Merge "Add animations along a Path."
diff --git a/api/current.txt b/api/current.txt
index 2845af1..4d500c6 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -2537,22 +2537,36 @@
     method public static android.animation.ObjectAnimator ofArgb(java.lang.Object, java.lang.String, int...);
     method public static android.animation.ObjectAnimator ofArgb(T, android.util.Property<T, java.lang.Integer>, int...);
     method public static android.animation.ObjectAnimator ofFloat(java.lang.Object, java.lang.String, float...);
+    method public static android.animation.ObjectAnimator ofFloat(java.lang.Object, java.lang.String, java.lang.String, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofFloat(T, android.util.Property<T, java.lang.Float>, float...);
+    method public static android.animation.ObjectAnimator ofFloat(T, android.util.Property<T, java.lang.Float>, android.util.Property<T, java.lang.Float>, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofInt(java.lang.Object, java.lang.String, int...);
+    method public static android.animation.ObjectAnimator ofInt(java.lang.Object, java.lang.String, java.lang.String, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofInt(T, android.util.Property<T, java.lang.Integer>, int...);
+    method public static android.animation.ObjectAnimator ofInt(T, android.util.Property<T, java.lang.Integer>, android.util.Property<T, java.lang.Integer>, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofMultiFloat(java.lang.Object, java.lang.String, float[][]);
+    method public static android.animation.ObjectAnimator ofMultiFloat(java.lang.Object, java.lang.String, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofMultiFloat(java.lang.Object, java.lang.String, android.animation.TypeConverter<T, float[]>, android.animation.TypeEvaluator<T>, T...);
     method public static android.animation.ObjectAnimator ofMultiInt(java.lang.Object, java.lang.String, int[][]);
+    method public static android.animation.ObjectAnimator ofMultiInt(java.lang.Object, java.lang.String, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofMultiInt(java.lang.Object, java.lang.String, android.animation.TypeConverter<T, int[]>, android.animation.TypeEvaluator<T>, T...);
     method public static android.animation.ObjectAnimator ofObject(java.lang.Object, java.lang.String, android.animation.TypeEvaluator, java.lang.Object...);
+    method public static android.animation.ObjectAnimator ofObject(java.lang.Object, java.lang.String, android.animation.TypeConverter<android.graphics.PointF, ?>, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofObject(T, android.util.Property<T, V>, android.animation.TypeEvaluator<V>, V...);
     method public static android.animation.ObjectAnimator ofObject(T, android.util.Property<T, P>, android.animation.TypeConverter<V, P>, android.animation.TypeEvaluator<V>, V...);
+    method public static android.animation.ObjectAnimator ofObject(T, android.util.Property<T, V>, android.animation.TypeConverter<android.graphics.PointF, V>, android.graphics.Path);
     method public static android.animation.ObjectAnimator ofPropertyValuesHolder(java.lang.Object, android.animation.PropertyValuesHolder...);
     method public void setAutoCancel(boolean);
     method public void setProperty(android.util.Property);
     method public void setPropertyName(java.lang.String);
   }
 
