
+public class ActivityMessenger extends Activity {
+    /** Messenger for communicating with the service. */
+    Messenger mService = null;
+
+    /** Flag indicating whether we have called bind on the service. */
+    boolean mBound;
+
+    /**
+     * Class for interacting with the main interface of the service.
+     */
+    private ServiceConnection mConnection = new ServiceConnection() {
+        public void onServiceConnected(ComponentName className, IBinder service) {
+            // This is called when the connection with the service has been
+            // established, giving us the object we can use to
+            // interact with the service.  We are communicating with the
+            // service using a Messenger, so here we get a client-side
+            // representation of that from the raw IBinder object.
+            mService = new Messenger(service);
+            mBound = true;
+        }
+
+        public void onServiceDisconnected(ComponentName className) {
+            // This is called when the connection with the service has been
+            // unexpectedly disconnected -- that is, its process crashed.
+            mService = null;
+            mBound = false;
+        }
+    };
+
+    public void sayHello(View v) {
+        if (!mBound) return;
+        // Create and send a message to the service, using a supported 'what' value
+        Message msg = Message.obtain(null, MessengerService.MSG_SAY_HELLO, 0, 0);
+        try {
+            mService.send(msg);
+        } catch (RemoteException e) {
+            e.printStackTrace();
+        }
+    }
+
+    &#64;Override
+    protected void onCreate(Bundle savedInstanceState) {
+        super.onCreate(savedInstanceState);
+        setContentView(R.layout.main);
+    }
+
+    &#64;Override
+    protected void onStart() {
+        super.onStart();
+        // Bind to the service
+        bindService(new Intent(this, MessengerService.class), mConnection,
+            Context.BIND_AUTO_CREATE);
+    }
+
+    &#64;Override
+    protected void onStop() {
+        super.onStop();
+        // Unbind from the service
+        if (mBound) {
+            unbindService(mConnection);
+            mBound = false;
+        }
+    }
+}
+</pre>
+
+<p>Notice that this example does not show how the service can respond to the client. If you want the
+service to respond, then you need to also create a {@link android.os.Messenger} in the client. Then
+when the client receives the {@link android.content.ServiceConnection#onServiceConnected
+onServiceConnected()} callback, it sends a {@link android.os.Message} to the service that includes
+the client's {@link android.os.Messenger} in the {@link android.os.Message#replyTo} parameter
+of the {@link android.os.Messenger#send send()} method.</p>
+
+<p>You can see an example of how to provide two-way messaging in the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/MessengerService.html">{@code
+MessengerService.java}</a> (service) and <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/MessengerServiceActivities.html">{@code
+MessengerServiceActivities.java}</a> (client) samples.</p>
+
+
+
+
+
+<h2 id="Binding">Binding to a Service</h2>
+
+<p>Application components (clients) can bind to a service by calling
+{@link android.content.Context#bindService bindService()}. The Android
+system then calls the service's {@link android.app.Service#onBind
+onBind()} method, which returns an {@link android.os.IBinder} for interacting with the service.</p>
+
+<p>The binding is asynchronous. {@link android.content.Context#bindService
+bindService()} returns immediately and does <em>not</em> return the {@link android.os.IBinder} to
+the client. To receive the {@link android.os.IBinder}, the client must create an instance of {@link
+android.content.ServiceConnection} and pass it to {@link android.content.Context#bindService
+bindService()}. The {@link android.content.ServiceConnection} includes a callback method that the
+system calls to deliver the {@link android.os.IBinder}.</p>
+
+<p class="note"><strong>Note:</strong> Only activities, services, and content providers can bind
+to a service&mdash;you <strong>cannot</strong> bind to a service from a broadcast receiver.</p>
+
+<p>So, to bind to a service from your client, you must: </p>
+<ol>
+  <li>Implement {@link android.content.ServiceConnection}.
+    <p>Your implementation must override two callback methods:</p>
+    <dl>
+      <dt>{@link android.content.ServiceConnection#onServiceConnected onServiceConnected()}</dt>
+        <dd>The system calls this to deliver the {@link android.os.IBinder} returned by
+the service's {@link android.app.Service#onBind onBind()} method.</dd>
+      <dt>{@link android.content.ServiceConnection#onServiceDisconnected
+onServiceDisconnected()}</dt>
+        <dd>The Android system calls this when the connection to the service is unexpectedly
+lost, such as when the service has crashed or has been killed. This is <em>not</em> called when the
+client unbinds.</dd>
+    </dl>
+  </li>
+  <li>Call {@link
+android.content.Context#bindService bindService()}, passing the {@link
+android.content.ServiceConnection} implementation. </li>
+  <li>When the system calls your {@link android.content.ServiceConnection#onServiceConnected
+onServiceConnected()} callback method, you can begin making calls to the service, using
+the methods defined by the interface.</li>
+  <li>To disconnect from the service, call {@link
+android.content.Context#unbindService unbindService()}.
+    <p>When your client is destroyed, it will unbind from the service, but you should always unbind
+when you're done interacting with the service or when your activity pauses so that the service can
+shutdown while its not being used. (Appropriate times to bind and unbind is discussed
+more below.)</p>
+  </li>
+</ol>
+
+<p>For example, the following snippet connects the client to the service created above by
+<a href="#Binder">extending the Binder class</a>, so all it must do is cast the returned
+{@link android.os.IBinder} to the {@code LocalService} class and request the {@code
+LocalService} instance:</p>
+
+<pre>
+LocalService mService;
+private ServiceConnection mConnection = new ServiceConnection() {
+    // Called when the connection with the service is established
+    public void onServiceConnected(ComponentName className, IBinder service) {
+        // Because we have bound to an explicit
+        // service that is running in our own process, we can
+        // cast its IBinder to a concrete class and directly access it.
