Make java entry points for native fifo synchronized.

Change-Id: I1baf2beb920016f0202042982075cbce1e67df42
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 4eeb4d3..e42f9f6 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -57,151 +57,457 @@
         }
     }
 
+    // Non-threadsafe functions.
     native void nInitElements(int a8, int rgba4444, int rgba8888, int rgb565);
-
     native int  nDeviceCreate();
     native void nDeviceDestroy(int dev);
     native void nDeviceSetConfig(int dev, int param, int value);
-    native int  nContextCreateGL(int dev, int ver, boolean useDepth);
-    native int  nContextCreate(int dev, int ver);
-    native void nContextDestroy(int con);
-    native void nContextSetSurface(int w, int h, Surface sur);
-    native void nContextSetPriority(int p);
-    native void nContextDump(int bits);
-    native void nContextFinish();
-
-    native void nContextBindRootScript(int script);
-    native void nContextBindSampler(int sampler, int slot);
-    native void nContextBindProgramStore(int pfs);
-    native void nContextBindProgramFragment(int pf);
-    native void nContextBindProgramVertex(int pf);
-    native void nContextBindProgramRaster(int pr);
-    native void nContextPause();
-    native void nContextResume();
-    native int nContextGetMessage(int[] data, boolean wait);
-    native void nContextInitToClient();
-    native void nContextDeinitToClient();
-
-    native void nAssignName(int obj, byte[] name);
-    native String nGetName(int obj);
-    native void nObjDestroy(int id);
-    native void nObjDestroyOOB(int id);
-    native int  nFileOpen(byte[] name);
+    native int  nContextGetMessage(int con, int[] data, boolean wait);
+    native void nContextInitToClient(int con);
+    native void nContextDeinitToClient(int con);
 
 
-    native int  nElementCreate(int type, int kind, boolean norm, int vecSize);
-    native int  nElementCreate2(int[] elements, String[] names);
-    native void nElementGetNativeData(int id, int[] elementData);
-    native void nElementGetSubElements(int id, int[] IDs, String[] names);
+    // Methods below are wrapped to protect the non-threadsafe
+    // lockless fifo.
+    native int  rsnContextCreateGL(int dev, int ver, boolean useDepth);
+    synchronized int nContextCreateGL(int dev, int ver, boolean useDepth) {
+        return rsnContextCreateGL(dev, ver, useDepth);
+    }
+    native int  rsnContextCreate(int dev, int ver);
+    synchronized int nContextCreate(int dev, int ver) {
+        return rsnContextCreate(dev, ver);
+    }
+    native void rsnContextDestroy(int con);
+    synchronized void nContextDestroy() {
+        rsnContextDestroy(mContext);
+    }
+    native void rsnContextSetSurface(int con, int w, int h, Surface sur);
+    synchronized void nContextSetSurface(int w, int h, Surface sur) {
+        rsnContextSetSurface(mContext, w, h, sur);
+    }
+    native void rsnContextSetPriority(int con, int p);
+    synchronized void nContextSetPriority(int p) {
+        rsnContextSetPriority(mContext, p);
+    }
+    native void rsnContextDump(int con, int bits);
+    synchronized void nContextDump(int bits) {
+        rsnContextDump(mContext, bits);
+    }
+    native void rsnContextFinish(int con);
+    synchronized void nContextFinish() {
+        rsnContextFinish(mContext);
+    }
 
