Add a little input event consistency verifier.
The idea is to assist with debugging by identifying cases in which
the input event stream is corrupted.
Change-Id: I0a00e52bbe2716be1b3dfc7c02a754492d8e7f1f
diff --git a/include/ui/Input.h b/include/ui/Input.h
index b22986d..0dc29c8 100644
--- a/include/ui/Input.h
+++ b/include/ui/Input.h
@@ -37,10 +37,16 @@
* Additional private constants not defined in ndk/ui/input.h.
*/
enum {
- /*
- * Private control to determine when an app is tracking a key sequence.
- */
- AKEY_EVENT_FLAG_START_TRACKING = 0x40000000
+ /* Private control to determine when an app is tracking a key sequence. */
+ AKEY_EVENT_FLAG_START_TRACKING = 0x40000000,
+
+ /* Key event is inconsistent with previously sent key events. */
+ AKEY_EVENT_FLAG_TAINTED = 0x80000000,
+};
+
+enum {
+ /* Motion event is inconsistent with previously sent motion events. */
+ AMOTION_EVENT_FLAG_TAINTED = 0x80000000,
};
enum {
@@ -328,6 +334,8 @@
inline int32_t getFlags() const { return mFlags; }
+ inline void setFlags(int32_t flags) { mFlags = flags; }
+
inline int32_t getEdgeFlags() const { return mEdgeFlags; }
inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; }