Skip frames with no damage
Bug: 20464038
Change-Id: Iae3aa9baf1d03c3aa443a39373e2bbd4a3910fad
diff --git a/libs/hwui/FrameInfo.h b/libs/hwui/FrameInfo.h
index 65daf03..c8189b8 100644
--- a/libs/hwui/FrameInfo.h
+++ b/libs/hwui/FrameInfo.h
@@ -53,6 +53,7 @@
kWindowLayoutChanged = 1 << 0,
kRTAnimation = 1 << 1,
kSurfaceCanvas = 1 << 2,
+ kSkippedFrame = 1 << 3,
};
MAKE_FLAGS_ENUM(FrameInfoFlags)
@@ -101,6 +102,10 @@
set(FrameInfoIndex::kFrameCompleted) = systemTime(CLOCK_MONOTONIC);
}
+ void addFlag(FrameInfoFlags flag) {
+ set(FrameInfoIndex::kFlags) |= static_cast<uint64_t>(flag);
+ }
+
int64_t operator[](FrameInfoIndex index) const {
if (index == FrameInfoIndex::kNumIndexes) return 0;
return mFrameInfo[static_cast<int>(index)];