Add hooks to implement Canvas.drawTextOnPath() in GL

Change-Id: I165c9e05facf5365aa6850605688e538640c7fcc
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index f9088ac..8153823 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -61,6 +61,7 @@
     "DrawLines",
     "DrawPoints",
     "DrawText",
+    "DrawTextOnPath",
     "DrawPosText",
     "ResetShader",
     "SetupShader",
@@ -483,7 +484,7 @@
             break;
             case DrawText: {
                 getText(&text);
-                int count = getInt();
+                int32_t count = getInt();
                 float x = getFloat();
                 float y = getFloat();
                 SkPaint* paint = getPaint(renderer);
@@ -492,6 +493,17 @@
                     text.text(), text.length(), count, x, y, paint, length);
             }
             break;
+            case DrawTextOnPath: {
+                getText(&text);
+                int32_t count = getInt();
+                SkPath* path = getPath();
+                float hOffset = getFloat();
+                float vOffset = getFloat();
+                SkPaint* paint = getPaint(renderer);
+                ALOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op],
+                    text.text(), text.length(), count, paint);
+            }
+            break;
             case DrawPosText: {
                 getText(&text);
                 int count = getInt();
@@ -890,6 +902,19 @@
                 renderer.drawText(text.text(), text.length(), count, x, y, paint, length);
             }
             break;
+            case DrawTextOnPath: {
+                getText(&text);
+                int32_t count = getInt();
+                SkPath* path = getPath();
+                float hOffset = getFloat();
+                float vOffset = getFloat();
+                SkPaint* paint = getPaint(renderer);
+                DISPLAY_LIST_LOGD("%s%s %s, %d, %d, %p", (char*) indent, OP_NAMES[op],
+                    text.text(), text.length(), count, paint);
+                renderer.drawTextOnPath(text.text(), text.length(), count, path,
+                        hOffset, vOffset, paint);
+            }
+            break;
             case DrawPosText: {
                 getText(&text);
                 int32_t count = getInt();
@@ -1331,6 +1356,19 @@
     addSkip(location);
 }
 
+void DisplayListRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
+        SkPath* path, float hOffset, float vOffset, SkPaint* paint) {
+    if (!text || count <= 0) return;
+    addOp(DisplayList::DrawTextOnPath);
+    addText(text, bytesCount);
+    addInt(count);
+    addPath(path);
+    addFloat(hOffset);
+    addFloat(vOffset);
+    paint->setAntiAlias(true);
+    addPaint(paint);
+}
+
 void DisplayListRenderer::drawPosText(const char* text, int bytesCount, int count,
         const float* positions, SkPaint* paint) {
     if (!text || count <= 0) return;