+        LocalBinder binder = (LocalBinder) service;
+        mService = binder.getService();
+        mBound = true;
+    }
+
+    // Called when the connection with the service disconnects unexpectedly
+    public void onServiceDisconnected(ComponentName className) {
+        Log.e(TAG, "onServiceDisconnected");
+        mBound = false;
+    }
+};
+</pre>
+
+<p>With this {@link android.content.ServiceConnection}, the client can bind to a service by passing
+this it to {@link android.content.Context#bindService bindService()}. For example:</p>
+
+<pre>
+Intent intent = new Intent(this, LocalService.class);
+bindService(intent, mConnection, Context.BIND_AUTO_CREATE);
+</pre>
+
+<ul>
+  <li>The first parameter of {@link android.content.Context#bindService bindService()} is an
+{@link android.content.Intent} that explicitly names the service to bind (thought the intent
+could be implicit).</li>
+<li>The second parameter is the {@link android.content.ServiceConnection} object.</li>
+<li>The third parameter is a flag indicating options for the binding. It should usually be {@link
+android.content.Context#BIND_AUTO_CREATE} in order to create the service if its not already alive.
+Other possible values are {@link android.content.Context#BIND_DEBUG_UNBIND}
+and {@link android.content.Context#BIND_NOT_FOREGROUND}, or {@code 0} for none.</li>
+</ul>
+
+
+<h3>Additional notes</h3>
+
+<p>Here are some important notes about binding to a service:</p>
+<ul>
+  <li>You should always trap {@link android.os.DeadObjectException} exceptions, which are thrown
+when the connection has broken. This is the only exception thrown by remote methods.</li>
+  <li>Objects are reference counted across processes. </li>
+  <li>You should usually pair the binding and unbinding during
+matching bring-up and tear-down moments of the client's lifecycle. For example:
+    <ul>
+      <li>If you only need to interact with the service while your activity is visible, you
+should bind during {@link android.app.Activity#onStart onStart()} and unbind during {@link
+android.app.Activity#onStop onStop()}.</li>
+      <li>If you want your activity to receive responses even while it is stopped in the
+background, then you can bind during {@link android.app.Activity#onCreate onCreate()} and unbind
+during {@link android.app.Activity#onDestroy onDestroy()}. Beware that this implies that your
+activity needs to use the service the entire time it's running (even in the background), so if
+the service is in another process, then you increase the weight of the process and it becomes
+more likely that the system will kill it.</li>
+    </ul>
+    <p class="note"><strong>Note:</strong> You should usually <strong>not</strong> bind and unbind
+during your activity's {@link android.app.Activity#onResume onResume()} and {@link
+android.app.Activity#onPause onPause()}, because these callbacks occur at every lifecycle transition
+and you should keep the processing that occurs at these transitions to a minimum. Also, if
+multiple activities in your application bind to the same service and there is a transition between
+two of those activities, the service may be destroyed and recreated as the current activity unbinds
+(during pause) before the next one binds (during resume). (This activity transition for how
+activities coordinate their lifecycles is described in the <a
+href="{@docRoot}guide/topics/fundamentals/activities.html#CoordinatingActivities">Activities</a>
+document.)</p>
+</ul>
+
+<p>For more sample code, showing how to bind to a service, see the <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/RemoteService.html">{@code
+RemoteService.java}</a> class in <a
+href="{@docRoot}resources/samples/ApiDemos/index.html">ApiDemos</a>.</p>
+
+
+
+
+
+<h2 id="Lifecycle">Managing the Lifecycle of a Bound Service</h2>
+
+<div class="figure" style="width:588px">
+<img src="{@docRoot}images/fundamentals/service_binding_tree_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 1.</strong> The lifecycle for a service that is started
+and also allows binding.</p>
+</div>
+
+<p>When a service is unbound from all clients, the Android system destroys it (unless it was also
+started with {@link android.app.Service#onStartCommand onStartCommand()}). As such, you don't have
+to manage the lifecycle of your service if it's purely a bound
+service&mdash;the Android system manages it for you based on whether it is bound to any clients.</p>
+
+<p>However, if you choose to implement the {@link android.app.Service#onStartCommand
+onStartCommand()} callback method, then you must explicitly stop the service, because the
+service is now considered to be <em>started</em>. In this case, the service runs until the service
+stops itself with {@link android.app.Service#stopSelf()} or another component calls {@link
+android.content.Context#stopService stopService()}, regardless of whether it is bound to any
+clients.</p>
+
+<p>Additionally, if your service is started and accepts binding, then when the system calls
+your {@link android.app.Service#onUnbind onUnbind()} method, you can optionally return
+{@code true} if you would like to receive a call to {@link android.app.Service#onRebind
+onRebind()} the next time a client binds to the service (instead of receiving a call to {@link
+android.app.Service#onBind onBind()}). {@link android.app.Service#onRebind
+onRebind()} returns void, but the client still receives the {@link android.os.IBinder} in its
+{@link android.content.ServiceConnection#onServiceConnected onServiceConnected()} callback.
