Merge change 263 into donut

* changes:
  location: Generalize support for location provider usage tracking.
diff --git a/media/java/android/media/AudioTrack.java b/media/java/android/media/AudioTrack.java
index 4196ef3..3cd841d 100644
--- a/media/java/android/media/AudioTrack.java
+++ b/media/java/android/media/AudioTrack.java
@@ -32,22 +32,24 @@
  * It allows to stream PCM audio buffers to the audio hardware for playback. This is
  * achieved by "pushing" the data to the AudioTrack object using one of the
  *  {@link #write(byte[], int, int)} and {@link #write(short[], int, int)} methods.
- * <p>An AudioTrack instance can operate under two modes: static of streaming.<br>
- * The Streaming mode consists in continuously writing data to the AudioTrack, using one
- * of the write() methods. These are blocking and return when the data has been transferred
- * from the Java layer to the native layer, and is queued for playback. The streaming mode
+ *  
+ * <p>An AudioTrack instance can operate under two modes: static or streaming.<br>
+ * In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using
+ * one of the write() methods. These are blocking and return when the data has been transferred
+ * from the Java layer to the native layer and queued for playback. The streaming mode
  *  is most useful when playing blocks of audio data that for instance are:
  * <ul>
  *   <li>too big to fit in memory because of the duration of the sound to play,</li>
  *   <li>too big to fit in memory because of the characteristics of the audio data
  *         (high sampling rate, bits per sample ...)</li>
- *   <li>chosen, received or generated as the audio keeps playing.</li>
+ *   <li>received or generated while previously queued audio is playing.</li>
  * </ul>
  * The static mode is to be chosen when dealing with short sounds that fit in memory and
- * that need to be played with the smallest latency possible. Static mode AudioTrack instances can
- * play the sound without the need to transfer the audio data from Java to the audio hardware
+ * that need to be played with the smallest latency possible. AudioTrack instances in static mode
+ * can play the sound without the need to transfer the audio data from Java to native layer
  * each time the sound is to be played. The static mode will therefore be preferred for UI and
  * game sounds that are played often, and with the smallest overhead possible.
+ * 
  * <p>Upon creation, an AudioTrack object initializes its associated audio buffer.
  * The size of this buffer, specified during the construction, determines how long an AudioTrack
  * can play before running out of data.<br>
@@ -66,11 +68,11 @@
     /** Maximum value for a channel volume */
     private static final float VOLUME_MAX = 1.0f;
 
-    /** state of an AudioTrack this is stopped */
+    /** indicates AudioTrack state is stopped */
     public static final int PLAYSTATE_STOPPED = 1;  // matches SL_PLAYSTATE_STOPPED
-    /** state of an AudioTrack this is paused */
+    /** indicates AudioTrack state is paused */
     public static final int PLAYSTATE_PAUSED  = 2;  // matches SL_PLAYSTATE_PAUSED
-    /** state of an AudioTrack this is playing */
+    /** indicates AudioTrack state is playing */
     public static final int PLAYSTATE_PLAYING = 3;  // matches SL_PLAYSTATE_PLAYING
 
     /**
@@ -85,7 +87,7 @@
     public static final int MODE_STREAM = 1;
 
     /**
-     * State of an AudioTrack that was not successfully initialized upon creation
+     * State of an AudioTrack that was not successfully initialized upon creation.
      */
     public static final int STATE_UNINITIALIZED = 0;
     /**
@@ -126,11 +128,11 @@
     // Events:
     // to keep in sync with frameworks/base/include/media/AudioTrack.h
     /**
-     * Event id for when the playback head has reached a previously set marker.
+     * Event id denotes when playback head has reached a previously set marker.
      */
     private static final int NATIVE_EVENT_MARKER  = 3;
     /**
-     * Event id for when the previously set update period has passed during playback.
+     * Event id denotes when previously set update period has elapsed during playback.
      */
     private static final int NATIVE_EVENT_NEW_POS = 4;
 