-    native void nTypeBegin(int elementID);
-    native void nTypeAdd(int dim, int val);
-    native int  nTypeCreate();
-    native void nTypeFinalDestroy(Type t);
-    native void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs);
-    native void nTypeGetNativeData(int id, int[] typeData);
+    native void rsnContextBindRootScript(int con, int script);
+    synchronized void nContextBindRootScript(int script) {
+        rsnContextBindRootScript(mContext, script);
+    }
+    native void rsnContextBindSampler(int con, int sampler, int slot);
+    synchronized void nContextBindSampler(int sampler, int slot) {
+        rsnContextBindSampler(mContext, sampler, slot);
+    }
+    native void rsnContextBindProgramStore(int con, int pfs);
+    synchronized void nContextBindProgramStore(int pfs) {
+        rsnContextBindProgramStore(mContext, pfs);
+    }
+    native void rsnContextBindProgramFragment(int con, int pf);
+    synchronized void nContextBindProgramFragment(int pf) {
+        rsnContextBindProgramFragment(mContext, pf);
+    }
+    native void rsnContextBindProgramVertex(int con, int pv);
+    synchronized void nContextBindProgramVertex(int pv) {
+        rsnContextBindProgramVertex(mContext, pv);
+    }
+    native void rsnContextBindProgramRaster(int con, int pr);
+    synchronized void nContextBindProgramRaster(int pr) {
+        rsnContextBindProgramRaster(mContext, pr);
+    }
+    native void rsnContextPause(int con);
+    synchronized void nContextPause() {
+        rsnContextPause(mContext);
+    }
+    native void rsnContextResume(int con);
+    synchronized void nContextResume() {
+        rsnContextResume(mContext);
+    }
 
-    native int  nAllocationCreateTyped(int type);
-    native int  nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp);
-    native int  nAllocationCreateBitmapRef(int type, Bitmap bmp);
-    native int  nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp);
-    native int  nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream);
+    native void rsnAssignName(int con, int obj, byte[] name);
+    synchronized void nAssignName(int obj, byte[] name) {
+        rsnAssignName(mContext, obj, name);
+    }
+    native String rsnGetName(int con, int obj);
+    synchronized String nGetName(int obj) {
+        return rsnGetName(mContext, obj);
+    }
+    native void rsnObjDestroy(int con, int id);
+    synchronized void nObjDestroy(int id) {
+        rsnObjDestroy(mContext, id);
+    }
+    native void rsnObjDestroyOOB(int con, int id);
+    synchronized void nObjDestroyOOB(int id) {
+        rsnObjDestroyOOB(mContext, id);
+    }
+    native int  rsnFileOpen(int con, byte[] name);
+    synchronized int nFileOpen(byte[] name) {
+        return rsnFileOpen(mContext, name);
+    }
 
-    native void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel);
-    native void nAllocationUploadToBufferObject(int alloc);
+    native int  rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize);
+    synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) {
+        return rsnElementCreate(mContext, type, kind, norm, vecSize);
+    }
+    native int  rsnElementCreate2(int con, int[] elements, String[] names);
+    synchronized int nElementCreate2(int[] elements, String[] names) {
+        return rsnElementCreate2(mContext, elements, names);
+    }
+    native void rsnElementGetNativeData(int con, int id, int[] elementData);
+    synchronized void nElementGetNativeData(int id, int[] elementData) {
+        rsnElementGetNativeData(mContext, id, elementData);
+    }
+    native void rsnElementGetSubElements(int con, int id, int[] IDs, String[] names);
+    synchronized void nElementGetSubElements(int id, int[] IDs, String[] names) {
+        rsnElementGetSubElements(mContext, id, IDs, names);
+    }
 
-    native void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes);
-    native void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes);
-    native void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes);
-    native void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes);
+    native void rsnTypeBegin(int con, int elementID);
+    synchronized void nTypeBegin(int elementID) {
+        rsnTypeBegin(mContext, elementID);
+    }
+    native void rsnTypeAdd(int con, int dim, int val);
+    synchronized void nTypeAdd(int dim, int val) {
+        rsnTypeAdd(mContext, dim, val);
+    }
+    native int  rsnTypeCreate(int con);
+    synchronized int nTypeCreate() {
+        return rsnTypeCreate(mContext);
+    }
+    native void rsnTypeFinalDestroy(int con, Type t);
+    synchronized void nTypeFinalDestroy(Type t) {
+        rsnTypeFinalDestroy(mContext, t);
+    }
+    native void rsnTypeSetupFields(int con, Type t, int[] types, int[] bits, Field[] IDs);
+    synchronized void nTypeSetupFields(Type t, int[] types, int[] bits, Field[] IDs) {
+        rsnTypeSetupFields(mContext, t, types, bits, IDs);
+    }
+    native void rsnTypeGetNativeData(int con, int id, int[] typeData);
+    synchronized void nTypeGetNativeData(int id, int[] typeData) {
+        rsnTypeGetNativeData(mContext, id, typeData);
+    }
 