+  public class PointFEvaluator implements android.animation.TypeEvaluator {
+    ctor public PointFEvaluator();
+    ctor public PointFEvaluator(android.graphics.PointF);
+    method public android.graphics.PointF evaluate(float, android.graphics.PointF, android.graphics.PointF);
+  }
+
   public class PropertyValuesHolder implements java.lang.Cloneable {
     method public android.animation.PropertyValuesHolder clone();
     method public java.lang.String getPropertyName();
@@ -2563,14 +2577,18 @@
     method public static android.animation.PropertyValuesHolder ofKeyframe(java.lang.String, android.animation.Keyframe...);
     method public static android.animation.PropertyValuesHolder ofKeyframe(android.util.Property, android.animation.Keyframe...);
     method public static android.animation.PropertyValuesHolder ofMultiFloat(java.lang.String, float[][]);
+    method public static android.animation.PropertyValuesHolder ofMultiFloat(java.lang.String, android.graphics.Path);
     method public static android.animation.PropertyValuesHolder ofMultiFloat(java.lang.String, android.animation.TypeConverter<V, float[]>, android.animation.TypeEvaluator<V>, V...);
     method public static android.animation.PropertyValuesHolder ofMultiFloat(java.lang.String, android.animation.TypeConverter<T, float[]>, android.animation.TypeEvaluator<T>, android.animation.Keyframe...);
     method public static android.animation.PropertyValuesHolder ofMultiInt(java.lang.String, int[][]);
+    method public static android.animation.PropertyValuesHolder ofMultiInt(java.lang.String, android.graphics.Path);
     method public static android.animation.PropertyValuesHolder ofMultiInt(java.lang.String, android.animation.TypeConverter<V, int[]>, android.animation.TypeEvaluator<V>, V...);
     method public static android.animation.PropertyValuesHolder ofMultiInt(java.lang.String, android.animation.TypeConverter<T, int[]>, android.animation.TypeEvaluator<T>, android.animation.Keyframe...);
     method public static android.animation.PropertyValuesHolder ofObject(java.lang.String, android.animation.TypeEvaluator, java.lang.Object...);
+    method public static android.animation.PropertyValuesHolder ofObject(java.lang.String, android.animation.TypeConverter<android.graphics.PointF, ?>, android.graphics.Path);
     method public static android.animation.PropertyValuesHolder ofObject(android.util.Property, android.animation.TypeEvaluator<V>, V...);
     method public static android.animation.PropertyValuesHolder ofObject(android.util.Property<?, V>, android.animation.TypeConverter<T, V>, android.animation.TypeEvaluator<T>, T...);
+    method public static android.animation.PropertyValuesHolder ofObject(android.util.Property<?, V>, android.animation.TypeConverter<android.graphics.PointF, V>, android.graphics.Path);
     method public void setConverter(android.animation.TypeConverter);
     method public void setEvaluator(android.animation.TypeEvaluator);
     method public void setFloatValues(float...);
diff --git a/core/java/android/animation/ObjectAnimator.java b/core/java/android/animation/ObjectAnimator.java
index 3adbf08..c0ce795 100644
--- a/core/java/android/animation/ObjectAnimator.java
+++ b/core/java/android/animation/ObjectAnimator.java
@@ -16,6 +16,8 @@
 
 package android.animation;
 
+import android.graphics.Path;
+import android.graphics.PointF;
 import android.util.Log;
 import android.util.Property;
 
