| /* |
| * Copyright (C) 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef ANIMATORMANAGER_H |
| #define ANIMATORMANAGER_H |
| |
| #include <vector> |
| |
| #include <cutils/compiler.h> |
| #include <utils/StrongPointer.h> |
| |
| #include "utils/Macros.h" |
| |
| namespace android { |
| namespace uirenderer { |
| |
| class AnimationHandle; |
| class BaseRenderNodeAnimator; |
| class RenderNode; |
| class TreeInfo; |
| |
| // Responsible for managing the animators for a single RenderNode |
| class AnimatorManager { |
| PREVENT_COPY_AND_ASSIGN(AnimatorManager); |
| public: |
| AnimatorManager(RenderNode& parent); |
| ~AnimatorManager(); |
| |
| void addAnimator(const sp<BaseRenderNodeAnimator>& animator); |
| |
| void setAnimationHandle(AnimationHandle* handle); |
| bool hasAnimationHandle() { return mAnimationHandle; } |
| |
| void pushStaging(); |
| |
| // Returns the combined dirty mask of all animators run |
| uint32_t animate(TreeInfo& info); |
| |
| void animateNoDamage(TreeInfo& info); |
| |
| // Hard-ends all animators. May only be called on the UI thread. |
| ANDROID_API void endAllStagingAnimators(); |
| |
| // Hard-ends all animators that have been pushed. Used for cleanup if |
| // the ActivityContext is being destroyed |
| void endAllActiveAnimators(); |
| |
| bool hasAnimators() { return mAnimators.size(); } |
| |
| private: |
| uint32_t animateCommon(TreeInfo& info); |
| |
| RenderNode& mParent; |
| AnimationHandle* mAnimationHandle; |
| |
| // To improve the efficiency of resizing & removing from the vector |
| // use manual ref counting instead of sp<>. |
| std::vector<BaseRenderNodeAnimator*> mNewAnimators; |
| std::vector<BaseRenderNodeAnimator*> mAnimators; |
| }; |
| |
| } /* namespace uirenderer */ |
| } /* namespace android */ |
| |
| #endif /* ANIMATORMANAGER_H */ |