-    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
-    native void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
-    native void nAllocationRead(int id, int[] d);
-    native void nAllocationRead(int id, float[] d);
-    native void nAllocationSubDataFromObject(int id, Type t, int offset, Object o);
-    native void nAllocationSubReadFromObject(int id, Type t, int offset, Object o);
-    native int  nAllocationGetType(int id);
+    native int  rsnAllocationCreateTyped(int con, int type);
+    synchronized int nAllocationCreateTyped(int type) {
+        return rsnAllocationCreateTyped(mContext, type);
+    }
+    native int  rsnAllocationCreateFromBitmap(int con, int dstFmt, boolean genMips, Bitmap bmp);
+    synchronized int nAllocationCreateFromBitmap(int dstFmt, boolean genMips, Bitmap bmp) {
+        return rsnAllocationCreateFromBitmap(mContext, dstFmt, genMips, bmp);
+    }
+    native int  rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp);
+    synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) {
+        return rsnAllocationCreateBitmapRef(mContext, type, bmp);
+    }
+    native int  rsnAllocationCreateFromBitmapBoxed(int con, int dstFmt, boolean genMips, Bitmap bmp);
+    synchronized int nAllocationCreateFromBitmapBoxed(int dstFmt, boolean genMips, Bitmap bmp) {
+        return rsnAllocationCreateFromBitmapBoxed(mContext, dstFmt, genMips, bmp);
+    }
+    native int  rsnAllocationCreateFromAssetStream(int con, int dstFmt, boolean genMips, int assetStream);
+    synchronized int nAllocationCreateFromAssetStream(int dstFmt, boolean genMips, int assetStream) {
+        return rsnAllocationCreateFromAssetStream(mContext, dstFmt, genMips, assetStream);
+    }
 
-    native int  nFileA3DCreateFromAssetStream(int assetStream);
-    native int  nFileA3DGetNumIndexEntries(int fileA3D);
-    native void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names);
-    native int  nFileA3DGetEntryByIndex(int fileA3D, int index);
+    native void rsnAllocationUploadToTexture(int con, int alloc, boolean genMips, int baseMioLevel);
+    synchronized void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel) {
+        rsnAllocationUploadToTexture(mContext, alloc, genMips, baseMioLevel);
+    }
+    native void rsnAllocationUploadToBufferObject(int con, int alloc);
+    synchronized void nAllocationUploadToBufferObject(int alloc) {
+        rsnAllocationUploadToBufferObject(mContext, alloc);
+    }
 
-    native int  nFontCreateFromFile(String fileName, int size, int dpi);
+    native void rsnAllocationSubData1D(int con, int id, int off, int count, int[] d, int sizeBytes);
+    synchronized void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes) {
+        rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
+    }
+    native void rsnAllocationSubData1D(int con, int id, int off, int count, short[] d, int sizeBytes);
+    synchronized void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes) {
+        rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
+    }
+    native void rsnAllocationSubData1D(int con, int id, int off, int count, byte[] d, int sizeBytes);
+    synchronized void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes) {
+        rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
+    }
+    native void rsnAllocationSubData1D(int con, int id, int off, int count, float[] d, int sizeBytes);
+    synchronized void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes) {
+        rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
+    }
 
