Use ui::Rotation in libgui calls
Bug: 144601064
Test: Build
Change-Id: I46d6974e67dcae2d42766f08c899c56dddd795e9
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 459520a..8fac31a 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -1113,7 +1113,7 @@
SurfaceComposerClient::Transaction t;
t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
.setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
- t.setDisplayProjection(mDisplayToken, 0 /* orientation */, layerStackRect, displayRect);
+ t.setDisplayProjection(mDisplayToken, ui::ROTATION_0, layerStackRect, displayRect);
t.apply();
mTargetInset = mCurrentInset = 0;
diff --git a/core/jni/android_view_SurfaceControl.cpp b/core/jni/android_view_SurfaceControl.cpp
index 4a7276c..b47080f 100644
--- a/core/jni/android_view_SurfaceControl.cpp
+++ b/core/jni/android_view_SurfaceControl.cpp
@@ -263,7 +263,8 @@
status_t res = ScreenshotClient::capture(displayToken, dataspace,
ui::PixelFormat::RGBA_8888,
sourceCrop, width, height,
- useIdentityTransform, rotation, captureSecureLayers, &buffer, capturedSecureLayers);
+ useIdentityTransform, ui::toRotation(rotation),
+ captureSecureLayers, &buffer, capturedSecureLayers);
if (res != NO_ERROR) {
return NULL;
}
@@ -724,7 +725,8 @@
{
auto transaction = reinterpret_cast<SurfaceComposerClient::Transaction*>(transactionObj);
- transaction->setDisplayProjection(token, orientation, layerStackRect, displayRect);
+ transaction->setDisplayProjection(token, static_cast<ui::Rotation>(orientation),
+ layerStackRect, displayRect);
}
}
diff --git a/libs/hwui/tests/common/TestContext.cpp b/libs/hwui/tests/common/TestContext.cpp
index 0a54aca..e075d80 100644
--- a/libs/hwui/tests/common/TestContext.cpp
+++ b/libs/hwui/tests/common/TestContext.cpp
@@ -25,16 +25,16 @@
static const int IDENT_DISPLAYEVENT = 1;
static android::DisplayInfo DUMMY_DISPLAY{
- 1080, // w
- 1920, // h
- 320.0, // xdpi
- 320.0, // ydpi
- 60.0, // fps
- 2.0, // density
- 0, // orientation
- false, // secure?
- 0, // appVsyncOffset
- 0, // presentationDeadline
+ 1080, // w
+ 1920, // h
+ 320.0, // xdpi
+ 320.0, // ydpi
+ 60.0, // fps
+ 2.0, // density
+ ui::ROTATION_0, // orientation
+ false, // secure?
+ 0, // appVsyncOffset
+ 0, // presentationDeadline
};
DisplayInfo getInternalDisplay() {