| /* |
| * Copyright (C) 2010 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "Caches.h" |
| |
| #include "GlLayer.h" |
| #include "Properties.h" |
| #include "renderstate/RenderState.h" |
| #include "utils/GLUtils.h" |
| |
| #include <cutils/properties.h> |
| #include <utils/Log.h> |
| #include <utils/String8.h> |
| |
| namespace android { |
| namespace uirenderer { |
| |
| Caches* Caches::sInstance = nullptr; |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Macros |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| #if DEBUG_CACHE_FLUSH |
| #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) |
| #else |
| #define FLUSH_LOGD(...) |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Constructors/destructor |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| Caches::Caches(RenderState& renderState) : mInitialized(false) { |
| INIT_LOGD("Creating OpenGL renderer caches"); |
| init(); |
| initStaticProperties(); |
| } |
| |
| bool Caches::init() { |
| if (mInitialized) return false; |
| |
| ATRACE_NAME("Caches::init"); |
| |
| mRegionMesh = nullptr; |
| |
| mInitialized = true; |
| |
| mPixelBufferState = new PixelBufferState(); |
| mTextureState = new TextureState(); |
| mTextureState->constructTexture(*this); |
| |
| return true; |
| } |
| |
| void Caches::initStaticProperties() { |
| // OpenGL ES 3.0+ specific features |
| gpuPixelBuffersEnabled = extensions().hasPixelBufferObjects() && |
| property_get_bool(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, true); |
| } |
| |
| void Caches::terminate() { |
| if (!mInitialized) return; |
| mRegionMesh.reset(nullptr); |
| |
| clearGarbage(); |
| |
| delete mPixelBufferState; |
| mPixelBufferState = nullptr; |
| delete mTextureState; |
| mTextureState = nullptr; |
| mInitialized = false; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Memory management |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void Caches::clearGarbage() {} |
| |
| void Caches::flush(FlushMode mode) { |
| clearGarbage(); |
| glFinish(); |
| // Errors during cleanup should be considered non-fatal, dump them and |
| // and move on. TODO: All errors or just errors like bad surface? |
| GLUtils::dumpGLErrors(); |
| } |
| |
| }; // namespace uirenderer |
| }; // namespace android |