+Below, figure 1 illustrates the logic for this kind of lifecycle.</p>
+
+<p>For more information about the lifecycle of an started service, see the <a
+href="{@docRoot}guide/topics/fundamentals/services.html#Lifecycle">Services</a> document.</p>
+
+
+
+
diff --git a/docs/html/guide/topics/fundamentals/services.jd b/docs/html/guide/topics/fundamentals/services.jd
new file mode 100644
index 0000000..df1eace
--- /dev/null
+++ b/docs/html/guide/topics/fundamentals/services.jd
@@ -0,0 +1,860 @@
+page.title=Services
+parent.title=Application Fundamentals
+parent.link=index.html
+@jd:body
+
+<div id="qv-wrapper">
+<ol id="qv">
+<h2>Quickview</h2>
+<ul>
+  <li>A service can run in the background to perform work even while the user is in a different
+application</li>
+  <li>A service can allow other components to bind to it, in order to interact with it and
+perform interprocess communication</li>
+  <li>A service runs in the main thread of the application that hosts it, by default</li>
+</ul>
+<h2>In this document</h2>
+<ol>
+<li><a href="#Basics">The Basics</a></li>
+<ol>
+  <li><a href="#Declaring">Declaring a service in the manifest</a></li>
+</ol>
+<li><a href="#CreatingAService">Creating a Started Service</a>
+  <ol>
+    <li><a href="#ExtendingIntentService">Extending the IntentService class</a></li>
+    <li><a href="#ExtendingService">Extending the Service class</a></li>
+    <li><a href="#StartingAService">Starting a service</a></li>
+    <li><a href="#Stopping">Stopping a service</a></li>
+  </ol>
+</li>
+<li><a href="#CreatingBoundService">Creating a Bound Service</a></li>
+<li><a href="#Notifications">Sending Notifications to the User</a></li>
+<li><a href="#Foreground">Running a Service in the Foreground</a></li>
+<li><a href="#Lifecycle">Managing the Lifecycle of a Service</a>
+<ol>
+  <li><a href="#LifecycleCallbacks">Implementing the lifecycle callbacks</a></li>
+</ol>
+</li>
+</ol>
+
+<h2>Key classes</h2>
+<ol>
+  <li>{@link android.app.Service}</li>
+  <li>{@link android.app.IntentService}</li>
+</ol>
+
+<h2>Samples</h2>
+<ol>
+  <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ServiceStartArguments.html">{@code
+      ServiceStartArguments}</a></li>
+  <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LocalService.html">{@code
+      LocalService}</a></li>
+</ol>
+
+<h2>See also</h2>
+<ol>
+<li><a href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a></li>
+</ol>
+
+</div>
+
+
+<p>A {@link android.app.Service} is an application component that can perform
+long-running operations in the background and does not provide a user interface. Another
+application component can start a service and it will continue to run in the background even if the
+user switches to another application. Additionally, a component can bind to a service to
+interact with it and even perform interprocess communication (IPC). For example, a service might
+handle network transactions, play music, perform file I/O, or interact with a content provider, all
+from the background.</p>
+
+<p>A service can essentially take two forms:</p>
+
+<dl>
+  <dt>Started</dt>
+  <dd>A service is "started" when an application component (such as an activity) starts it by
+calling {@link android.content.Context#startService startService()}. Once started, a service
+can run in the background indefinitely, even if the component that started it is destroyed. Usually,
+a started service performs a single operation and does not return a result to the caller.
+For example, it might download or upload a file over the network. When the operation is done, the
+service should stop itself.</dd>
+  <dt>Bound</dt>
+  <dd>A service is "bound" when an application component binds to it by calling {@link
+android.content.Context#bindService bindService()}. A bound service offers a client-server
+interface that allows components to interact with the service, send requests, get results, and even
+do so across processes with interprocess communication (IPC). A bound service runs only as long as
+another application component is bound to it. Multiple components can bind to the service at once,
+but when all of them unbind, the service is destroyed.</dd>
+</dl>
+
+<p>Although this documentation generally discusses these two types of services separately, your
+service can work both ways&mdash;it can be started (to run indefinitely) and also allow binding.
+It's simply a matter of whether you implement a couple callback methods: {@link
+android.app.Service#onStartCommand onStartCommand()} to allow components to start it and {@link
+android.app.Service#onBind onBind()} to allow binding.</p>
+
+<p>Regardless of whether your application is started, bound, or both, any application component
+can use the service (even from a separate application), in the same way that any component can use
+an activity&mdash;by starting it with an {@link android.content.Intent}. However, you can declare
+the service as private, in the manifest file, and block access from other applications. This is
+discussed more in the section about <a href="#Declaring">Declaring the service in the
+manifest</a>.</p>
+
+<p class="caution"><strong>Caution:</strong> A service runs in the
+main thread of its hosting process&mdash;the service does <strong>not</strong> create its own thread
+and does <strong>not</strong> run in a separate process (unless you specify otherwise). This means
+that, if your service is going to do any CPU intensive work or blocking operations (such as MP3
+playback or networking), you should create a new thread within the service to do that work. By using
+a separate thread, you will reduce the risk of Application Not Responding (ANR) errors and the
+application's main thread can remain dedicated to user interaction with your activities.</p>
+
+
+<h2 id="Basics">The Basics</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+  <h3>Should you use a service or a thread?</h3>
+  <p>A service is simply a component that can run in the background even when the user is not
+interacting with your application. Thus, you should create a service only if that is what you
+need.</p>
+  <p>If you need to perform work outside your main thread, but only while the user is interacting
+with your application, then you should probably instead create a new thread and not a service. For
+example, if you want to play some music, but only while your activity is running, you might create
+a thread in {@link android.app.Activity#onCreate onCreate()}, start running it in {@link
+android.app.Activity#onStart onStart()}, then stop it in {@link android.app.Activity#onStop
+onStop()}. Also consider using {@link android.os.AsyncTask} or {@link android.os.HandlerThread},
+instead of the traditional {@link java.lang.Thread} class. See the <a
+href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html#Threads">Processes and
+Threading</a> document for more information about threads.</p>
+  <p>Remember that if you do use a service, it still runs in your application's main thread by
+default, so you should still create a new thread within the service if it performs intensive or
+blocking operations.</p>
+</div>
+</div>
+
+<p>To create a service, you must create a subclass of {@link android.app.Service} (or one
+of its existing subclasses). In your implementation, you need to override some callback methods that
+handle key aspects of the service lifecycle and provide a mechanism for components to bind to
+the service, if appropriate. The most important callback methods you should override are:</p>
+
+<dl>
+  <dt>{@link android.app.Service#onStartCommand onStartCommand()}</dt>
+    <dd>The system calls this method when another component, such as an activity,
+requests that the service be started, by calling {@link android.content.Context#startService
+startService()}. Once this method executes, the service is started and can run in the
+background indefinitely. If you implement this, it is your responsibility to stop the service when
+its work is done, by calling {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}. (If you only want to provide binding, you don't
+need to implement this method.)</dd>
+  <dt>{@link android.app.Service#onBind onBind()}</dt>
+    <dd>The system calls this method when another component wants to bind with the
+service (such as to perform RPC), by calling {@link android.content.Context#bindService
+bindService()}. In your implementation of this method, you must provide an interface that clients
+use to communicate with the service, by returning an {@link android.os.IBinder}. You must always
+implement this method, but if you don't want to allow binding, then you should return null.</dd>
+  <dt>{@link android.app.Service#onCreate()}</dt>
+    <dd>The system calls this method when the service is first created, to perform one-time setup
+procedures (before it calls either {@link android.app.Service#onStartCommand onStartCommand()} or
+{@link android.app.Service#onBind onBind()}). If the service is already running, this method is not
+called.</dd>
+  <dt>{@link android.app.Service#onDestroy()}</dt>
+    <dd>The system calls this method when the service is no longer used and is being destroyed.
