Glop text shadows, clearLayerRegions, and rectangleList
Change-Id: I83b36d1ee5d8f05f41acf244639019f9b8da79cd
diff --git a/libs/hwui/GlopBuilder.h b/libs/hwui/GlopBuilder.h
index 657e642..546e6c5 100644
--- a/libs/hwui/GlopBuilder.h
+++ b/libs/hwui/GlopBuilder.h
@@ -46,8 +46,12 @@
GlopBuilder& setFillPaint(const SkPaint& paint, float alphaScale);
GlopBuilder& setFillTexturePaint(Texture& texture, bool isAlphaMaskTexture,
const SkPaint* paint, float alphaScale);
- GlopBuilder& setFillPathTexturePaint(Texture& texture,
+ GlopBuilder& setFillPathTexturePaint(PathTexture& texture,
const SkPaint& paint, float alphaScale);
+ GlopBuilder& setFillShadowTexturePaint(ShadowTexture& texture, int shadowColor,
+ const SkPaint& paint, float alphaScale);
+ GlopBuilder& setFillBlack();
+ GlopBuilder& setFillClear();
GlopBuilder& setTransformClip(const Matrix4& ortho, const Matrix4& transform, bool fudgingOffset);