@@ -141,11 +143,11 @@
     // Member variables
     //--------------------
     /**
-     * Indicates the state of the AudioTrack instance
+     * Indicates the state of the AudioTrack instance.
      */
     private int mState = STATE_UNINITIALIZED;
     /**
-     * Indicates the play state of the AudioTrack instance
+     * Indicates the play state of the AudioTrack instance.
      */
     private int mPlayState = PLAYSTATE_STOPPED;
     /**
@@ -159,7 +161,7 @@
      */
     private OnPlaybackPositionUpdateListener mPositionListener = null;
     /**
-     * Lock to protect event listener updates against event notifications
+     * Lock to protect event listener updates against event notifications.
      */
     private final Object mPositionListenerLock = new Object();
     /**
@@ -167,11 +169,11 @@
      */
     private int mNativeBufferSizeInBytes = 0;
     /**
-     * Handler for marker events coming from the native code
+     * Handler for marker events coming from the native code.
      */
     private NativeEventHandlerDelegate mEventHandlerDelegate = null;
     /**
-     * Looper associated with the thread that creates the AudioTrack instance
+     * Looper associated with the thread that creates the AudioTrack instance.
      */
     private Looper mInitializationLooper = null;
     /**
@@ -179,7 +181,7 @@
      */
     private int mSampleRate = 22050;
     /**
-     * The number of input audio channels (1 is mono, 2 is stereo)
+     * The number of input audio channels (1 is mono, 2 is stereo).
      */
     private int mChannelCount = 1;
     /**
@@ -194,7 +196,7 @@
      */
     private int mDataLoadMode = MODE_STREAM;
     /**
-     * The current audio channel configuration
+     * The current audio channel configuration.
      */
     private int mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO;
     /**
@@ -209,7 +211,7 @@
     // Used exclusively by native code
     //--------------------
     /**
-     * Accessed by native methods: provides access to C++ AudioTrack object
+     * Accessed by native methods: provides access to C++ AudioTrack object.
      */
     @SuppressWarnings("unused")
     private int mNativeTrackInJavaObj;
@@ -227,17 +229,14 @@
     /**
      * Class constructor.
      * @param streamType the type of the audio stream. See
-
      *   {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM},
      *   {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC} and
      *   {@link AudioManager#STREAM_ALARM}
      * @param sampleRateInHz the sample rate expressed in Hertz. Examples of rates are (but
      *   not limited to) 44100, 22050 and 11025.
      * @param channelConfig describes the configuration of the audio channels.
-
      *   See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and
      *   {@link AudioFormat#CHANNEL_CONFIGURATION_STEREO}
-
      * @param audioFormat the format in which the audio data is represented.
      *   See {@link AudioFormat#ENCODING_PCM_16BIT} and
      *   {@link AudioFormat#ENCODING_PCM_8BIT}
@@ -245,6 +244,9 @@
      *   from for playback. If using the AudioTrack in streaming mode, you can write data into
      *   this buffer in smaller chunks than this size. If using the AudioTrack in static mode,
      *   this is the maximum size of the sound that will be played for this instance.
+     *   See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size
+     *   for the successful creation of an AudioTrack instance in streaming mode. Using values
+     *   smaller than getMinBufferSize() will result in an initialization failure.
      * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM}
      * @throws java.lang.IllegalArgumentException
      */
@@ -423,8 +425,8 @@
     }
     
     /**
-     * Returns the current playback rate in Hz. Note that this rate may differ from one set using
-     * {@link #setPlaybackRate(int)} as the value effectively set is implementation-dependent.
+     * Returns the current playback rate in Hz. Note that this rate may differ from the one set
+     * with {@link #setPlaybackRate(int)} as the value effectively used is implementation-dependent.
      */
     public int getPlaybackRate() {
         return native_get_playback_rate();
@@ -470,6 +472,9 @@
      * AudioTrack instance has been created to check if it was initialized
      * properly. This ensures that the appropriate hardware resources have been
      * acquired.
+     * @see #STATE_INITIALIZED
+     * @see #STATE_NO_STATIC_DATA
+     * @see #STATE_UNINITIALIZED
      */
     public int getState() {
         return mState;
@@ -486,28 +491,28 @@
     }
 
