Add target to texture
Test: refactoring cl.
bug:32413624
Change-Id: I94b1c31cd4e0712dfcfd7777a0012424c1bf0dca
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index d511ccb..8a8b652 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -72,9 +72,8 @@
GlopBuilder& setFillLayer(Texture& texture, const SkColorFilter* colorFilter,
float alpha, SkBlendMode mode, Blend::ModeOrderSwap modeUsage);
GlopBuilder& setFillTextureLayer(Layer& layer, float alpha);
- // TODO: Texture should probably know and own its target.
- // setFillLayer() forces it to GL_TEXTURE which isn't always correct.
- // Similarly setFillLayer normally forces its own wrap & filter mode
+ // TODO: setFillLayer normally forces its own wrap & filter mode,
+ // which isn't always correct.
GlopBuilder& setFillExternalTexture(Texture& texture, Matrix4& textureTransform);
GlopBuilder& setTransform(const Matrix4& canvas, const int transformFlags);