-    native void nAdapter1DBindAllocation(int ad, int alloc);
-    native void nAdapter1DSetConstraint(int ad, int dim, int value);
-    native void nAdapter1DData(int ad, int[] d);
-    native void nAdapter1DData(int ad, float[] d);
-    native void nAdapter1DSubData(int ad, int off, int count, int[] d);
-    native void nAdapter1DSubData(int ad, int off, int count, float[] d);
-    native int  nAdapter1DCreate();
+    native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
+    synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes) {
+        rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
+    }
+    native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
+    synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes) {
+        rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
+    }
+    native void rsnAllocationRead(int con, int id, int[] d);
+    synchronized void nAllocationRead(int id, int[] d) {
+        rsnAllocationRead(mContext, id, d);
+    }
+    native void rsnAllocationRead(int con, int id, float[] d);
+    synchronized void nAllocationRead(int id, float[] d) {
+        rsnAllocationRead(mContext, id, d);
+    }
+    native void rsnAllocationSubDataFromObject(int con, int id, Type t, int offset, Object o);
+    synchronized void nAllocationSubDataFromObject(int id, Type t, int offset, Object o) {
+        rsnAllocationSubDataFromObject(mContext, id, t, offset, o);
+    }
+    native void rsnAllocationSubReadFromObject(int con, int id, Type t, int offset, Object o);
+    synchronized void nAllocationSubReadFromObject(int id, Type t, int offset, Object o) {
+        rsnAllocationSubReadFromObject(mContext, id, t, offset, o);
+    }
+    native int  rsnAllocationGetType(int con, int id);
+    synchronized int nAllocationGetType(int id) {
+        return rsnAllocationGetType(mContext, id);
+    }
 
-    native void nAdapter2DBindAllocation(int ad, int alloc);
-    native void nAdapter2DSetConstraint(int ad, int dim, int value);
-    native void nAdapter2DData(int ad, int[] d);
-    native void nAdapter2DData(int ad, float[] d);
-    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d);
-    native void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d);
-    native int  nAdapter2DCreate();
+    native int  rsnFileA3DCreateFromAssetStream(int con, int assetStream);
+    synchronized int nFileA3DCreateFromAssetStream(int assetStream) {
+        return rsnFileA3DCreateFromAssetStream(mContext, assetStream);
+    }
+    native int  rsnFileA3DGetNumIndexEntries(int con, int fileA3D);
+    synchronized int nFileA3DGetNumIndexEntries(int fileA3D) {
+        return rsnFileA3DGetNumIndexEntries(mContext, fileA3D);
+    }
+    native void rsnFileA3DGetIndexEntries(int con, int fileA3D, int numEntries, int[] IDs, String[] names);
+    synchronized void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names) {
+        rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names);
+    }
+    native int  rsnFileA3DGetEntryByIndex(int con, int fileA3D, int index);
+    synchronized int nFileA3DGetEntryByIndex(int fileA3D, int index) {
+        return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index);
+    }
 
-    native void nScriptBindAllocation(int script, int alloc, int slot);
-    native void nScriptSetTimeZone(int script, byte[] timeZone);
-    native void nScriptInvoke(int id, int slot);
-    native void nScriptInvokeV(int id, int slot, byte[] params);
-    native void nScriptSetVarI(int id, int slot, int val);
-    native void nScriptSetVarF(int id, int slot, float val);
-    native void nScriptSetVarV(int id, int slot, byte[] val);
+    native int  rsnFontCreateFromFile(int con, String fileName, int size, int dpi);
+    synchronized int nFontCreateFromFile(String fileName, int size, int dpi) {
+        return rsnFontCreateFromFile(mContext, fileName, size, dpi);
+    }
 
-    native void nScriptCBegin();
-    native void nScriptCSetScript(byte[] script, int offset, int length);
-    native int  nScriptCCreate();
+    native void rsnAdapter1DBindAllocation(int con, int ad, int alloc);
+    synchronized void nAdapter1DBindAllocation(int ad, int alloc) {
+        rsnAdapter1DBindAllocation(mContext, ad, alloc);
+    }
+    native void rsnAdapter1DSetConstraint(int con, int ad, int dim, int value);
+    synchronized void nAdapter1DSetConstraint(int ad, int dim, int value) {
+        rsnAdapter1DSetConstraint(mContext, ad, dim, value);
+    }
+    native void rsnAdapter1DData(int con, int ad, int[] d);
+    synchronized void nAdapter1DData(int ad, int[] d) {
+        rsnAdapter1DData(mContext, ad, d);
+    }
+    native void rsnAdapter1DData(int con, int ad, float[] d);
+    synchronized void nAdapter1DData(int ad, float[] d) {
+        rsnAdapter1DData(mContext, ad, d);
+    }
+    native void rsnAdapter1DSubData(int con, int ad, int off, int count, int[] d);
+    synchronized void nAdapter1DSubData(int ad, int off, int count, int[] d) {
+        rsnAdapter1DSubData(mContext, ad, off, count, d);
+    }
+    native void rsnAdapter1DSubData(int con, int ad, int off, int count, float[] d);
+    synchronized void nAdapter1DSubData(int ad, int off, int count, float[] d) {
+        rsnAdapter1DSubData(mContext, ad, off, count, d);
+    }
+    native int  rsnAdapter1DCreate(int con);
+    synchronized int nAdapter1DCreate() {
+        return rsnAdapter1DCreate(mContext);
+    }
 
