am fa5643ec: am 323e213d: am b25a4d5f: Merge "Prioritize reveal clipping over Outline clipping" into lmp-dev
* commit 'fa5643ec4f0c51d09fbf4278351d3147d7f6cd15':
Prioritize reveal clipping over Outline clipping
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index aeacf50..92ad4e8 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -444,16 +444,19 @@
* <a name="Drawing"></a>
* <h3>Drawing</h3>
* <p>
- * Drawing is handled by walking the tree and rendering each view that
- * intersects the invalid region. Because the tree is traversed in-order,
- * this means that parents will draw before (i.e., behind) their children, with
- * siblings drawn in the order they appear in the tree.
- * If you set a background drawable for a View, then the View will draw it for you
- * before calling back to its <code>onDraw()</code> method.
+ * Drawing is handled by walking the tree and recording the drawing commands of
+ * any View that needs to update. After this, the drawing commands of the
+ * entire tree are issued to screen, clipped to the newly damaged area.
* </p>
*
* <p>
- * Note that the framework will not draw views that are not in the invalid region.
+ * The tree is largely recorded and drawn in order, with parents drawn before
+ * (i.e., behind) their children, with siblings drawn in the order they appear
+ * in the tree. If you set a background drawable for a View, then the View will
+ * draw it before calling back to its <code>onDraw()</code> method. The child
+ * drawing order can be overridden with
+ * {@link ViewGroup#setChildrenDrawingOrderEnabled(boolean) custom child drawing order}
+ * in a ViewGroup, and with {@link #setZ(float)} custom Z values} set on Views.
* </p>
*
* <p>
@@ -10825,6 +10828,12 @@
/**
* Sets whether the View's Outline should be used to clip the contents of the View.
* <p>
+ * Only a single non-rectangular clip can be applied on a View at any time.
+ * Circular clips from a {@link ViewAnimationUtils#createCircularReveal(View, int, int, float, float)
+ * circular reveal} animation take priority over Outline clipping, and
+ * child Outline clipping takes priority over Outline clipping done by a
+ * parent.
+ * <p>
* Note that this flag will only be respected if the View's Outline returns true from
* {@link Outline#canClip()}.
*
diff --git a/core/java/android/view/ViewAnimationUtils.java b/core/java/android/view/ViewAnimationUtils.java
index 7ced088..001cd01 100644
--- a/core/java/android/view/ViewAnimationUtils.java
+++ b/core/java/android/view/ViewAnimationUtils.java
@@ -27,9 +27,13 @@
private ViewAnimationUtils() {}
/**
* Returns an Animator which can animate a clipping circle.
- *
+ * <p>
* Any shadow cast by the View will respect the circular clip from this animator.
- *
+ * <p>
+ * Only a single non-rectangular clip can be applied on a View at any time.
+ * Views clipped by a circular reveal animation take priority over
+ * {@link View#setClipToOutline(boolean) View Outline clipping}.
+ * <p>
* Note that the animation returned here is a one-shot animation. It cannot
* be re-used, and once started it cannot be paused or resumed.
*
@@ -39,7 +43,7 @@
* @param startRadius The starting radius of the animating circle.
* @param endRadius The ending radius of the animating circle.
*/
- public static final Animator createCircularReveal(View view,
+ public static Animator createCircularReveal(View view,
int centerX, int centerY, float startRadius, float endRadius) {
return new RevealAnimator(view, centerX, centerY, startRadius, endRadius);
}
diff --git a/core/java/android/view/ViewGroup.java b/core/java/android/view/ViewGroup.java
index adad082..974fe4e 100644
--- a/core/java/android/view/ViewGroup.java
+++ b/core/java/android/view/ViewGroup.java
@@ -5034,6 +5034,9 @@
/**
* Tells the ViewGroup whether to draw its children in the order defined by the method
* {@link #getChildDrawingOrder(int, int)}.
+ * <p>
+ * Note that {@link View#getZ() Z} reordering, done by {@link #dispatchDraw(Canvas)},
+ * will override custom child ordering done via this method.
