Clean up physical coupling
Narrow the use of #include directives in hwui, replacing with forward
declarations where straightforward. Speeds compiles; doesn't do any
restructuring of code.
Change-Id: Icac2baffb5896f55d8c6718e9bd9d4bfa02d3ca0
diff --git a/libs/hwui/TessellationCache.h b/libs/hwui/TessellationCache.h
index 688a699..a7c50eb 100644
--- a/libs/hwui/TessellationCache.h
+++ b/libs/hwui/TessellationCache.h
@@ -24,7 +24,6 @@
#include "Debug.h"
#include "utils/Macros.h"
#include "utils/Pair.h"
-#include "VertexBuffer.h"
class SkBitmap;
class SkCanvas;
@@ -36,6 +35,7 @@
namespace uirenderer {
class Caches;
+class VertexBuffer;
///////////////////////////////////////////////////////////////////////////////
// Classes