Fix TextureLayer test
Fixes: 27823158
Change-Id: Ifed0d6119349662a23899935bfe5f3bacb361617
diff --git a/libs/hwui/tests/common/TestUtils.cpp b/libs/hwui/tests/common/TestUtils.cpp
index e1c9319..059e9ae 100644
--- a/libs/hwui/tests/common/TestUtils.cpp
+++ b/libs/hwui/tests/common/TestUtils.cpp
@@ -42,17 +42,20 @@
sp<DeferredLayerUpdater> TestUtils::createTextureLayerUpdater(
renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
- std::function<void(Matrix4*)> transformSetupCallback) {
+ const SkMatrix& transform) {
+ Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
+
+ sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
+ layerUpdater->setSize(width, height);
+ layerUpdater->setTransform(&transform);
+
+ // updateLayer so it's ready to draw
bool isOpaque = true;
bool forceFilter = true;
GLenum renderTarget = GL_TEXTURE_EXTERNAL_OES;
-
- Layer* layer = LayerRenderer::createTextureLayer(renderThread.renderState());
LayerRenderer::updateTextureLayer(layer, width, height, isOpaque, forceFilter,
- renderTarget, Matrix4::identity().data);
- transformSetupCallback(&(layer->getTransform()));
+ renderTarget, Matrix4::identity().data);
- sp<DeferredLayerUpdater> layerUpdater = new DeferredLayerUpdater(layer);
return layerUpdater;
}
diff --git a/libs/hwui/tests/common/TestUtils.h b/libs/hwui/tests/common/TestUtils.h
index 73027e2..2d1e2e9 100644
--- a/libs/hwui/tests/common/TestUtils.h
+++ b/libs/hwui/tests/common/TestUtils.h
@@ -122,7 +122,7 @@
static sp<DeferredLayerUpdater> createTextureLayerUpdater(
renderthread::RenderThread& renderThread, uint32_t width, uint32_t height,
- std::function<void(Matrix4*)> transformSetupCallback);
+ const SkMatrix& transform);
template<class CanvasType>
static std::unique_ptr<DisplayList> createDisplayList(int width, int height,
diff --git a/libs/hwui/tests/unit/FrameBuilderTests.cpp b/libs/hwui/tests/unit/FrameBuilderTests.cpp
index 99400c6..ba22d91 100644
--- a/libs/hwui/tests/unit/FrameBuilderTests.cpp
+++ b/libs/hwui/tests/unit/FrameBuilderTests.cpp
@@ -387,9 +387,7 @@
};
auto layerUpdater = TestUtils::createTextureLayerUpdater(renderThread, 100, 100,
- [](Matrix4* transform) {
- transform->loadTranslate(5, 5, 0);
- });
+ SkMatrix::MakeTrans(5, 5));
auto node = TestUtils::createNode(0, 0, 200, 200,
[&layerUpdater](RenderProperties& props, RecordingCanvas& canvas) {