am e0a85960: am 9a0087f2: Merge "docs: OpenGL Training sample code fixes" into jb-mr2-docs
* commit 'e0a8596020a10c1cf6347d89fea862d41629db04':
docs: OpenGL Training sample code fixes
diff --git a/docs/html/training/graphics/opengl/motion.jd b/docs/html/training/graphics/opengl/motion.jd
index 6888235..af70de0 100644
--- a/docs/html/training/graphics/opengl/motion.jd
+++ b/docs/html/training/graphics/opengl/motion.jd
@@ -47,7 +47,7 @@
<p>Rotating a drawing object with OpenGL ES 2.0 is relatively simple. You create another
transformation matrix (a rotation matrix) and then combine it with your projection and
-camera view tranformation matrices:</p>
+camera view transformation matrices:</p>
<pre>
private float[] mRotationMatrix = new float[16];
@@ -56,7 +56,7 @@
// Create a rotation transformation for the triangle
long time = SystemClock.uptimeMillis() % 4000L;
float angle = 0.090f * ((int) time);
- Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, -1.0f);
+ Matrix.setRotateM(mRotationMatrix, 0, angle, 0, 0, -1.0f);
// Combine the rotation matrix with the projection and camera view
Matrix.multiplyMM(mMVPMatrix, 0, mRotationMatrix, 0, mMVPMatrix, 0);
@@ -67,7 +67,7 @@
</pre>
<p>If your triangle does not rotate after making these changes, make sure you have commented out the
-{@link android.opengl.GLSurfaceView#RENDERMODE_WHEN_DIRTY GLSurfaceView.RENDERMODE_WHEN_DIRTY}
+{@link android.opengl.GLSurfaceView#RENDERMODE_WHEN_DIRTY GLSurfaceView.RENDERMODE_WHEN_DIRTY}
setting, as described in the next section.</p>