+Your service should implement this to clean up any resources such as threads, registered
+listeners, receivers, etc. This is the last call the service receives.</dd>
+</dl>
+
+<p>If a component starts the service by calling {@link
+android.content.Context#startService startService()} (which results in a call to {@link
+android.app.Service#onStartCommand onStartCommand()}), then the service
+remains running until it stops itself with {@link android.app.Service#stopSelf()} or another
+component stops it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>If a component calls
+{@link android.content.Context#bindService bindService()} to create the service (and {@link
+android.app.Service#onStartCommand onStartCommand()} is <em>not</em> called), then the service runs
+only as long as the component is bound to it. Once the service is unbound from all clients, the
+system destroys it.</p>
+
+<p>The Android system will force-stop a service only when memory is low and it must recover system
+resources for the activity that has user focus. If the service is bound to an activity that has user
+focus, then it's less likely to be killed, and if the service is declared to <a
+href="#Foreground">run in the foreground</a> (discussed later), then it will almost never be killed.
+Otherwise, if the service was started and is long-running, then the system will lower its position
+in the list of background tasks over time and the service will become highly susceptible to
+killing&mdash;if your service is started, then you must design it to gracefully handle restarts
+by the system. If the system kills your service, it restarts it as soon as resources become
+available again (though this also depends on the value you return from {@link
+android.app.Service#onStartCommand onStartCommand()}, as discussed later). For more information
+about when the system might destroy a service, see the <a
+href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and Threading</a>
+document.</p>
+
+<p>In the following sections, you'll see how you can create each type of service and how to use
+it from other application components.</p>
+
+
+
+<h3 id="Declaring">Declaring a service in the manifest</h3>
+
+<p>Like activities (and other components), you must declare all services in your application's
+manifest file.</p>
+
+<p>To decalare your service, add a <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+as a child of the <a
+href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
+element. For example:</p>
+
+<pre>
+&lt;manifest ... &gt;
+  ...
+  &lt;application ... &gt;
+      &lt;service android:name=".ExampleService" /&gt;
+      ...
+  &lt;/application&gt;
+&lt;/manifest&gt;
+</pre>
+
+<p>There are other attributes you can include in the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element to
+define properties such as permissions required to start the service and the process in
+which the service should run. See the <a
+href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service&gt;}</a> element
+reference for more information.</p>
+
+<p>Just like an activity, a service can define intent filters that allow other components to
+invoke the service using implicit intents. By declaring intent filters, components
+from any application installed on the user's device can potentially start your service if your
+service declares an intent filter that matches the intent another application passes to {@link
+android.content.Context#startService startService()}.</p>
+
+<p>If you plan on using your service only locally (other applications do not use it), then you
+don't need to (and should not) supply any intent filters. Without any intent filters, you must
+start the service using an intent that explicitly names the service class. More information
+about <a href="#StartingAService">starting a service</a> is discussed below.</p>
+
+<p>Additionally, you can ensure that your service is private to your application only if
+you include the <a
+href="{@docRoot}guide/topics/manifest/service-element.html#exported">{@code android:exported}</a>
+attribute and set it to {@code "false"}. This is effective even if your service supplies intent
+filters.</p>
+
+<p>For more information about creating intent filters for your service, see the <a
+href="{@docRoot}guide/topics/intents/intents-filters.html">Intents and Intent Filters</a>
+document.</p>
+
+
+
+<h2 id="CreatingStartedService">Creating a Started Service</h2>
+
+<div class="sidebox-wrapper">
+<div class="sidebox">
+  <h2>Targeting Android 1.6 or lower</h2>
+  <p>If you're building an application for Android 1.6 or lower, you need
+to implement {@link android.app.Service#onStart onStart()}, instead of {@link
+android.app.Service#onStartCommand onStartCommand()} (in Android 2.0,
+{@link android.app.Service#onStart onStart()} was deprecated in favor of {@link
+android.app.Service#onStartCommand onStartCommand()}).</p>
+  <p>For more information about providing compatibility with versions of Android older than 2.0, see
+the {@link android.app.Service#onStartCommand onStartCommand()} documentation.</p>
+</div>
+</div>
+
+<p>A started service is one that another component starts by calling {@link
+android.content.Context#startService startService()}, resulting in a call to the service's
+{@link android.app.Service#onStartCommand onStartCommand()} method.</p>
+
+<p>When a service is started, it has a lifecycle that's independent of the
+component that started it and the service can run in the background indefinitely, even if
+the component that started it is destroyed. As such, the service should stop itself when its job
+is done by calling {@link android.app.Service#stopSelf stopSelf()}, or another component can stop it
+by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>An application component such as an activity can start the service by calling {@link
+android.content.Context#startService startService()} and passing an {@link android.content.Intent}
+that specifies the service and includes any data for the service to use. The service receives
+this {@link android.content.Intent} in the {@link android.app.Service#onStartCommand
+onStartCommand()} method.</p>
+
+<p>For instance, suppose an activity needs to save some data to an online database. The activity can
+start a companion service and deliver it the data to save by passing an intent to {@link
+android.content.Context#startService startService()}. The service receives the intent in {@link
+android.app.Service#onStartCommand onStartCommand()}, connects to the Internet and performs the
+database transaction. When the transaction is done, the service stops itself and it is
+destroyed.</p>
+
+<p class="caution"><strong>Caution:</strong> A services runs in the same process as the application
+in which it is declared and in the main thread of that application, by default. So, if your service
+performs intensive or blocking operations while the user interacts with an activity from the same
+application, the service will slow down activity performance. To avoid impacting application
+performance, you should start a new thread inside the service.</p>
+
+<p>Traditionally, there are two classes you can extend to create a started service:</p>
