Move LayerType to RenderNode
Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index f0f6e7c..b2fe849 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -254,9 +254,13 @@
};
void prepareTreeImpl(TreeInfo& info);
- void pushStagingChanges(TreeInfo& info);
+ void pushStagingPropertiesChanges(TreeInfo& info);
+ void pushStagingDisplayListChanges(TreeInfo& info);
void evaluateAnimations(TreeInfo& info);
void prepareSubTree(TreeInfo& info, DisplayListData* subtree);
+ void applyLayerPropertiesToLayer(TreeInfo& info);
+ void prepareLayer(TreeInfo& info);
+ void pushLayerUpdate(TreeInfo& info);
String8 mName;
@@ -272,6 +276,10 @@
std::set< sp<BaseRenderNodeAnimator> > mStagingAnimators;
std::vector< sp<BaseRenderNodeAnimator> > mAnimators;
+ // Owned by RT. Lifecycle is managed by prepareTree(), with the exception
+ // being in ~RenderNode() which may happen on any thread.
+ Layer* mLayer;
+
/**
* Draw time state - these properties are only set and used during rendering
*/