-    native void nSamplerBegin();
-    native void nSamplerSet(int param, int value);
-    native int  nSamplerCreate();
+    native void rsnAdapter2DBindAllocation(int con, int ad, int alloc);
+    synchronized void nAdapter2DBindAllocation(int ad, int alloc) {
+        rsnAdapter2DBindAllocation(mContext, ad, alloc);
+    }
+    native void rsnAdapter2DSetConstraint(int con, int ad, int dim, int value);
+    synchronized void nAdapter2DSetConstraint(int ad, int dim, int value) {
+        rsnAdapter2DSetConstraint(mContext, ad, dim, value);
+    }
+    native void rsnAdapter2DData(int con, int ad, int[] d);
+    synchronized void nAdapter2DData(int ad, int[] d) {
+        rsnAdapter2DData(mContext, ad, d);
+    }
+    native void rsnAdapter2DData(int con, int ad, float[] d);
+    synchronized void nAdapter2DData(int ad, float[] d) {
+        rsnAdapter2DData(mContext, ad, d);
+    }
+    native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, int[] d);
+    synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d) {
+        rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
+    }
+    native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, float[] d);
+    synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d) {
+        rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
+    }
+    native int  rsnAdapter2DCreate(int con);
+    synchronized int nAdapter2DCreate() {
+        return rsnAdapter2DCreate(mContext);
+    }
 
-    native void nProgramStoreBegin(int in, int out);
-    native void nProgramStoreDepthFunc(int func);
-    native void nProgramStoreDepthMask(boolean enable);
-    native void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a);
-    native void nProgramStoreBlendFunc(int src, int dst);
-    native void nProgramStoreDither(boolean enable);
-    native int  nProgramStoreCreate();
+    native void rsnScriptBindAllocation(int con, int script, int alloc, int slot);
+    synchronized void nScriptBindAllocation(int script, int alloc, int slot) {
+        rsnScriptBindAllocation(mContext, script, alloc, slot);
+    }
+    native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone);
+    synchronized void nScriptSetTimeZone(int script, byte[] timeZone) {
+        rsnScriptSetTimeZone(mContext, script, timeZone);
+    }
+    native void rsnScriptInvoke(int con, int id, int slot);
+    synchronized void nScriptInvoke(int id, int slot) {
+        rsnScriptInvoke(mContext, id, slot);
+    }
+    native void rsnScriptInvokeV(int con, int id, int slot, byte[] params);
+    synchronized void nScriptInvokeV(int id, int slot, byte[] params) {
+        rsnScriptInvokeV(mContext, id, slot, params);
+    }
+    native void rsnScriptSetVarI(int con, int id, int slot, int val);
+    synchronized void nScriptSetVarI(int id, int slot, int val) {
+        rsnScriptSetVarI(mContext, id, slot, val);
+    }
+    native void rsnScriptSetVarF(int con, int id, int slot, float val);
+    synchronized void nScriptSetVarF(int id, int slot, float val) {
+        rsnScriptSetVarF(mContext, id, slot, val);
+    }
+    native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
+    synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
+        rsnScriptSetVarV(mContext, id, slot, val);
+    }
 