+<dl>
+  <dt>{@link android.app.Service}</dt>
+  <dd>This is the base class for all services. When you extend this class, it's important that
+you create a new thread in which to do all the service's work, because the service uses your
+application's main thread, by default, which could slow the performance of any activity your
+application is running.</dd>
+  <dt>{@link android.app.IntentService}</dt>
+  <dd>This is a subclass of {@link android.app.Service} that uses a worker thread to handle all
+start requests, one at a time. This is the best option if you don't require that your service
+handle multiple requests simultaneously. All you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}, which receives the intent for each
+start request so you can do the background work.</dd>
+</dl>
+
+<p>The following sections describe how you can implement your service using either one for these
+classes.</p>
+
+
+<h3 id="ExtendingIntentService">Extending the IntentService class</h3>
+
+<p>Because most started services don't need to handle multiple requests simultaneously
+(which can actually be a dangerous multi-threading scenario), it's probably best if you
+implement your service using the {@link android.app.IntentService} class.</p>
+
+<p>The {@link android.app.IntentService} does the following:</p>
+
+<ul>
+  <li>Creates a default worker thread that executes all intents delivered to {@link
+android.app.Service#onStartCommand onStartCommand()} separate from your application's main
+thread.</li>
+  <li>Creates a work queue that passes one intent at a time to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation, so you never have to
+worry about multi-threading.</li>
+  <li>Stops the service after all start requests have been handled, so you never have to call
+{@link android.app.Service#stopSelf}.</li>
+  <li>Provides default implementation of {@link android.app.IntentService#onBind onBind()} that
+returns null.</li>
+  <li>Provides a default implementation of {@link android.app.IntentService#onStartCommand
+onStartCommand()} that sends the intent to the work queue and then to your {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} implementation.</li>
+</ul>
+
+<p>All this adds up to the fact that all you need to do is implement {@link
+android.app.IntentService#onHandleIntent onHandleIntent()} to do the work provided by the
+client. (Though, you also need to provide a small constructor for the service.)</p>
+
+<p>Here's an example implementation of {@link android.app.IntentService}:</p>
+
+<pre>
+public class HelloIntentService extends IntentService {
+
+  /** 
+   * A constructor is required, and must call the super {@link android.app.IntentService#IntentService}
+   * constructor with a name for the worker thread.
+   */
+  public HelloIntentService() {
+      super("HelloIntentService");
+  }
+
+  /**
+   * The IntentService calls this method from the default worker thread with
+   * the intent that started the service. When this method returns, IntentService
+   * stops the service, as appropriate.
+   */
+  &#64;Override
+  protected void onHandleIntent(Intent intent) {
+      // Normally we would do some work here, like download a file.
+      // For our sample, we just sleep for 5 seconds.
+      long endTime = System.currentTimeMillis() + 5*1000;
+      while (System.currentTimeMillis() &lt; endTime) {
+          synchronized (this) {
+              try {
+                  wait(endTime - System.currentTimeMillis());
+              } catch (Exception e) {
+              }
+          }
+      }
+  }
+}
+</pre>
+
+<p>That's all you need: a constructor and an implementation of {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}.</p>
+
+<p>If you decide to also override other callback methods, such as {@link
+android.app.IntentService#onCreate onCreate()}, {@link
+android.app.IntentService#onStartCommand onStartCommand()}, or {@link
+android.app.IntentService#onDestroy onDestroy()}, be sure to call the super implementation, so
+that the {@link android.app.IntentService} can properly handle the life of the worker thread.</p>
+
+<p>For example, {@link android.app.IntentService#onStartCommand onStartCommand()} must return
+the default implementation (which is how the intent gets delivered to {@link
+android.app.IntentService#onHandleIntent onHandleIntent()}):</p>
+
+<pre>
+&#64;Override
+public int onStartCommand(Intent intent, int flags, int startId) {
+    Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+    return super.onStartCommand(intent,flags,startId);
+}
+</pre>
+
+<p>Besides {@link android.app.IntentService#onHandleIntent onHandleIntent()}, the only method
+from which you don't need to call the super class is {@link android.app.IntentService#onBind
+onBind()} (but you only need to implement that if your service allows binding).</p>
+
+<p>In the next section, you'll see how the same kind of service is implemented when extending
+the base {@link android.app.Service} class, which is a lot more code, but which might be
+appropriate if you need to handle simultaneous start requests.</p>
+
+
+<h3 id="ExtendingService">Extending the Service class</h3>
+
+<p>As you saw in the previous section, using {@link android.app.IntentService} makes your
+implementation of a started service very simple. If, however, you require your service to
+perform multi-threading (instead of processing start requests through a work queue), then you
+can extend the {@link android.app.Service} class to handle each intent.</p>
+
+<p>For comparison, the following example code is an implementation of the {@link
+android.app.Service} class that performs the exact same work as the example above using {@link
+android.app.IntentService}. That is, for each start request, it uses a worker thread to perform the
+job and processes only one request at a time.</p>
+
+<pre>
+public class HelloService extends Service {
+  private Looper mServiceLooper;
+  private ServiceHandler mServiceHandler;
+
+  // Handler that receives messages from the thread
+  private final class ServiceHandler extends Handler {
+      public ServiceHandler(Looper looper) {
+          super(looper);
+      }
+      &#64;Override
+      public void handleMessage(Message msg) {
+          // Normally we would do some work here, like download a file.
+          // For our sample, we just sleep for 5 seconds.
+          long endTime = System.currentTimeMillis() + 5*1000;
+          while (System.currentTimeMillis() &lt; endTime) {
+              synchronized (this) {
+                  try {
+                      wait(endTime - System.currentTimeMillis());
+                  } catch (Exception e) {
+                  }
+              }
+          }
+          // Stop the service using the startId, so that we don't stop
+          // the service in the middle of handling another job
+          stopSelf(msg.arg1);
+      }
+  }
+
+  &#64;Override
+  public void onCreate() {
+    // Start up the thread running the service.  Note that we create a
+    // separate thread because the service normally runs in the process's
+    // main thread, which we don't want to block.  We also make it
+    // background priority so CPU-intensive work will not disrupt our UI.
