Fix waitingForDrawn callback not called when adjusting for IME
Test: Go into multi-window, with IME target at the top. Open IME,
lock screen and immediately unlock with fingerprint. Make sure
you don't end up with a unrecoverable black screen.
Change-Id: I1b9dd3aab64454e2d2894f5f273b70385615c74f
Fixes: 32544627
diff --git a/services/core/java/com/android/server/wm/DockedStackDividerController.java b/services/core/java/com/android/server/wm/DockedStackDividerController.java
index 6f0a43a..d62a861f 100644
--- a/services/core/java/com/android/server/wm/DockedStackDividerController.java
+++ b/services/core/java/com/android/server/wm/DockedStackDividerController.java
@@ -658,6 +658,14 @@
mDelayedImeWin = imeWin;
imeWin.mWinAnimator.startDelayingAnimationStart();
}
+
+ // If we are already waiting for something to be drawn, clear out the old one so it
+ // still gets executed.
+ // TODO: Have a real system where we can wait on different windows to be drawn with
+ // different callbacks.
+ if (mService.mWaitingForDrawnCallback != null) {
+ mService.mWaitingForDrawnCallback.run();
+ }
mService.mWaitingForDrawnCallback = () -> {
mAnimationStartDelayed = false;
if (mDelayedImeWin != null) {