     /**
-     *  Returns the native frame count used by the hardware
+     *  Returns the native frame count used by the hardware.
      */
     protected int getNativeFrameCount() {
         return native_get_native_frame_count();
     }
 
     /**
-     * @return marker position in frames
+     * Returns marker position expressed in frames.
      */
     public int getNotificationMarkerPosition() {
         return native_get_marker_pos();
     }
 
     /**
-     * @return update period in frames
+     * Returns the notification update period expressed in frames.
      */
     public int getPositionNotificationPeriod() {
         return native_get_pos_update_period();
     }
 
     /**
-     * @return playback head position in frames
+     * Returns the playback head position expressed in frames
      */
     public int getPlaybackHeadPosition() {
         return native_get_position();
@@ -522,7 +527,9 @@
     
     /**
      * Returns the minimum buffer size required for the successful creation of an AudioTrack
-     * object to be created in the {@link #MODE_STREAM} mode.
+     * object to be created in the {@link #MODE_STREAM} mode. Note that this size doesn't
+     * guarantee a smooth playback under load, and higher values should be chosen according to
+     * the expected frequency at which the buffer will be refilled with additional data to play. 
      * @param sampleRateInHz the sample rate expressed in Hertz.
      * @param channelConfig describes the configuration of the audio channels. 
      *   See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and
@@ -533,7 +540,7 @@
      * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed,
      *   or {@link #ERROR} if the implementation was unable to query the hardware for its output 
      *     properties, 
-     *   or the minimum buffer size expressed  in number of bytes.
+     *   or the minimum buffer size expressed in bytes.
      */
     static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) {
         int channelCount = 0;
@@ -577,13 +584,22 @@
     /**
      * Sets the listener the AudioTrack notifies when a previously set marker is reached or
      * for each periodic playback head position update.
+     * Notifications will be received in the same thread as the one in which the AudioTrack
+     * instance was created.
      * @param listener
      */
     public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) {
         setPlaybackPositionUpdateListener(listener, null);
     }
     
-
+    /**
+     * Sets the listener the AudioTrack notifies when a previously set marker is reached or
+     * for each periodic playback head position update.
+     * Use this method to receive AudioTrack events in the Handler associated with another
+     * thread than the one in which you created the AudioTrack instance.
+     * @param listener
+     * @param handler the Handler that will receive the event notification messages.
+     */
     public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, 
                                                     Handler handler) {
         synchronized (mPositionListenerLock) {
@@ -636,13 +652,17 @@
      * the audio data will be consumed and played back, not the original sampling rate of the
      * content. Setting it to half the sample rate of the content will cause the playback to
      * last twice as long, but will also result result in a negative pitch shift.
-     * The current implementation supports a maximum sample rate of twice the hardware output
-     * sample rate (see {@link #getNativeOutputSampleRate(int)}). Use {@link #getSampleRate()} to
-     * check the rate actually used in hardware after potential clamping.
-     * @param sampleRateInHz
+     * The current implementation supports a maximum sample rate of 64kHz.
+     * Use {@link #getSampleRate()} to check the rate actually used in hardware after 
+     * potential clamping.
+     * @param sampleRateInHz the sample rate expressed in Hz
      * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
      *    {@link #ERROR_INVALID_OPERATION}
      */
+    // FIXME: the implementation should support twice the hardware output sample rate
+    //   (see {@link #getNativeOutputSampleRate(int)}), but currently
+    //  due to the representation of the sample rate in the native layer, the sample rate
+    //  is limited to 65535Hz
     public int setPlaybackRate(int sampleRateInHz) {
         if (mState != STATE_INITIALIZED) {
             return ERROR_INVALID_OPERATION;
@@ -656,7 +676,7 @@
 
 
     /**
-     *
+     * Sets the position of the notification marker.
      * @param markerInFrames marker in frames
      * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
      *  {@link #ERROR_INVALID_OPERATION}
@@ -670,7 +690,8 @@
 
