commit | 26679ce6bc3aa4c50291afb7137f0bd7b402a37b | [log] [tgz] |
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author | Stan Iliev <stani@google.com> | Wed Jan 30 14:04:53 2019 -0500 |
committer | Stan Iliev <stani@google.com> | Wed Jan 30 16:59:11 2019 -0500 |
tree | 4c41aad04e26883bda99d5fe64ebf01822f9e614 | |
parent | 31f977a44344b8930143f16ab7f2fee4c5302d33 [diff] |
Cache SkImage in SurfaceTexture only if buffer content is same SkImage is immutable and changing GraphicBuffer content after the object is created is not allowed. We still can cache the image when BufferQueue is empty and showing unchanged buffer. Test: Ran UiRendering CTS, camera app Change-Id: I9edefbda534e5d15b41bd7ff804fb29b1f72cc75