Reduce gradients textures size whenever possible
Change-Id: Ifd58625ee62edac3b5d20b77553cb98b6fa2b46e
diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp
index b1c4dfe..726b57c7 100644
--- a/libs/hwui/GradientCache.cpp
+++ b/libs/hwui/GradientCache.cpp
@@ -18,6 +18,7 @@
#include <utils/threads.h>
+#include "Caches.h"
#include "Debug.h"
#include "GradientCache.h"
#include "Properties.h"
@@ -128,9 +129,13 @@
void GradientCache::getGradientInfo(const uint32_t* colors, const int count,
GradientInfo& info) {
- uint32_t width = 1 << (31 - __builtin_clz(256 * (count - 1)));
- bool hasAlpha = false;
+ uint32_t width = 256 * (count - 1);
+ if (!Caches::getInstance().extensions.hasNPot()) {
+ width = 1 << (31 - __builtin_clz(width));
+ }
+
+ bool hasAlpha = false;
for (int i = 0; i < count; i++) {
if (((colors[i] >> 24) & 0xff) < 255) {
hasAlpha = true;