 
     /**
-     * @param periodInFrames update period in frames
+     * Sets the period for the periodic notification event.
+     * @param periodInFrames update period expressed in frames
      * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION}
      */
     public int setPositionNotificationPeriod(int periodInFrames) {
@@ -683,7 +704,7 @@
 
     /**
      * Sets the playback head position. The track must be stopped for the position to be changed.
-     * @param positionInFrames playback head position in frames
+     * @param positionInFrames playback head position expressed in frames
      * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
      *    {@link #ERROR_INVALID_OPERATION}
      */
@@ -699,8 +720,8 @@
 
     /**
      * Sets the loop points and the loop count. The loop can be infinite.
-     * @param startInFrames loop start marker in frames
-     * @param endInFrames loop end marker in frames
+     * @param startInFrames loop start marker expressed in frames
+     * @param endInFrames loop end marker expressed in frames
      * @param loopCount the number of times the loop is looped.
      *    A value of -1 means infinite looping.
      * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE},
@@ -797,7 +818,8 @@
     /**
      * Writes the audio data to the audio hardware for playback.
      * @param audioData the array that holds the data to play.
-     * @param offsetInBytes the offset in audioData where the data to play starts.
+     * @param offsetInBytes the offset expressed in bytes in audioData where the data to play 
+     *    starts.
      * @param sizeInBytes the number of bytes to read in audioData after the offset.
      * @return the number of bytes that were written or {@link #ERROR_INVALID_OPERATION}
      *    if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if
@@ -827,7 +849,8 @@
     /**
      * Writes the audio data to the audio hardware for playback.
      * @param audioData the array that holds the data to play.
-     * @param offsetInShorts the offset in audioData where the data to play starts.
+     * @param offsetInShorts the offset expressed in shorts in audioData where the data to play
+     *     starts.
      * @param sizeInShorts the number of bytes to read in audioData after the offset.
      * @return the number of shorts that were written or {@link #ERROR_INVALID_OPERATION}
       *    if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if
diff --git a/media/java/android/media/SoundPool.java b/media/java/android/media/SoundPool.java
index ab3274b..b13c2e6 100644
--- a/media/java/android/media/SoundPool.java
+++ b/media/java/android/media/SoundPool.java
@@ -46,6 +46,19 @@
  * number of streams helps to cap CPU loading and reducing the likelihood that
  * audio mixing will impact visuals or UI performance.</p> 
  *
+ * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
+ * causes the sound to loop forever. In this case, the application must 
+ * explicitly call the stop() function to stop the sound. Any other non-zero
+ * value will cause the sound to repeat the specified number of times, e.g.
+ * a value of 3 causes the sound to play a total of 4 times.</p>
+ *
+ * <p>The playback rate can also be changed. A playback rate of 1.0 causes
+ * the sound to play at its original frequency (resampled, if necessary,
+ * to the hardware output frequency). A playback rate of 2.0 causes the
+ * sound to play at twice its original frequency, and a playback rate of
+ * 0.5 causes it to play at half its original frequency. The playback
+ * rate range is 0.5 to 2.0.</p>
+ *
  * <p>Priority runs low to high, i.e. higher numbers are higher priority.
  * Priority is used when a call to play() would cause the number of active
  * streams to exceed the value established by the maxStreams parameter when
@@ -72,6 +85,13 @@
  * adjusting the playback rate in real-time for doppler or synthesis
  * effects.</p>
  *
+ * <p>Note that since streams can be stopped due to resource constraints, the
+ * streamID is a reference to a particular instance of a stream. If the stream
+ * is stopped to allow a higher priority stream to play, the stream is no
+ * longer be valid. However, the application is allowed to call methods on
+ * the streamID without error. This may help simplify program logic since
+ * the application need not concern itself with the stream lifecycle.</p>
+ *
  * <p>In our example, when the player has completed the level, the game
  * logic should call SoundPool.release() to release all the native resources
  * in use and then set the SoundPool reference to null. If the player starts
@@ -104,10 +124,11 @@
     }
 