@@ -210,6 +212,31 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are integers that are set to separate properties designated by
+     * <code>xPropertyName</code> and <code>yPropertyName</code>.
+     *
+     * @param target The object whose properties are to be animated. This object should
+     *               have public methods on it called <code>setNameX()</code> and
+     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
+     *               are the value of <code>xPropertyName</code> and <code>yPropertyName</code>
+     *               parameters, respectively.
+     * @param xPropertyName The name of the property for the x coordinate being animated.
+     * @param yPropertyName The name of the property for the y coordinate being animated.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static ObjectAnimator ofInt(Object target, String xPropertyName, String yPropertyName,
+            Path path) {
+        Keyframe[][] keyframes = PropertyValuesHolder.createKeyframes(path, true);
+        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframe(xPropertyName, keyframes[0]);
+        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframe(yPropertyName, keyframes[1]);
+        return ofPropertyValuesHolder(target, x, y);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates between int values. A single
      * value implies that that value is the one being animated to. Two values imply starting
      * and ending values. More than two values imply a starting value, values to animate through
@@ -228,6 +255,27 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+     * using two properties.  A <code>Path</code></> animation moves in two dimensions, animating
+     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are integers that are set to separate properties, <code>xProperty</code> and
+     * <code>yProperty</code>.
+     *
+     * @param target The object whose properties are to be animated.
+     * @param xProperty The property for the x coordinate being animated.
+     * @param yProperty The property for the y coordinate being animated.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static <T> ObjectAnimator ofInt(T target, Property<T, Integer> xProperty,
+            Property<T, Integer> yProperty, Path path) {
+        Keyframe[][] keyframes = PropertyValuesHolder.createKeyframes(path, true);
+        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframe(xProperty, keyframes[0]);
+        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframe(yProperty, keyframes[1]);
+        return ofPropertyValuesHolder(target, x, y);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates over int values for a multiple
      * parameters setter. Only public methods that take only int parameters are supported.
      * Each <code>int[]</code> contains a complete set of parameters to the setter method.
@@ -249,6 +297,26 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates the target using a multi-int setter
+     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
+     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are integer x and y coordinates used in the first and second parameter of the
+     * setter, respectively.
+     *
+     * @param target The object whose property is to be animated. This object may
+     * have a public method on it called <code>setName()</code>, where <code>name</code> is
+     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+     * be the case-sensitive complete name of the public setter method.
+     * @param propertyName The name of the property being animated or the name of the setter method.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static ObjectAnimator ofMultiInt(Object target, String propertyName, Path path) {
+        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiInt(propertyName, path);
+        return ofPropertyValuesHolder(target, pvh);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates over values for a multiple int
      * parameters setter. Only public methods that take only int parameters are supported.
      * <p>At least two values must be provided, a start and end. More than two
@@ -258,7 +326,7 @@
      * @param target The object whose property is to be animated. This object may
      * have a public method on it called <code>setName()</code>, where <code>name</code> is
      * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
-     * be the complete name of the public method.
+     * be the case-sensitive complete name of the public setter method.
      * @param propertyName The name of the property being animated or the name of the setter method.
      * @param converter Converts T objects into int parameters for the multi-value setter.
      * @param evaluator A TypeEvaluator that will be called on each animation frame to
@@ -334,6 +402,31 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are floats that are set to separate properties designated by
+     * <code>xPropertyName</code> and <code>yPropertyName</code>.
+     *
+     * @param target The object whose properties are to be animated. This object should
+     *               have public methods on it called <code>setNameX()</code> and
+     *               <code>setNameY</code>, where <code>nameX</code> and <code>nameY</code>
+     *               are the value of the <code>xPropertyName</code> and <code>yPropertyName</code>
+     *               parameters, respectively.
+     * @param xPropertyName The name of the property for the x coordinate being animated.
+     * @param yPropertyName The name of the property for the y coordinate being animated.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static ObjectAnimator ofFloat(Object target, String xPropertyName, String yPropertyName,
+            Path path) {
+        Keyframe[][] keyframes = PropertyValuesHolder.createKeyframes(path, false);
+        PropertyValuesHolder x = PropertyValuesHolder.ofKeyframe(xPropertyName, keyframes[0]);
+        PropertyValuesHolder y = PropertyValuesHolder.ofKeyframe(yPropertyName, keyframes[1]);
+        return ofPropertyValuesHolder(target, x, y);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates between float values. A single
      * value implies that that value is the one being animated to. Two values imply starting
      * and ending values. More than two values imply a starting value, values to animate through
@@ -353,6 +446,24 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates coordinates along a <code>Path</code>
+     * using two properties. A <code>Path</code></> animation moves in two dimensions, animating
+     * coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are floats that are set to separate properties, <code>xProperty</code> and
+     * <code>yProperty</code>.
+     *
+     * @param target The object whose properties are to be animated.
+     * @param xProperty The property for the x coordinate being animated.
+     * @param yProperty The property for the y coordinate being animated.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static <T> ObjectAnimator ofFloat(T target, Property<T, Float> xProperty,
+            Property<T, Float> yProperty, Path path) {
+        return ofFloat(target, xProperty.getName(), yProperty.getName(), path);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates over float values for a multiple
      * parameters setter. Only public methods that take only float parameters are supported.
      * Each <code>float[]</code> contains a complete set of parameters to the setter method.
@@ -363,7 +474,7 @@
      * @param target The object whose property is to be animated. This object may
      * have a public method on it called <code>setName()</code>, where <code>name</code> is
      * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
-     * be the complete name of the public method.
+     * be the case-sensitive complete name of the public setter method.
      * @param propertyName The name of the property being animated or the name of the setter method.
      * @param values A set of values that the animation will animate between over time.
      * @return An ObjectAnimator object that is set up to animate between the given values.
@@ -375,6 +486,26 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates the target using a multi-float setter
+     * along the given <code>Path</code>. A <code>Path</code></> animation moves in two dimensions,
+     * animating coordinates <code>(x, y)</code> together to follow the line. In this variation, the
+     * coordinates are float x and y coordinates used in the first and second parameter of the
+     * setter, respectively.
+     *
+     * @param target The object whose property is to be animated. This object may
+     * have a public method on it called <code>setName()</code>, where <code>name</code> is
+     * the value of the <code>propertyName</code> parameter. <code>propertyName</code> may also
+     * be the case-sensitive complete name of the public setter method.
+     * @param propertyName The name of the property being animated or the name of the setter method.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static ObjectAnimator ofMultiFloat(Object target, String propertyName, Path path) {
+        PropertyValuesHolder pvh = PropertyValuesHolder.ofMultiFloat(propertyName, path);
+        return ofPropertyValuesHolder(target, pvh);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates over values for a multiple float
      * parameters setter. Only public methods that take only float parameters are supported.
      * <p>At least two values must be provided, a start and end. More than two
@@ -426,6 +557,30 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
+     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
+     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
+     * in a <code>PointF</code> to follow the <code>Path</code>. If the <code>Property</code>
+     * associated with <code>propertyName</code> uses a type other than <code>PointF</code>,
+     * <code>converter</code> can be used to change from <code>PointF</code> to the type
+     * associated with the <code>Property</code>.
+     *
+     * @param target The object whose property is to be animated. This object should
+     * have a public method on it called <code>setName()</code>, where <code>name</code> is
+     * the value of the <code>propertyName</code> parameter.
+     * @param propertyName The name of the property being animated.
+     * @param converter Converts a PointF to the type associated with the setter. May be
+     *                  null if conversion is unnecessary.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static ObjectAnimator ofObject(Object target, String propertyName,
+            TypeConverter<PointF, ?> converter, Path path) {
+        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(propertyName, converter, path);
+        return ofPropertyValuesHolder(target, pvh);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates between Object values. A single
      * value implies that that value is the one being animated to. Two values imply starting
      * and ending values. More than two values imply a starting value, values to animate through
@@ -475,6 +630,27 @@
     }
 
