| GLENUM(GL_POINTS, 0x0000) |
| GLENUM(GL_LINES, 0x0001) |
| GLENUM(GL_LINE_LOOP, 0x0002) |
| GLENUM(GL_LINE_STRIP, 0x0003) |
| GLENUM(GL_TRIANGLES, 0x0004) |
| GLENUM(GL_TRIANGLE_STRIP, 0x0005) |
| GLENUM(GL_TRIANGLE_FAN, 0x0006) |
| GLENUM(GL_ADD, 0x0104) |
| GLENUM(GL_NEVER, 0x0200) |
| GLENUM(GL_LESS, 0x0201) |
| GLENUM(GL_EQUAL, 0x0202) |
| GLENUM(GL_LEQUAL, 0x0203) |
| GLENUM(GL_GREATER, 0x0204) |
| GLENUM(GL_NOTEQUAL, 0x0205) |
| GLENUM(GL_GEQUAL, 0x0206) |
| GLENUM(GL_ALWAYS, 0x0207) |
| GLENUM(GL_SRC_COLOR, 0x0300) |
| GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301) |
| GLENUM(GL_SRC_ALPHA, 0x0302) |
| GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303) |
| GLENUM(GL_DST_ALPHA, 0x0304) |
| GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305) |
| GLENUM(GL_DST_COLOR, 0x0306) |
| GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307) |
| GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308) |
| GLENUM(GL_FRONT, 0x0404) |
| GLENUM(GL_BACK, 0x0405) |
| GLENUM(GL_FRONT_AND_BACK, 0x0408) |
| GLENUM(GL_INVALID_ENUM, 0x0500) |
| GLENUM(GL_INVALID_VALUE, 0x0501) |
| GLENUM(GL_INVALID_OPERATION, 0x0502) |
| GLENUM(GL_STACK_OVERFLOW, 0x0503) |
| GLENUM(GL_STACK_UNDERFLOW, 0x0504) |
| GLENUM(GL_OUT_OF_MEMORY, 0x0505) |
| GLENUM(GL_EXP, 0x0800) |
| GLENUM(GL_EXP2, 0x0801) |
| GLENUM(GL_CW, 0x0900) |
| GLENUM(GL_CCW, 0x0901) |
| GLENUM(GL_POINT_SMOOTH, 0x0B10) |
| GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12) |
| GLENUM(GL_LINE_SMOOTH, 0x0B20) |
| GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22) |
| GLENUM(GL_CULL_FACE, 0x0B44) |
| GLENUM(GL_LIGHTING, 0x0B50) |
| GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52) |
| GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53) |
| GLENUM(GL_COLOR_MATERIAL, 0x0B57) |
| GLENUM(GL_FOG, 0x0B60) |
| GLENUM(GL_FOG_DENSITY, 0x0B62) |
| GLENUM(GL_FOG_START, 0x0B63) |
| GLENUM(GL_FOG_END, 0x0B64) |
| GLENUM(GL_FOG_MODE, 0x0B65) |
| GLENUM(GL_FOG_COLOR, 0x0B66) |
| GLENUM(GL_DEPTH_TEST, 0x0B71) |
| GLENUM(GL_STENCIL_TEST, 0x0B90) |
| GLENUM(GL_NORMALIZE, 0x0BA1) |
| GLENUM(GL_ALPHA_TEST, 0x0BC0) |
| GLENUM(GL_DITHER, 0x0BD0) |
| GLENUM(GL_BLEND, 0x0BE2) |
| GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2) |
| GLENUM(GL_SCISSOR_TEST, 0x0C11) |
| GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50) |
| GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51) |
| GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52) |
| GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53) |
| GLENUM(GL_FOG_HINT, 0x0C54) |
| GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5) |
| GLENUM(GL_PACK_ALIGNMENT, 0x0D05) |
| GLENUM(GL_MAX_LIGHTS, 0x0D31) |
| GLENUM(GL_MAX_CLIP_PLANES, 0x0D32) |
| GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33) |
| GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36) |
| GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38) |
| GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39) |
| GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A) |
| GLENUM(GL_RED_BITS, 0x0D52) |
| GLENUM(GL_GREEN_BITS, 0x0D53) |
| GLENUM(GL_BLUE_BITS, 0x0D54) |
| GLENUM(GL_ALPHA_BITS, 0x0D55) |
| GLENUM(GL_DEPTH_BITS, 0x0D56) |
| GLENUM(GL_STENCIL_BITS, 0x0D57) |
| GLENUM(GL_TEXTURE_2D, 0x0DE1) |
| GLENUM(GL_DONT_CARE, 0x1100) |
| GLENUM(GL_FASTEST, 0x1101) |
| GLENUM(GL_NICEST, 0x1102) |
| GLENUM(GL_AMBIENT, 0x1200) |
| GLENUM(GL_DIFFUSE, 0x1201) |
| GLENUM(GL_SPECULAR, 0x1202) |
| GLENUM(GL_POSITION, 0x1203) |
| GLENUM(GL_SPOT_DIRECTION, 0x1204) |
| GLENUM(GL_SPOT_EXPONENT, 0x1205) |