     /**
-     * Load the sound from the specified path
-     * 
+     * Load the sound from the specified path.
+     *
      * @param path the path to the audio file
-     * @param priority the priority of the sound. Currently has no effect.
+     * @param priority the priority of the sound. Currently has no effect. Use
+     *                 a value of 1 for future compatibility.
      * @return a sound ID. This value can be used to play or unload the sound.
      */
     public int load(String path, int priority)
@@ -133,17 +154,18 @@
     }
 
     /**
-     * Load the sound from the specified APK resource
+     * Load the sound from the specified APK resource.
      *
-     * <p>Note that the extension is dropped. For example, if you want to load
+     * Note that the extension is dropped. For example, if you want to load
      * a sound from the raw resource file "explosion.mp3", you would specify
      * "R.raw.explosion" as the resource ID. Note that this means you cannot
      * have both an "explosion.wav" and an "explosion.mp3" in the res/raw
-     * directory.</p>
+     * directory.
      * 
      * @param context the application context
      * @param resId the resource ID
-     * @param priority the priority of the sound. Currently has no effect.
+     * @param priority the priority of the sound. Currently has no effect. Use
+     *                 a value of 1 for future compatibility.
      * @return a sound ID. This value can be used to play or unload the sound.
      */
     public int load(Context context, int resId, int priority) {
@@ -162,10 +184,11 @@
     }
 
     /**
-     * Load the sound from an asset file descriptor
+     * Load the sound from an asset file descriptor.
      *
      * @param afd an asset file descriptor
-     * @param priority the priority of the sound. Currently has no effect.
+     * @param priority the priority of the sound. Currently has no effect. Use
+     *                 a value of 1 for future compatibility.
      * @return a sound ID. This value can be used to play or unload the sound.
      */
     public int load(AssetFileDescriptor afd, int priority) {
@@ -181,16 +204,17 @@
     }
 
     /**
-     * Load the sound from a FileDescriptor
+     * Load the sound from a FileDescriptor.
      *
-     * <p>This version is useful if you store multiple sounds in a single
+     * This version is useful if you store multiple sounds in a single
      * binary. The offset specifies the offset from the start of the file
-     * and the length specifies the length of the sound within the file.</p>
+     * and the length specifies the length of the sound within the file.
      *
      * @param fd a FileDescriptor object
      * @param offset offset to the start of the sound
      * @param length length of the sound
-     * @param priority the priority of the sound. Currently has no effect.
+     * @param priority the priority of the sound. Currently has no effect. Use
+     *                 a value of 1 for future compatibility.
      * @return a sound ID. This value can be used to play or unload the sound.
      */
     public int load(FileDescriptor fd, long offset, long length, int priority) {
@@ -202,11 +226,11 @@
     private native final int _load(FileDescriptor fd, long offset, long length, int priority);
 
     /**
-     * Unload a sound from a sound ID
+     * Unload a sound from a sound ID.
      *
-     * <p>Unloads the sound specified by the soundID. This is the value
+     * Unloads the sound specified by the soundID. This is the value
      * returned by the load() function. Returns true if the sound is
-     * successfully unloaded, false if the sound was already unloaded.</p>
+     * successfully unloaded, false if the sound was already unloaded.
      *
      * @param soundID a soundID returned by the load() function
      * @return true if just unloaded, false if previously unloaded
@@ -214,66 +238,77 @@
     public native final boolean unload(int soundID);
 
