Instead of constantly polling the AudioPlayer to see if it reached EOS or finished seeking, initiate the notification from the AudioPlayer when the event happens.
Change-Id: I43875b6adaf96d4e982ef3dfc3d6c8f7034ac51d
related-to-bug: 3036592
diff --git a/media/libstagefright/AwesomePlayer.cpp b/media/libstagefright/AwesomePlayer.cpp
index 8507afc..12022bd 100644
--- a/media/libstagefright/AwesomePlayer.cpp
+++ b/media/libstagefright/AwesomePlayer.cpp
@@ -639,7 +639,7 @@
if (mAudioSource != NULL) {
if (mAudioPlayer == NULL) {
if (mAudioSink != NULL) {
- mAudioPlayer = new AudioPlayer(mAudioSink);
+ mAudioPlayer = new AudioPlayer(mAudioSink, this);
mAudioPlayer->setSource(mAudioSource);
// We've already started the MediaSource in order to enable
@@ -666,8 +666,6 @@
} else {
mAudioPlayer->resume();
}
-
- postCheckAudioStatusEvent_l();
}
if (mTimeSource == NULL && mAudioPlayer == NULL) {
@@ -1169,7 +1167,7 @@
return;
}
mAudioStatusEventPending = true;
- mQueue.postEventWithDelay(mCheckAudioStatusEvent, 100000ll);
+ mQueue.postEvent(mCheckAudioStatusEvent);
}
void AwesomePlayer::onCheckAudioStatus() {
@@ -1200,8 +1198,6 @@
mFlags |= FIRST_FRAME;
postStreamDoneEvent_l(finalStatus);
}
-
- postCheckAudioStatusEvent_l();
}
status_t AwesomePlayer::prepare() {
@@ -1662,5 +1658,13 @@
return mExtractorFlags;
}
+void AwesomePlayer::postAudioEOS() {
+ postCheckAudioStatusEvent_l();
+}
+
+void AwesomePlayer::postAudioSeekComplete() {
+ postCheckAudioStatusEvent_l();
+}
+
} // namespace android