Merge "Always do simple path detection"
diff --git a/graphics/java/android/graphics/Path.java b/graphics/java/android/graphics/Path.java
index 5b04a91..09481d4 100644
--- a/graphics/java/android/graphics/Path.java
+++ b/graphics/java/android/graphics/Path.java
@@ -16,8 +16,6 @@
package android.graphics;
-import android.view.HardwareRenderer;
-
/**
* The Path class encapsulates compound (multiple contour) geometric paths
* consisting of straight line segments, quadratic curves, and cubic curves.
@@ -39,7 +37,6 @@
* @hide
*/
public Region rects;
- private boolean mDetectSimplePaths;
private Direction mLastDirection = null;
/**
@@ -47,7 +44,6 @@
*/
public Path() {
mNativePath = init1();
- mDetectSimplePaths = HardwareRenderer.isAvailable();
}
/**
@@ -65,7 +61,6 @@
}
}
mNativePath = init2(valNative);
- mDetectSimplePaths = HardwareRenderer.isAvailable();
}
/**
@@ -74,10 +69,8 @@
*/
public void reset() {
isSimplePath = true;
- if (mDetectSimplePaths) {
- mLastDirection = null;
- if (rects != null) rects.setEmpty();
- }
+ mLastDirection = null;
+ if (rects != null) rects.setEmpty();
// We promised not to change this, so preserve it around the native
// call, which does now reset fill type.
final FillType fillType = getFillType();
@@ -91,10 +84,8 @@
*/
public void rewind() {
isSimplePath = true;
- if (mDetectSimplePaths) {
- mLastDirection = null;
- if (rects != null) rects.setEmpty();
- }
+ mLastDirection = null;
+ if (rects != null) rects.setEmpty();
native_rewind(mNativePath);
}
@@ -475,16 +466,14 @@
}
private void detectSimplePath(float left, float top, float right, float bottom, Direction dir) {
- if (mDetectSimplePaths) {
- if (mLastDirection == null) {
- mLastDirection = dir;
- }
- if (mLastDirection != dir) {
- isSimplePath = false;
- } else {
- if (rects == null) rects = new Region();
- rects.op((int) left, (int) top, (int) right, (int) bottom, Region.Op.UNION);
- }
+ if (mLastDirection == null) {
+ mLastDirection = dir;
+ }
+ if (mLastDirection != dir) {
+ isSimplePath = false;
+ } else {
+ if (rects == null) rects = new Region();
+ rects.op((int) left, (int) top, (int) right, (int) bottom, Region.Op.UNION);
}
}