     /**
-     * Play a sound from a sound ID
+     * Play a sound from a sound ID.
      *
-     * <p>Play the sound specified by the soundID. This is the value 
+     * Play the sound specified by the soundID. This is the value 
      * returned by the load() function. Returns a non-zero streamID
      * if successful, zero if it fails. The streamID can be used to
      * further control playback. Note that calling play() may cause
      * another sound to stop playing if the maximum number of active
-     * streams is exceeded.</p>
+     * streams is exceeded. A loop value of -1 means loop forever,
+     * a value of 0 means don't loop, other values indicate the
+     * number of repeats, e.g. a value of 1 plays the audio twice.
+     * The playback rate allows the application to vary the playback
+     * rate (pitch) of the sound. A value of 1.0 means play back at
+     * the original frequency. A value of 2.0 means play back twice
+     * as fast, and a value of 0.5 means playback at half speed.
      *
      * @param soundID a soundID returned by the load() function
+     * @param leftVolume left volume value (range = 0.0 to 1.0)
+     * @param rightVolume right volume value (range = 0.0 to 1.0)
+     * @param priority stream priority (0 = lowest priority)
+     * @param loop loop mode (0 = no loop, -1 = loop forever)
+     * @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
      * @return non-zero streamID if successful, zero if failed
      */
     public native final int play(int soundID, float leftVolume, float rightVolume,
             int priority, int loop, float rate);
 
     /**
-     * Pause a playback stream
+     * Pause a playback stream.
      *
-     * <p>Pause the stream specified by the streamID. This is the
+     * Pause the stream specified by the streamID. This is the
      * value returned by the play() function. If the stream is
      * playing, it will be paused. If the stream is not playing
      * (e.g. is stopped or was previously paused), calling this
-     * function will have no effect.</p>
+     * function will have no effect.
      *
      * @param streamID a streamID returned by the play() function
      */
     public native final void pause(int streamID);
 
     /**
-     * Resume a playback stream
+     * Resume a playback stream.
      *
-     * <p>Resume the stream specified by the streamID. This
+     * Resume the stream specified by the streamID. This
      * is the value returned by the play() function. If the stream
      * is paused, this will resume playback. If the stream was not
-     * previously paused, calling this function will have no effect.</p>
+     * previously paused, calling this function will have no effect.
      *
      * @param streamID a streamID returned by the play() function
      */
     public native final void resume(int streamID);
 
     /**
-     * Stop a playback stream
+     * Stop a playback stream.
      *
-     * <p>Stop the stream specified by the streamID. This
+     * Stop the stream specified by the streamID. This
      * is the value returned by the play() function. If the stream
      * is playing, it will be stopped. It also releases any native
      * resources associated with this stream. If the stream is not
-     * playing, it will have no effect.</p>
+     * playing, it will have no effect.
      *
      * @param streamID a streamID returned by the play() function
      */
     public native final void stop(int streamID);
 
     /**
-     * Set stream volume
+     * Set stream volume.
      *
-     * <p>Sets the volume on the stream specified by the streamID.
+     * Sets the volume on the stream specified by the streamID.
      * This is the value returned by the play() function. The
      * value must be in the range of 0.0 to 1.0. If the stream does
-     * not exist, it will have no effect.</p>
+     * not exist, it will have no effect.
      *
      * @param streamID a streamID returned by the play() function
      * @param leftVolume left volume value (range = 0.0 to 1.0)
@@ -283,29 +318,51 @@
             float leftVolume, float rightVolume);
 
     /**
-     * Change stream priority
+     * Change stream priority.
      *
-     * <p>Change the priority of the stream specified by the streamID.
+     * Change the priority of the stream specified by the streamID.
      * This is the value returned by the play() function. Affects the
-     * order in which streams are re-used to play new sounds.
+     * order in which streams are re-used to play new sounds. If the
+     * stream does not exist, it will have no effect.
      *
      * @param streamID a streamID returned by the play() function
      */
     public native final void setPriority(int streamID, int priority);
 
     /**
-     * Change stream priority
+     * Set loop mode.
      *
-     * <p>Change the priority of the stream specified by the streamID.
-     * This is the value returned by the play() function. Affects the
-     * order in which streams are re-used to play new sounds.
+     * Change the loop mode. A loop value of -1 means loop forever,
+     * a value of 0 means don't loop, other values indicate the
+     * number of repeats, e.g. a value of 1 plays the audio twice.
+     * If the stream does not exist, it will have no effect.
      *
      * @param streamID a streamID returned by the play() function
+     * @param loop loop mode (0 = no loop, -1 = loop forever)
      */
     public native final void setLoop(int streamID, int loop);
 
