Overhaul RenderNode's DisplayList management

* Move mValid to native
* Have destroyHardwareResources destroy everything
* Remove flaky mParentCount checks in setStaging
* All tree updates have an internal observer to
  ensure onRemovedFromTree() is a reliable signal
* onRemovedFromTree() immediately releases resources
  to avoid displaylist "leaks"

Test: Unit tests for validity added & pass, manually
verified that b/34072929 doesn't repro

Bug: 34072929

Change-Id: I856534b4ed1b7f009fc4b7cd13209b97fa42a71c
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 749efdd..c6fbe2b 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -47,9 +47,9 @@
     // Due to the unordered nature of tree pushes, once prepareTree
     // is finished it is possible that the node was "resurrected" and has
     // a non-zero parent count.
-    virtual void onMaybeRemovedFromTree(RenderNode* node) {}
+    virtual void onMaybeRemovedFromTree(RenderNode* node) = 0;
 protected:
-    ~TreeObserver() {}
+    virtual ~TreeObserver() {}
 };
 
 // This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
@@ -91,10 +91,6 @@
     LayerUpdateQueue* layerUpdateQueue = nullptr;
     ErrorHandler* errorHandler = nullptr;
 
-    // Optional, may be nullptr. Used to allow things to observe interesting
-    // tree state changes
-    TreeObserver* observer = nullptr;
-
     int32_t windowInsetLeft = 0;
     int32_t windowInsetTop = 0;
     bool updateWindowPositions = false;