     /**
+     * Constructs and returns an ObjectAnimator that animates a property along a <code>Path</code>.
+     * A <code>Path</code></> animation moves in two dimensions, animating coordinates
+     * <code>(x, y)</code> together to follow the line. This variant animates the coordinates
+     * in a <code>PointF</code> to follow the <code>Path</code>. If <code>property</code>
+     * uses a type other than <code>PointF</code>, <code>converter</code> can be used to change
+     * from <code>PointF</code> to the type associated with the <code>Property</code>.
+     *
+     * @param target The object whose property is to be animated.
+     * @param property The property being animated. Should not be null.
+     * @param converter Converts a PointF to the type associated with the setter. May be
+     *                  null if conversion is unnecessary.
+     * @param path The <code>Path</code> to animate values along.
+     * @return An ObjectAnimator object that is set up to animate along <code>path</code>.
+     */
+    public static <T, V> ObjectAnimator ofObject(T target, Property<T, V> property,
+            TypeConverter<PointF, V> converter, Path path) {
+        PropertyValuesHolder pvh = PropertyValuesHolder.ofObject(property, converter, path);
+        return ofPropertyValuesHolder(target, pvh);
+    }
+
+    /**
      * Constructs and returns an ObjectAnimator that animates between the sets of values specified
      * in <code>PropertyValueHolder</code> objects. This variant should be used when animating
      * several properties at once with the same ObjectAnimator, since PropertyValuesHolder allows
diff --git a/core/java/android/animation/PointFEvaluator.java b/core/java/android/animation/PointFEvaluator.java
new file mode 100644
index 0000000..91d501f
--- /dev/null
+++ b/core/java/android/animation/PointFEvaluator.java
@@ -0,0 +1,83 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package android.animation;
+
+import android.graphics.PointF;
+
+/**
+ * This evaluator can be used to perform type interpolation between <code>PointF</code> values.
+ */
+public class PointFEvaluator implements TypeEvaluator<PointF> {
+
+    /**
+     * When null, a new PointF is returned on every evaluate call. When non-null,
+     * mPoint will be modified and returned on every evaluate.
+     */
+    private PointF mPoint;
+
+    /**
+     * Construct a PointFEvaluator that returns a new PointF on every evaluate call.
+     * To avoid creating an object for each evaluate call,
+     * {@link PointFEvaluator#PointFEvaluator(android.graphics.PointF)} should be used
+     * whenever possible.
+     */
+    public PointFEvaluator() {
+    }
+
+    /**
+     * Constructs a PointFEvaluator that modifies and returns <code>reuse</code>
+     * in {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} calls.
+     * The value returned from
+     * {@link #evaluate(float, android.graphics.PointF, android.graphics.PointF)} should
+     * not be cached because it will change over time as the object is reused on each
+     * call.
+     *
+     * @param reuse A PointF to be modified and returned by evaluate.
+     */
+    public PointFEvaluator(PointF reuse) {
+        mPoint = reuse;
+    }
+
+    /**
+     * This function returns the result of linearly interpolating the start and
+     * end PointF values, with <code>fraction</code> representing the proportion
+     * between the start and end values. The calculation is a simple parametric
+     * calculation on each of the separate components in the PointF objects
+     * (x, y).
+     *
+     * <p>If {@link #PointFEvaluator(android.graphics.PointF)} was used to construct
+     * this PointFEvaluator, the object returned will be the <code>reuse</code>
+     * passed into the constructor.</p>
+     *
+     * @param fraction   The fraction from the starting to the ending values
+     * @param startValue The start PointF
+     * @param endValue   The end PointF
+     * @return A linear interpolation between the start and end values, given the
+     *         <code>fraction</code> parameter.
+     */
+    @Override
+    public PointF evaluate(float fraction, PointF startValue, PointF endValue) {
+        float x = startValue.x + (fraction * (endValue.x - startValue.x));
+        float y = startValue.y + (fraction * (endValue.y - startValue.y));
+
+        if (mPoint != null) {
+            mPoint.set(x, y);
+            return mPoint;
+        } else {
+            return new PointF(x, y);
+        }
+    }
+}
diff --git a/core/java/android/animation/PropertyValuesHolder.java b/core/java/android/animation/PropertyValuesHolder.java
index c291970..1b028e0 100644
--- a/core/java/android/animation/PropertyValuesHolder.java
+++ b/core/java/android/animation/PropertyValuesHolder.java
@@ -16,6 +16,9 @@
 