+    /**
+     * Change playback rate.
+     *
+     * The playback rate allows the application to vary the playback
+     * rate (pitch) of the sound. A value of 1.0 means playback at
+     * the original frequency. A value of 2.0 means playback twice
+     * as fast, and a value of 0.5 means playback at half speed.
+     * If the stream does not exist, it will have no effect.
+     *
+     * @param streamID a streamID returned by the play() function
+     * @param rate playback rate (1.0 = normal playback, range 0.5 to 2.0)
+     */
     public native final void setRate(int streamID, float rate);
 
+    /**
+     * Release the SoundPool resources.
+     *
+     * Release all memory and native resources used by the SoundPool
+     * object. The SoundPool can no longer be used and the reference
+     * should be set to null.
+     */
     public native final void release();
 
     private native final void native_setup(Object mediaplayer_this,
diff --git a/test-runner/android/test/InstrumentationCoreTestRunner.java b/test-runner/android/test/InstrumentationCoreTestRunner.java
index 6b1a4e4..3f77a60 100644
--- a/test-runner/android/test/InstrumentationCoreTestRunner.java
+++ b/test-runner/android/test/InstrumentationCoreTestRunner.java
@@ -17,27 +17,158 @@
 package android.test;
 
 import java.io.File;
+import java.lang.reflect.Field;
+import java.lang.reflect.Modifier;
+import java.util.List;
 
+import com.android.internal.util.Predicate;
+import com.android.internal.util.Predicates;
+
+import dalvik.annotation.BrokenTest;
+import dalvik.annotation.SideEffect;
+
+import junit.framework.AssertionFailedError;
+import junit.framework.Test;
+import junit.framework.TestCase;
+import junit.framework.TestListener;
 import android.os.Bundle;
+import android.test.suitebuilder.TestMethod;
+import android.test.suitebuilder.annotation.HasAnnotation;
+import android.util.Log;
 
 /**
  * This test runner extends the default InstrumentationTestRunner. It overrides
  * the {@code onCreate(Bundle)} method and sets the system properties necessary
  * for many core tests to run. This is needed because there are some core tests
- * that need writing access to the filesystem.
+ * that need writing access to the file system. We also need to set the harness
+ * Thread's context ClassLoader. Otherwise some classes and resources will not
+ * be found. Finally, we add a means to free memory allocated by a TestCase
+ * after its execution.
  *
  * @hide
  */
 public class InstrumentationCoreTestRunner extends InstrumentationTestRunner {
 
+    private static final String TAG = "InstrumentationCoreTestRunner";
+    private boolean singleTest = false;
+    
     @Override
     public void onCreate(Bundle arguments) {
-        super.onCreate(arguments);
-        
+        // We might want to move this to /sdcard, if is is mounted/writable.
         File cacheDir = getTargetContext().getCacheDir();
 