+    HandlerThread thread = new HandlerThread("ServiceStartArguments",
+            Process.THREAD_PRIORITY_BACKGROUND);
+    thread.start();
+    
+    // Get the HandlerThread's Looper and use it for our Handler 
+    mServiceLooper = thread.getLooper();
+    mServiceHandler = new ServiceHandler(mServiceLooper);
+  }
+
+  &#64;Override
+  public int onStartCommand(Intent intent, int flags, int startId) {
+      Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
+
+      // For each start request, send a message to start a job and deliver the
+      // start ID so we know which request we're stopping when we finish the job
+      Message msg = mServiceHandler.obtainMessage();
+      msg.arg1 = startId;
+      mServiceHandler.sendMessage(msg);
+      
+      // If we get killed, after returning from here, restart
+      return START_STICKY;
+  }
+
+  &#64;Override
+  public IBinder onBind(Intent intent) {
+      // We don't provide binding, so return null
+      return null;
+  }
+  
+  &#64;Override
+  public void onDestroy() {
+    Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show(); 
+  }
+}
+</pre>
+
+<p>As you can see, it's a lot more work than using {@link android.app.IntentService}.</p>
+
+<p>However, because you handle each call to {@link android.app.Service#onStartCommand
+onStartCommand()} yourself, you can perform multiple requests simultaneously. That's not what
+this example does, but if that's what you want, then you can create a new thread for each
+request and run them right away (instead of waiting for the previous request to finish).</p>
+
+<p>Notice that the {@link android.app.Service#onStartCommand onStartCommand()} method must return an
+integer. The integer is a value that describes how the system should continue the service in the
+event that the system kills it (as discussed above, the default implementation for {@link
+android.app.IntentService} handles this for you, though you are able to modify it). The return value
+from {@link android.app.Service#onStartCommand onStartCommand()} must be one of the following
+constants:</p>
+
+<dl>
+  <dt>{@link android.app.Service#START_NOT_STICKY}</dt>
+    <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, <em>do not</em> recreate the service, unless there are pending
+intents to deliver. This is the safest option to avoid running your service when not necessary
+and when your application can simply restart any unfinished jobs.</dd>
+  <dt>{@link android.app.Service#START_STICKY}</dt>
+    <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()}, but <em>do not</em> redeliver the last intent.
+Instead, the system calls {@link android.app.Service#onStartCommand onStartCommand()} with a
+null intent, unless there were pending intents to start the service, in which case,
+those intents are delivered. This is suitable for media players (or similar services) that are not
+executing commands, but running indefinitely and waiting for a job.</dd>
+  <dt>{@link android.app.Service#START_REDELIVER_INTENT}</dt>
+    <dd>If the system kills the service after {@link android.app.Service#onStartCommand
+onStartCommand()} returns, recreate the service and call {@link
+android.app.Service#onStartCommand onStartCommand()} with the last intent that was delivered to the
+service. Any pending intents are delivered in turn. This is suitable for services that are
+actively performing a job that should be immediately resumed, such as downloading a file.</dd>
+</dl>
+<p>For more details about these return values, see the linked reference documentation for each
+constant.</p>
+
+
+
+<h3 id="StartingAService">Starting a Service</h3>
+
+<p>You can start a service from an activity or other application component by passing an
+{@link android.content.Intent} (specifying the service to start) to {@link
+android.content.Context#startService startService()}. The Android system calls the service's {@link
+android.app.Service#onStartCommand onStartCommand()} method and passes it the {@link
+android.content.Intent}. (You should never call {@link android.app.Service#onStartCommand
+onStartCommand()} directly.)</p>
+
+<p>For example, an activity can start the example service in the previous section ({@code
+HelloSevice}) using an explicit intent with {@link android.content.Context#startService
+startService()}:</p>
+
+<pre>
+Intent intent = new Intent(this, HelloService.class);
+startService(intent);
+</pre>
+
+<p>The {@link android.content.Context#startService startService()} method returns immediately and
+the Android system calls the service's {@link android.app.Service#onStartCommand
+onStartCommand()} method. If the service is not already running, the system first calls {@link
+android.app.Service#onCreate onCreate()}, then calls {@link android.app.Service#onStartCommand
+onStartCommand()}.</p>
+
+<p>If the service does not also provide binding, the intent delivered with {@link
+android.content.Context#startService startService()} is the only mode of communication between the
+application component and the service. However, if you want the service to send a result back, then
+the client that starts the service can create a {@link android.app.PendingIntent} for a broadcast
+(with {@link android.app.PendingIntent#getBroadcast getBroadcast()}) and deliver it to the service
+in the {@link android.content.Intent} that starts the service. The service can then use the
+broadcast to deliver a result.</p>
+
+<p>Multiple requests to start the service result in multiple corresponding calls to the service's
+{@link android.app.Service#onStartCommand onStartCommand()}. However, only one request to stop
+the service (with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}) is required to stop it.</p>
+
+
+<h3 id="Stopping">Stopping a service</h3>
+
+<p>A started service must manage its own lifecycle. That is, the system does not stop or
+destroy the service unless it must recover system memory and the service
+continues to run after {@link android.app.Service#onStartCommand onStartCommand()} returns. So,
+the service must stop itself by calling {@link android.app.Service#stopSelf stopSelf()} or another
+component can stop it by calling {@link android.content.Context#stopService stopService()}.</p>
+
+<p>Once requested to stop with {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, the system destroys the service as soon as
+possible.</p>
+
+<p>However, if your service handles multiple requests to {@link
+android.app.Service#onStartCommand onStartCommand()} concurrently, then you shouldn't stop the
+service when you're done processing a start request, because you might have since received a new
+start request (stopping at the end of the first request would terminate the second one). To avoid
+this problem, you can use {@link android.app.Service#stopSelf(int)} to ensure that your request to
+stop the service is always based on the most recent start request. That is, when you call {@link
+android.app.Service#stopSelf(int)}, you pass the ID of the start request (the <code>startId</code>
+delivered to {@link android.app.Service#onStartCommand onStartCommand()}) to which your stop request
+corresponds. Then if the service received a new start request before you were able to call {@link
+android.app.Service#stopSelf(int)}, then the ID will not match and the service will not stop.</p>
+
+<p class="caution"><strong>Caution:</strong> It's important that your application stops its services
+when it's done working, to avoid wasting system resources and consuming battery power. If necessary,
