Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index f329283..93e2bb3 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -33,13 +33,10 @@
#include <androidfw/ResourceTypes.h>
#include "AnimatorManager.h"
-#include "DamageAccumulator.h"
#include "Debug.h"
#include "Matrix.h"
-#include "DeferredDisplayList.h"
#include "DisplayList.h"
#include "RenderProperties.h"
-#include "TreeInfo.h"
class SkBitmap;
class SkPaint;
@@ -61,6 +58,7 @@
class SaveOp;
class RestoreToCountOp;
class DrawRenderNodeOp;
+class TreeInfo;
/**
* Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.