commit | 226fcca4729eeb82a5c63cbda2e39d005797c4c4 | [log] [tgz] |
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author | John Reck <jreck@google.com> | Tue Sep 05 11:24:59 2017 -0700 |
committer | John Reck <jreck@google.com> | Tue Sep 05 11:24:59 2017 -0700 |
tree | 66cdec9f3796c087c420cf2befd9fd3cab2f05c6 | |
parent | 54ff7e7582b374b7e940b560f3fdda512dfd7ebb [diff] |
Allow translucent RenderNode->Bitmap captures Set translucent to true when doing createHardwareBitmapFromRenderNode. This ensures that the buffer is initialized to transparent which is a safer default for this path. Marginally less performant in some cases, but as this is a rare capture safety is preferred for and performance can be revisted if it turns out to be an issue. Bug: 65164016 Test: builds Change-Id: I6467c0ccf46e5e2a87c31cc4855ced8275236ca9