| GLENUM(GL_SPOT_CUTOFF, 0x1206) |
| GLENUM(GL_CONSTANT_ATTENUATION, 0x1207) |
| GLENUM(GL_LINEAR_ATTENUATION, 0x1208) |
| GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209) |
| GLENUM(GL_BYTE, 0x1400) |
| GLENUM(GL_UNSIGNED_BYTE, 0x1401) |
| GLENUM(GL_SHORT, 0x1402) |
| GLENUM(GL_UNSIGNED_SHORT, 0x1403) |
| GLENUM(GL_FLOAT, 0x1406) |
| GLENUM(GL_FIXED, 0x140C) |
| GLENUM(GL_CLEAR, 0x1500) |
| GLENUM(GL_AND, 0x1501) |
| GLENUM(GL_AND_REVERSE, 0x1502) |
| GLENUM(GL_COPY, 0x1503) |
| GLENUM(GL_AND_INVERTED, 0x1504) |
| GLENUM(GL_NOOP, 0x1505) |
| GLENUM(GL_XOR, 0x1506) |
| GLENUM(GL_OR, 0x1507) |
| GLENUM(GL_NOR, 0x1508) |
| GLENUM(GL_EQUIV, 0x1509) |
| GLENUM(GL_INVERT, 0x150A) |
| GLENUM(GL_OR_REVERSE, 0x150B) |
| GLENUM(GL_COPY_INVERTED, 0x150C) |
| GLENUM(GL_OR_INVERTED, 0x150D) |
| GLENUM(GL_NAND, 0x150E) |
| GLENUM(GL_SET, 0x150F) |
| GLENUM(GL_EMISSION, 0x1600) |
| GLENUM(GL_SHININESS, 0x1601) |
| GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602) |
| GLENUM(GL_MODELVIEW, 0x1700) |
| GLENUM(GL_PROJECTION, 0x1701) |
| GLENUM(GL_TEXTURE, 0x1702) |
| GLENUM(GL_ALPHA, 0x1906) |
| GLENUM(GL_RGB, 0x1907) |
| GLENUM(GL_RGBA, 0x1908) |
| GLENUM(GL_LUMINANCE, 0x1909) |
| GLENUM(GL_LUMINANCE_ALPHA, 0x190A) |
| GLENUM(GL_FLAT, 0x1D00) |
| GLENUM(GL_SMOOTH, 0x1D01) |
| GLENUM(GL_KEEP, 0x1E00) |
| GLENUM(GL_REPLACE, 0x1E01) |
| GLENUM(GL_REPLACE, 0x1E01) |
| GLENUM(GL_INCR, 0x1E02) |
| GLENUM(GL_DECR, 0x1E03) |
| GLENUM(GL_VENDOR, 0x1F00) |
| GLENUM(GL_RENDERER, 0x1F01) |
| GLENUM(GL_VERSION, 0x1F02) |
| GLENUM(GL_EXTENSIONS, 0x1F03) |
| GLENUM(GL_MODULATE, 0x2100) |
| GLENUM(GL_DECAL, 0x2101) |
| GLENUM(GL_TEXTURE_ENV_MODE, 0x2200) |
| GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201) |
| GLENUM(GL_TEXTURE_ENV, 0x2300) |
| GLENUM(GL_NEAREST, 0x2600) |
| GLENUM(GL_LINEAR, 0x2601) |
| GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700) |
| GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701) |
| GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702) |
| GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703) |
| GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800) |
| GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801) |
| GLENUM(GL_TEXTURE_WRAP_S, 0x2802) |
| GLENUM(GL_TEXTURE_WRAP_T, 0x2803) |
| GLENUM(GL_CLAMP, 0x2900) |
| GLENUM(GL_REPEAT, 0x2901) |
| GLENUM(GL_CLIP_PLANE0, 0x3000) |
| GLENUM(GL_CLIP_PLANE1, 0x3001) |
| GLENUM(GL_CLIP_PLANE2, 0x3002) |
| GLENUM(GL_CLIP_PLANE3, 0x3003) |
| GLENUM(GL_CLIP_PLANE4, 0x3004) |
| GLENUM(GL_CLIP_PLANE5, 0x3005) |
| GLENUM(GL_LIGHT0, 0x4000) |
| GLENUM(GL_LIGHT1, 0x4001) |
| GLENUM(GL_LIGHT2, 0x4002) |
| GLENUM(GL_LIGHT3, 0x4003) |
| GLENUM(GL_LIGHT4, 0x4004) |
| GLENUM(GL_LIGHT5, 0x4005) |
| GLENUM(GL_LIGHT6, 0x4006) |
| GLENUM(GL_LIGHT7, 0x4007) |
| GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80) |
| GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033) |
| GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034) |
| GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037) |
| GLENUM(GL_RESCALE_NORMAL, 0x803A) |
| GLENUM(GL_VERTEX_ARRAY, 0x8074) |
| GLENUM(GL_NORMAL_ARRAY, 0x8075) |
| GLENUM(GL_COLOR_ARRAY, 0x8076) |
| GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078) |
| GLENUM(GL_MULTISAMPLE, 0x809D) |
| GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E) |
| GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F) |
| GLENUM(GL_SAMPLE_COVERAGE, 0x80A0) |
| GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8) |
| GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9) |