+other components can stop the service by calling {@link
+android.content.Context#stopService stopService()}. Even if you enable binding for the service,
+you must always stop the service yourself if it ever received a call to {@link
+android.app.Service#onStartCommand onStartCommand()}.</p>
+
+<p>For more information about the lifecycle of a service, see the section below about <a
+href="#Lifecycle">Managing the Lifecycle of a Service</a>.</p>
+
+
+
+<h2 id="CreatingBoundService">Creating a Bound Service</h2>
+
+<p>A bound service is one that allows application components to bind to it by calling {@link
+android.content.Context#bindService bindService()} in order to create a long-standing connection
+(and generally does not allow components to <em>start</em> it by calling {@link
+android.content.Context#startService startService()}).</p>
+
+<p>You should create a bound service when you want to interact with the service from activities
+and other components in your application or to expose some of your application's functionality to
+other applications, through interprocess communication (IPC).</p>
+
+<p>To create a bound service, you must implement the {@link
+android.app.Service#onBind onBind()} callback method to return an {@link android.os.IBinder} that
+defines the interface for communication with the service. Other application components can then call
+{@link android.content.Context#bindService bindService()} to retrieve the interface and
+begin calling methods on the service. The service lives only to serve the application component that
+is bound to it, so when there are no components bound to the service, the system destroys it
+(you do <em>not</em> need to stop a bound service in the way you must when the service is started
+through {@link android.app.Service#onStartCommand onStartCommand()}).</p>
+
+<p>To create a bound service, the first thing you must do is define the interface that specifies
+how a client can communicate with the service. This interface between the service
+and a client must be an implementation of {@link android.os.IBinder} and is what your service must
+return from the {@link android.app.Service#onBind
+onBind()} callback method. Once the client receives the {@link android.os.IBinder}, it can begin
+interacting with the service through that interface.</p>
+
+<p>Multiple clients can bind to the service at once. When a client is done interacting with the
+service, it calls {@link android.content.Context#unbindService unbindService()} to unbind. Once
+there are no clients bound to the service, the system destroys the service.</p>
+
+<p>There are multiple ways to implement a bound service and the implementation is more
+complicated than a started service, so the bound service discussion appears in a separate
+document about <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a>.</p>
+
+
+
+<h2 id="Notifications">Sending Notifications to the User</h2>
+
+<p>Once running, a service can notify the user of events using <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>.</p>
+
+<p>A toast notification is a message that appears on the surface of the current window for a
+moment then disappears, while a status bar notification provides an icon in the status bar with a
+message, which the user can select in order to take an action (such as start an activity).</p>
+
+<p>Usually, a status bar notification is the best technique when some background work has completed
+(such as a file completed
+downloading) and the user can now act on it. When the user selects the notification from the
+expanded view, the notification can start an activity (such as to view the downloaded file).</p>
+
+<p>See the <a
+href="{@docRoot}guide/topics/ui/notifiers/toasts.html">Toast Notifications</a> or <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Status Bar Notifications</a>
+developer guides for more information.</p>
+
+
+
+<h2 id="Foreground">Running a Service in the Foreground</h2>
+
+<p>A foreground service is a service that's considered to be something the
+user is actively aware of and thus not a candidate for the system to kill when low on memory. A 
+foreground service must provide a notification for the status bar, which is placed under the
+"Ongoing" heading, which means that the notification cannot be dismissed unless the service is
+either stopped or removed from the foreground.</p>
+
+<p>For example, a music player that plays music from a service should be set to run in the
+foreground, because the user it explicitly aware
+of its operation. The notification in the status bar might indicate the current song and allow
+the user to launch an activity to interact with the music player.</p>
+
+<p>To request that your service run in the foreground, call {@link
+android.app.Service#startForeground startForeground()}. This method takes two parameters: an integer
+that uniquely identifies the notification and the {@link
+android.app.Notification} for the status bar. For example:</p>
+
+<pre>
+Notification notification = new Notification(R.drawable.icon, getText(R.string.ticker_text),
+        System.currentTimeMillis());
+Intent notificationIntent = new Intent(this, ExampleActivity.class);
+PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
+notification.setLatestEventInfo(this, getText(R.string.notification_title),
+        getText(R.string.notification_message), pendingIntent);
+startForeground(ONGOING_NOTIFICATION, notification);
+</pre>
+
+
+<p>To remove the service from the foreground, call {@link
+android.app.Service#stopForeground stopForeground()}. This method takes a boolean, indicating
+whether to remove the status bar notification as well. This method does <em>not</em> stop the
+service. However, if you stop the service while it's still running in the foreground, then the
+notification is also removed.</p>
+
+<p class="note"><strong>Note:</strong> The methods {@link
+android.app.Service#startForeground startForeground()} and {@link
+android.app.Service#stopForeground stopForeground()} were introduced in Android 2.0 (API Level
+5). In order to run your service in the foreground on older versions of the platform, you must
+use the previous {@code setForeground()} method&mdash;see the {@link
+android.app.Service#startForeground startForeground()} documentation for information about how
+to provide backward compatibility.</p>
+
+<p>For more information about notifications, see <a
+href="{@docRoot}guide/topics/ui/notifiers/notifications.html">Creating Status Bar
+Notifications</a>.</p>
+
+
+
+<h2 id="Lifecycle">Managing the Lifecycle of a Service</h2>
+
+<p>The lifecycle of a service is much simpler than that of an activity. However, it's even more important
+that you pay close attention to how your service is created and destroyed, because a service
+can run in the background without the user being aware.</p>
+
+<p>The service lifecycle&mdash;from when it's created to when it's destroyed&mdash;can follow two
+different paths:</p>
+
+<ul>
+<li>A started service
+  <p>The service is created when another component calls {@link
+android.content.Context#startService startService()}. The service then runs indefinitely and must
+stop itself by calling {@link
+android.app.Service#stopSelf() stopSelf()}. Another component can also stop the
+service by calling {@link android.content.Context#stopService
+stopService()}. When the service is stopped, the system destroys it..</p></li>
+
+<li>A bound service
+  <p>The service is created when another component (a client) calls {@link
+android.content.Context#bindService bindService()}. The client then communicates with the service
