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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANIMATORMANAGER_H
#define ANIMATORMANAGER_H
#include <vector>
#include <cutils/compiler.h>
#include <utils/StrongPointer.h>
#include "TreeInfo.h"
#include "utils/Macros.h"
namespace android {
namespace uirenderer {
class BaseRenderNodeAnimator;
class RenderNode;
// Responsible for managing the animators for a single RenderNode
class AnimatorManager {
PREVENT_COPY_AND_ASSIGN(AnimatorManager);
public:
AnimatorManager(RenderNode& parent);
~AnimatorManager();
void addAnimator(const sp<BaseRenderNodeAnimator>& animator);
void pushStaging(TreeInfo& info);
void animate(TreeInfo& info);
private:
RenderNode& mParent;
// To improve the efficiency of resizing & removing from the vector
// use manual ref counting instead of sp<>.
std::vector<BaseRenderNodeAnimator*> mNewAnimators;
std::vector<BaseRenderNodeAnimator*> mAnimators;
};
} /* namespace uirenderer */
} /* namespace android */
#endif /* ANIMATORMANAGER_H */