| GLENUM(GL_CLAMP_TO_EDGE, 0x812F) |
| GLENUM(GL_GENERATE_MIPMAP, 0x8191) |
| GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192) |
| GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363) |
| GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D) |
| GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E) |
| GLENUM(GL_TEXTURE0, 0x84C0) |
| GLENUM(GL_TEXTURE1, 0x84C1) |
| GLENUM(GL_TEXTURE2, 0x84C2) |
| GLENUM(GL_TEXTURE3, 0x84C3) |
| GLENUM(GL_TEXTURE4, 0x84C4) |
| GLENUM(GL_TEXTURE5, 0x84C5) |
| GLENUM(GL_TEXTURE6, 0x84C6) |
| GLENUM(GL_TEXTURE7, 0x84C7) |
| GLENUM(GL_TEXTURE8, 0x84C8) |
| GLENUM(GL_TEXTURE9, 0x84C9) |
| GLENUM(GL_TEXTURE10, 0x84CA) |
| GLENUM(GL_TEXTURE11, 0x84CB) |
| GLENUM(GL_TEXTURE12, 0x84CC) |
| GLENUM(GL_TEXTURE13, 0x84CD) |
| GLENUM(GL_TEXTURE14, 0x84CE) |
| GLENUM(GL_TEXTURE15, 0x84CF) |
| GLENUM(GL_TEXTURE16, 0x84D0) |
| GLENUM(GL_TEXTURE17, 0x84D1) |
| GLENUM(GL_TEXTURE18, 0x84D2) |
| GLENUM(GL_TEXTURE19, 0x84D3) |
| GLENUM(GL_TEXTURE20, 0x84D4) |
| GLENUM(GL_TEXTURE21, 0x84D5) |
| GLENUM(GL_TEXTURE22, 0x84D6) |
| GLENUM(GL_TEXTURE23, 0x84D7) |
| GLENUM(GL_TEXTURE24, 0x84D8) |
| GLENUM(GL_TEXTURE25, 0x84D9) |
| GLENUM(GL_TEXTURE26, 0x84DA) |
| GLENUM(GL_TEXTURE27, 0x84DB) |
| GLENUM(GL_TEXTURE28, 0x84DC) |
| GLENUM(GL_TEXTURE29, 0x84DD) |
| GLENUM(GL_TEXTURE30, 0x84DE) |
| GLENUM(GL_TEXTURE31, 0x84DF) |
| GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2) |
| GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2) |
| GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3) |
| GLENUM(GL_BUFFER_SIZE, 0x8764) |
| GLENUM(GL_BUFFER_USAGE, 0x8765) |
| GLENUM(GL_POINT_SPRITE_OES, 0x8861) |
| GLENUM(GL_COORD_REPLACE_OES, 0x8862) |
| GLENUM(GL_ARRAY_BUFFER, 0x8892) |
| GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893) |
| GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894) |
| GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895) |
| GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896) |
| GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897) |
| GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898) |
| GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A) |
| GLENUM(GL_STATIC_DRAW, 0x88E4) |
| GLENUM(GL_DYNAMIC_DRAW, 0x88E8) |
| GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A) |
| GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B) |
| GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C) |
| GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D) |
| GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E) |
| GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F) |
| GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90) |
| GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91) |
| GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92) |
| GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93) |
| GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94) |
| GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95) |
| GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96) |
| GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97) |
| GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98) |
| GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99) |
| GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A) |
| GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B) |
| GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C) |
| GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D) |
| GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F) |