+through an {@link android.os.IBinder} interface. The client can close the connection by calling
+{@link android.content.Context#unbindService unbindService()}. Multiple clients can bind to
+the same service and when all of them unbind, the system destroys the service. (The service
+does <em>not</em> need to stop itself.)</p></li>
+</ul>
+
+<p>These two paths are not entirely separate. That is, you can bind to a service that was already
+started with {@link android.content.Context#startService startService()}. For example, a background
+music service could be started by calling {@link android.content.Context#startService
+startService()} with an {@link android.content.Intent} that identifies the music to play. Later,
+possibly when the user wants to exercise some control over the player or get information about the
+current song, an activity can bind to the service by calling {@link
+android.content.Context#bindService bindService()}. In cases like this, {@link
+android.content.Context#stopService stopService()} or {@link android.app.Service#stopSelf
+stopSelf()} does not actually stop the service until all clients unbind. </p>
+
+
+<h3 id="LifecycleCallbacks">Implementing the lifecycle callbacks</h3>
+
+<p>Like an activity, a service has lifecycle callback methods that you can implement to monitor
+changes in the service's state and perform work at the appropriate times. The following skeleton
+service demonstrates each of the lifecycle methods:</p>
+
+
+<div class="figure" style="width:432px">
+<img src="{@docRoot}images/service_lifecycle.png" alt="" />
+<p class="img-caption"><strong>Figure 2.</strong> The service lifecycle. The diagram on the left
+shows the lifecycle when the service is created with {@link android.content.Context#startService
+startService()} and the diagram on the right shows the lifecycle when the service is created
+with {@link android.content.Context#bindService bindService()}.</p>
+</div>
+
+<pre>
+public class ExampleService extends Service {
+    int mStartMode;       // indicates how to behave if the service is killed
+    IBinder mBinder;      // interface for clients that bind
+    boolean mAllowRebind; // indicates whether onRebind should be used
+
+    &#64;Override
+    public void {@link android.app.Service#onCreate onCreate}() {
+        // The service is being created
+    }
+    &#64;Override
+    public int {@link android.app.Service#onStartCommand onStartCommand}(Intent intent, int flags, int startId) {
+        // The service is starting, due to a call to {@link android.content.Context#startService startService()}
+        return <em>mStartMode</em>;
+    }
+    &#64;Override
+    public IBinder {@link android.app.Service#onBind onBind}(Intent intent) {
+        // A client is binding to the service with {@link android.content.Context#bindService bindService()}
+        return <em>mBinder</em>;
+    }
+    &#64;Override
+    public boolean {@link android.app.Service#onUnbind onUnbind}(Intent intent) {
+        // All clients have unbound with {@link android.content.Context#unbindService unbindService()}
+        return <em>mAllowRebind</em>;
+    }
+    &#64;Override
+    public void {@link android.app.Service#onRebind onRebind}(Intent intent) {
+        // A client is binding to the service with {@link android.content.Context#bindService bindService()},
+        // after onUnbind() has already been called
+    }
+    &#64;Override
+    public void {@link android.app.Service#onDestroy onDestroy}() {
+        // The service is no longer used and is being destroyed
+    }
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> Unlike the activity lifecycle callback methods, you are
+<em>not</em> required to call the superclass implementation of these callback methods.</p>
+
+<p>By implementing these methods, you can monitor two nested loops of the service's lifecycle: </p>
+
+<ul>
+<li>The <strong>entire lifetime</strong> of a service happens between the time {@link
+android.app.Service#onCreate onCreate()} is called and the time {@link
+android.app.Service#onDestroy} returns. Like an activity, a service does its initial setup in
+{@link android.app.Service#onCreate onCreate()} and releases all remaining resources in {@link
+android.app.Service#onDestroy onDestroy()}.  For example, a
+music playback service could create the thread where the music will be played in {@link
+android.app.Service#onCreate onCreate()}, then stop the thread in {@link
+android.app.Service#onDestroy onDestroy()}.
+
+<p>The {@link android.app.Service#onCreate onCreate()} and {@link android.app.Service#onDestroy
+onDestroy()} methods are called for all services, whether
+they're created by {@link android.content.Context#startService startService()} or {@link
+android.content.Context#bindService bindService()}.</p></li>
+
+<li>The <strong>active lifetime</strong> of a service begins with a call to either {@link
+android.app.Service#onStartCommand onStartCommand()} or {@link android.app.Service#onBind onBind()}.
+Each method is handed the {@link
+android.content.Intent} that was passed to either {@link android.content.Context#startService
+startService()} or {@link android.content.Context#bindService bindService()}, respectively.
+<p>If the service is started, the active lifetime ends the same time that the entire lifetime
+ends (the service is still active even after {@link android.app.Service#onStartCommand
+onStartCommand()} returns). If the service is bound, the active lifetime ends when {@link
+android.app.Service#onUnbind onUnbind()} returns.</p>
+</li>
+</ul>
+
+<p class="note"><strong>Note:</strong> Although a started service is stopped by a call to
+either {@link android.app.Service#stopSelf stopSelf()} or {@link
+android.content.Context#stopService stopService()}, there is not a respective callback for the
+service (there's no {@code onStop()} callback). So, unless the service is bound to a client,
+the system destroys it when the service is stopped&mdash;{@link
+android.app.Service#onDestroy onDestroy()} is the only callback received.</p>
+
+<p>Figure 2 illustrates the typical callback methods for a service. Although the figure separates
+services that are created by {@link android.content.Context#startService startService()} from those
+created by {@link android.content.Context#bindService bindService()}, keep
+in mind that any service, no matter how it's started, can potentially allow clients to bind to it.
+So, a service that was initially started with {@link android.app.Service#onStartCommand
+onStartCommand()} (by a client calling {@link android.content.Context#startService startService()})
+can still receive a call to {@link android.app.Service#onBind onBind()} (when a client calls
+{@link android.content.Context#bindService bindService()}).</p>
+
+<p>For more information about creating a service that provides binding, see the <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html">Bound Services</a> document,
+which includes more information about the {@link android.app.Service#onRebind onRebind()}
+callback method in the section about <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html#Lifecycle">Managing the Lifecycle of
+a Bound Service</a>.</p>
+
+
+
+<h2>Beginner's Path</h2>
+
+<p>To learn how to query data from the system or other applications (such as contacts or media
+stored on the device), continue with the <b><a
+href="{@docRoot}guide/topics/providers/content-providers.html">Content Providers</a></b>
+document.</p>
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