         System.setProperty("user.language", "en");
         System.setProperty("user.region", "US");
+        
+        System.setProperty("java.home", cacheDir.getAbsolutePath());
+        System.setProperty("user.home", cacheDir.getAbsolutePath());
         System.setProperty("java.io.tmpdir", cacheDir.getAbsolutePath());
+        System.setProperty("javax.net.ssl.trustStore",
+                "/etc/security/cacerts.bks");
+        
+        if (arguments != null) {
+            String classArg = arguments.getString(ARGUMENT_TEST_CLASS);
+            singleTest = classArg != null && classArg.contains("#"); 
+        }
+        
+        super.onCreate(arguments);
+    }
+
+    protected AndroidTestRunner getAndroidTestRunner() {
+        AndroidTestRunner runner = super.getAndroidTestRunner();
+
+        runner.addTestListener(new TestListener() {
+            private Class<?> lastClass;
+            
+            public void startTest(Test test) {
+                if (test.getClass() != lastClass) {
+                    printMemory(test.getClass());
+                }
+                
+                Thread.currentThread().setContextClassLoader(
+                        test.getClass().getClassLoader());
+            }
+            
+            public void endTest(Test test) {
+                if (test instanceof TestCase) {
+                    if (lastClass == null) {
+                        lastClass = test.getClass();
+                    } else {
+                        if (test.getClass() != lastClass) {
+                            cleanup(lastClass);
+                            lastClass = test.getClass();
+                        }
+                    }
+                }
+            }
+            
+            public void addError(Test test, Throwable t) {
+            }
+            
+            public void addFailure(Test test, AssertionFailedError t) {
+            }
+            
+            /**
+             * Dumps some memory info.
+             */
+            private void printMemory(Class<? extends Test> testClass) {
+                Runtime runtime = Runtime.getRuntime();
+
+                long total = runtime.totalMemory();
+                long free = runtime.freeMemory();
+                long used = total - free;
+                
+                Log.d(TAG, "Total memory  : " + total);
+                Log.d(TAG, "Used memory   : " + used);
+                Log.d(TAG, "Free memory   : " + free);
+                Log.d(TAG, "Now executing : " + testClass.getName());
+            }
+
+            /**
+             * Nulls all static reference fields in the given test class. This
+             * method helps us with those test classes that don't have an
+             * explicit tearDown() method. Normally the garbage collector should
+             * take care of everything, but since JUnit keeps references to all
+             * test cases, a little help might be a good idea.
+             */
+            private void cleanup(Class<?> clazz) {
+                if (clazz != TestCase.class) {
+                    Field[] fields = clazz.getDeclaredFields();
+                    for (int i = 0; i < fields.length; i++) {
+                        Field f = fields[i];
+                        if (!f.getType().isPrimitive() &&
+                                Modifier.isStatic(f.getModifiers())) {
+                            try {
+                                f.setAccessible(true);
+                                f.set(null, null);
+                            } catch (Exception ignored) {
+                                // Nothing we can do about it.
+                            }
+                        }
+                    }
+                    
+                    // don't cleanup the superclass for now
+                    //cleanup(clazz.getSuperclass());
+                }
+            }
+            
+        });
+        
+        return runner;
+    }    
+
+    @Override
+    List<Predicate<TestMethod>> getBuilderRequirements() {
+        List<Predicate<TestMethod>> builderRequirements =
+                super.getBuilderRequirements();
+        Predicate<TestMethod> brokenTestPredicate =
+                Predicates.not(new HasAnnotation(BrokenTest.class));
+        builderRequirements.add(brokenTestPredicate);
+        if (!singleTest) {
+            Predicate<TestMethod> sideEffectPredicate =
+                    Predicates.not(new HasAnnotation(SideEffect.class));
+            builderRequirements.add(sideEffectPredicate);
+        }
+        return builderRequirements;
     }
 }
diff --git a/test-runner/android/test/InstrumentationTestRunner.java b/test-runner/android/test/InstrumentationTestRunner.java
index 044f555..d5e64596 100644
--- a/test-runner/android/test/InstrumentationTestRunner.java
+++ b/test-runner/android/test/InstrumentationTestRunner.java
@@ -43,6 +43,8 @@
 import java.io.PrintStream;
 import java.lang.reflect.InvocationTargetException;
 import java.lang.reflect.Method;
+import java.util.ArrayList;
+import java.util.List;
 
 
 /**
@@ -315,6 +317,8 @@
         } else {
             parseTestClasses(testClassesArg, testSuiteBuilder);
         }
+        
+        testSuiteBuilder.addRequirements(getBuilderRequirements());
 
         mTestRunner = getAndroidTestRunner();
         mTestRunner.setContext(getTargetContext());
@@ -331,6 +335,10 @@
         start();
     }
 
+    List<Predicate<TestMethod>> getBuilderRequirements() {
+        return new ArrayList<Predicate<TestMethod>>();
+    }
+
     /**
      * Parses and loads the specified set of test classes 
      * @param testClassArg - comma-separated list of test classes and methods