Glop TextureLayer support
Change-Id: I348a926bd4a2f47be9fdbe74058c0aa2f8dc6276
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index c24b122..4b871d5 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -57,11 +57,19 @@
GlopBuilder& setFillClear();
GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
float alpha, SkXfermode::Mode mode);
+ GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
GlopBuilder& setTransform(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);
GlopBuilder& setModelViewMapUnitToRect(const Rect destination);
GlopBuilder& setModelViewMapUnitToRectSnap(const Rect destination);
+ GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect destination) {
+ if (snap) {
+ return setModelViewMapUnitToRectSnap(destination);
+ } else {
+ return setModelViewMapUnitToRect(destination);
+ }
+ }
GlopBuilder& setModelViewOffsetRect(float offsetX, float offsetY, const Rect source);
GlopBuilder& setModelViewOffsetRectSnap(float offsetX, float offsetY, const Rect source);