*
* @param enabled true if the order of the children when drawing is determined by
* {@link #getChildDrawingOrder(int, int)}, false otherwise
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index 6a92a6e..8fb1f64 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -413,7 +413,7 @@
handler(op, PROPERTY_SAVECOUNT, properties().getClipToBounds());
}
- // TODO: support both reveal clip and outline clip simultaneously
+ // TODO: support nesting round rect clips
if (mProperties.getRevealClip().willClip()) {
Rect bounds;
mProperties.getRevealClip().getBounds(&bounds);
@@ -421,7 +421,6 @@
} else if (mProperties.getOutline().willClip()) {
renderer.setClippingOutline(handler.allocator(), &(mProperties.getOutline()));
}
-
}
/**
diff --git a/libs/hwui/Snapshot.cpp b/libs/hwui/Snapshot.cpp
index ecc47d2..cf8229fd 100644
--- a/libs/hwui/Snapshot.cpp
+++ b/libs/hwui/Snapshot.cpp
@@ -216,14 +216,22 @@
// Clipping round rect
///////////////////////////////////////////////////////////////////////////////
-void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius) {
+void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+ float radius, bool highPriority) {
if (bounds.isEmpty()) {
clipRect->setEmpty();
return;
}
+ if (roundRectClipState && roundRectClipState->highPriority) {
+ // ignore, don't replace, already have a high priority clip
+ return;
+ }
+
RoundRectClipState* state = new (allocator) RoundRectClipState;
+ state->highPriority = highPriority;
+
// store the inverse drawing matrix
Matrix4 roundRectDrawingMatrix;
roundRectDrawingMatrix.load(getOrthoMatrix());
diff --git a/libs/hwui/Snapshot.h b/libs/hwui/Snapshot.h
index ad4ee9d..549de9b 100644
--- a/libs/hwui/Snapshot.h
+++ b/libs/hwui/Snapshot.h
@@ -55,6 +55,7 @@
|| rect.intersects(dangerRects[3]);
}
+ bool highPriority;
Matrix4 matrix;
Rect dangerRects[4];
Rect innerRect;
@@ -166,8 +167,11 @@
/**
* Sets (and replaces) the current clipping outline
+ *
+ * If the current round rect clip is high priority, the incoming clip is ignored.
*/
- void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, float radius);
+ void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
+ float radius, bool highPriority);
/**
* Indicates whether this snapshot should be ignored. A snapshot
diff --git a/libs/hwui/StatefulBaseRenderer.cpp b/libs/hwui/StatefulBaseRenderer.cpp
index 3e1aed3..12b8c8d 100644
--- a/libs/hwui/StatefulBaseRenderer.cpp
+++ b/libs/hwui/StatefulBaseRenderer.cpp
@@ -198,13 +198,13 @@
clipRect(bounds.left, bounds.top, bounds.right, bounds.bottom, SkRegion::kIntersect_Op);
}
if (outlineIsRounded) {
- setClippingRoundRect(allocator, bounds, radius);
+ setClippingRoundRect(allocator, bounds, radius, false);
}
}
void StatefulBaseRenderer::setClippingRoundRect(LinearAllocator& allocator,
- const Rect& rect, float radius) {
- mSnapshot->setClippingRoundRect(allocator, rect, radius);
+ const Rect& rect, float radius, bool highPriority) {
+ mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority);
}
diff --git a/libs/hwui/StatefulBaseRenderer.h b/libs/hwui/StatefulBaseRenderer.h
index c6974b4..745e48a 100644
--- a/libs/hwui/StatefulBaseRenderer.h
+++ b/libs/hwui/StatefulBaseRenderer.h
@@ -97,7 +97,7 @@
*/
void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
void setClippingRoundRect(LinearAllocator& allocator,
- const Rect& rect, float radius);
+ const Rect& rect, float radius, bool highPriority = true);
inline const mat4* currentTransform() const {
return mSnapshot->transform;