-    native int  nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
-    native void nProgramRasterSetLineWidth(int pr, float v);
-    native void nProgramRasterSetCullMode(int pr, int mode);
+    native void rsnScriptCBegin(int con);
+    synchronized void nScriptCBegin() {
+        rsnScriptCBegin(mContext);
+    }
+    native void rsnScriptCSetScript(int con, byte[] script, int offset, int length);
+    synchronized void nScriptCSetScript(byte[] script, int offset, int length) {
+        rsnScriptCSetScript(mContext, script, offset, length);
+    }
+    native int  rsnScriptCCreate(int con);
+    synchronized int nScriptCCreate() {
+        return rsnScriptCCreate(mContext);
+    }
 
-    native void nProgramBindConstants(int pv, int slot, int mID);
-    native void nProgramBindTexture(int vpf, int slot, int a);
-    native void nProgramBindSampler(int vpf, int slot, int s);
+    native void rsnSamplerBegin(int con);
+    synchronized void nSamplerBegin() {
+        rsnSamplerBegin(mContext);
+    }
+    native void rsnSamplerSet(int con, int param, int value);
+    synchronized void nSamplerSet(int param, int value) {
+        rsnSamplerSet(mContext, param, value);
+    }
+    native int  rsnSamplerCreate(int con);
+    synchronized int nSamplerCreate() {
+        return rsnSamplerCreate(mContext);
+    }
 
-    native int  nProgramFragmentCreate(int[] params);
-    native int  nProgramFragmentCreate2(String shader, int[] params);
+    native void rsnProgramStoreBegin(int con, int in, int out);
+    synchronized void nProgramStoreBegin(int in, int out) {
+        rsnProgramStoreBegin(mContext, in, out);
+    }
+    native void rsnProgramStoreDepthFunc(int con, int func);
+    synchronized void nProgramStoreDepthFunc(int func) {
+        rsnProgramStoreDepthFunc(mContext, func);
+    }
+    native void rsnProgramStoreDepthMask(int con, boolean enable);
+    synchronized void nProgramStoreDepthMask(boolean enable) {
+        rsnProgramStoreDepthMask(mContext, enable);
+    }
+    native void rsnProgramStoreColorMask(int con, boolean r, boolean g, boolean b, boolean a);
+    synchronized void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a) {
+        rsnProgramStoreColorMask(mContext, r, g, b, a);
+    }
+    native void rsnProgramStoreBlendFunc(int con, int src, int dst);
+    synchronized void nProgramStoreBlendFunc(int src, int dst) {
+        rsnProgramStoreBlendFunc(mContext, src, dst);
+    }
+    native void rsnProgramStoreDither(int con, boolean enable);
+    synchronized void nProgramStoreDither(boolean enable) {
+        rsnProgramStoreDither(mContext, enable);
+    }
+    native int  rsnProgramStoreCreate(int con);
+    synchronized int nProgramStoreCreate() {
+        return rsnProgramStoreCreate(mContext);
+    }
 
-    native int  nProgramVertexCreate(boolean texMat);
-    native int  nProgramVertexCreate2(String shader, int[] params);
+    native int  rsnProgramRasterCreate(int con, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
+    synchronized int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite) {
+        return rsnProgramRasterCreate(mContext, pointSmooth, lineSmooth, pointSprite);
+    }
+    native void rsnProgramRasterSetLineWidth(int con, int pr, float v);
+    synchronized void nProgramRasterSetLineWidth(int pr, float v) {
+        rsnProgramRasterSetLineWidth(mContext, pr, v);
+    }
+    native void rsnProgramRasterSetCullMode(int con, int pr, int mode);
+    synchronized void nProgramRasterSetCullMode(int pr, int mode) {
+        rsnProgramRasterSetCullMode(mContext, pr, mode);
+    }
 
-    native void nLightBegin();
-    native void nLightSetIsMono(boolean isMono);
-    native void nLightSetIsLocal(boolean isLocal);
-    native int  nLightCreate();
-    native void nLightSetColor(int l, float r, float g, float b);
-    native void nLightSetPosition(int l, float x, float y, float z);
+    native void rsnProgramBindConstants(int con, int pv, int slot, int mID);
+    synchronized void nProgramBindConstants(int pv, int slot, int mID) {
+        rsnProgramBindConstants(mContext, pv, slot, mID);
+    }
+    native void rsnProgramBindTexture(int con, int vpf, int slot, int a);
+    synchronized void nProgramBindTexture(int vpf, int slot, int a) {
+        rsnProgramBindTexture(mContext, vpf, slot, a);
+    }
+    native void rsnProgramBindSampler(int con, int vpf, int slot, int s);
+    synchronized void nProgramBindSampler(int vpf, int slot, int s) {
+        rsnProgramBindSampler(mContext, vpf, slot, s);
+    }
 
-    native int  nMeshCreate(int vtxCount, int indexCount);
-    native void nMeshBindVertex(int id, int alloc, int slot);
-    native void nMeshBindIndex(int id, int alloc, int prim, int slot);
-    native int  nMeshGetVertexBufferCount(int id);
-    native int  nMeshGetIndexCount(int id);
-    native void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount);
-    native void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount);
+    native int  rsnProgramFragmentCreate(int con, int[] params);
+    synchronized int nProgramFragmentCreate(int[] params) {
+        return rsnProgramFragmentCreate(mContext, params);
+    }
+    native int  rsnProgramFragmentCreate2(int con, String shader, int[] params);
+    synchronized int nProgramFragmentCreate2(String shader, int[] params) {
+        return rsnProgramFragmentCreate2(mContext, shader, params);
+    }
 
-    native void nAnimationBegin(int attribCount, int keyframeCount);
-    native void nAnimationAdd(float time, float[] attribs);
-    native int  nAnimationCreate();
+    native int  rsnProgramVertexCreate(int con, boolean texMat);
+    synchronized int nProgramVertexCreate(boolean texMat) {
+        return rsnProgramVertexCreate(mContext, texMat);
+    }
+    native int  rsnProgramVertexCreate2(int con, String shader, int[] params);
+    synchronized int nProgramVertexCreate2(String shader, int[] params) {
+        return rsnProgramVertexCreate2(mContext, shader, params);
+    }
+
+
+    native int  rsnMeshCreate(int con, int vtxCount, int indexCount);
+    synchronized int nMeshCreate(int vtxCount, int indexCount) {
+        return rsnMeshCreate(mContext, vtxCount, indexCount);
+    }
+    native void rsnMeshBindVertex(int con, int id, int alloc, int slot);
+    synchronized void nMeshBindVertex(int id, int alloc, int slot) {
+        rsnMeshBindVertex(mContext, id, alloc, slot);
+    }
+    native void rsnMeshBindIndex(int con, int id, int alloc, int prim, int slot);
+    synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) {
+        rsnMeshBindIndex(mContext, id, alloc, prim, slot);
+    }
+    native int  rsnMeshGetVertexBufferCount(int con, int id);
+    synchronized int nMeshGetVertexBufferCount(int id) {
+        return rsnMeshGetVertexBufferCount(mContext, id);
+    }
+    native int  rsnMeshGetIndexCount(int con, int id);
+    synchronized int nMeshGetIndexCount(int id) {
+        return rsnMeshGetIndexCount(mContext, id);
+    }
+    native void rsnMeshGetVertices(int con, int id, int[] vtxIds, int vtxIdCount);
+    synchronized void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount) {
+        rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount);
+    }
+    native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount);
+    synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) {
+        rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
+    }
+
 
     protected int     mDev;
     protected int     mContext;
@@ -293,9 +599,9 @@
             // This function is a temporary solution.  The final solution will
             // used typed allocations where the message id is the type indicator.
             int[] rbuf = new int[16];
-            mRS.nContextInitToClient();
+            mRS.nContextInitToClient(mRS.mContext);
             while(mRun) {
-                int msg = mRS.nContextGetMessage(rbuf, true);
+                int msg = mRS.nContextGetMessage(mRS.mContext, rbuf, true);
                 if (msg == 0) {
                     // Should only happen during teardown.
                     // But we want to avoid starving other threads during
@@ -341,10 +647,10 @@
 
     public void destroy() {
         validate();
-        nContextDeinitToClient();
+        nContextDeinitToClient(mContext);
         mMessageThread.mRun = false;
 
-        nContextDestroy(mContext);
+        nContextDestroy();
         mContext = 0;
 
         nDeviceDestroy(mDev);