 package android.animation;
 
+import android.graphics.Path;
+import android.graphics.PointF;
+import android.util.FloatMath;
 import android.util.FloatProperty;
 import android.util.IntProperty;
 import android.util.Log;
@@ -176,8 +179,8 @@
      * start, through all intermediate values to the end value. When used with ObjectAnimator,
      * the elements of the array represent the parameters of the setter function.
      *
-     * @param propertyName The name of the property being animated. Can also be the name of the
-     *                     entire setter method. Should not be null.
+     * @param propertyName The name of the property being animated. Can also be the
+     *                     case-sensitive name of the entire setter method. Should not be null.
      * @param values The values that the property will animate between.
      * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
      * @see IntArrayEvaluator#IntArrayEvaluator(int[])
@@ -204,6 +207,26 @@
     }
 
     /**
+     * Constructs and returns a PropertyValuesHolder with a given property name to use
+     * as a multi-int setter. The values are animated along the path, with the first
+     * parameter of the setter set to the x coordinate and the second set to the y coordinate.
+     *
+     * @param propertyName The name of the property being animated. Can also be the
+     *                     case-sensitive name of the entire setter method. Should not be null.
+     *                     The setter must take exactly two <code>int</code> parameters.
+     * @param path The Path along which the values should be animated.
+     * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
+     * @see ObjectAnimator#ofPropertyValuesHolder(Object, PropertyValuesHolder...)
+     */
+    public static PropertyValuesHolder ofMultiInt(String propertyName, Path path) {
+        Keyframe[] keyframes = createKeyframes(path);
+        KeyframeSet keyframeSet = KeyframeSet.ofKeyframe(keyframes);
+        TypeEvaluator<PointF> evaluator = new PointFEvaluator(new PointF());
+        PointFToIntArray converter = new PointFToIntArray();
+        return new MultiIntValuesHolder(propertyName, converter, evaluator, keyframeSet);
+    }
+
+    /**
      * Constructs and returns a PropertyValuesHolder with a given property and
      * set of Object values for use with ObjectAnimator multi-value setters. The Object
      * values are converted to <code>int[]</code> using the converter.
@@ -276,8 +299,8 @@
      * start, through all intermediate values to the end value. When used with ObjectAnimator,
      * the elements of the array represent the parameters of the setter function.
      *
-     * @param propertyName The name of the property being animated. Can also be the name of the
-     *                     entire setter method. Should not be null.
+     * @param propertyName The name of the property being animated. Can also be the
+     *                     case-sensitive name of the entire setter method. Should not be null.
      * @param values The values that the property will animate between.
      * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
      * @see FloatArrayEvaluator#FloatArrayEvaluator(float[])
@@ -304,6 +327,26 @@
     }
 
     /**
+     * Constructs and returns a PropertyValuesHolder with a given property name to use
+     * as a multi-float setter. The values are animated along the path, with the first
+     * parameter of the setter set to the x coordinate and the second set to the y coordinate.
+     *
+     * @param propertyName The name of the property being animated. Can also be the
+     *                     case-sensitive name of the entire setter method. Should not be null.
+     *                     The setter must take exactly two <code>float</code> parameters.
+     * @param path The Path along which the values should be animated.
+     * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
+     * @see ObjectAnimator#ofPropertyValuesHolder(Object, PropertyValuesHolder...)
+     */
+    public static PropertyValuesHolder ofMultiFloat(String propertyName, Path path) {
+        Keyframe[] keyframes = createKeyframes(path);
+        KeyframeSet keyframeSet = KeyframeSet.ofKeyframe(keyframes);
+        TypeEvaluator<PointF> evaluator = new PointFEvaluator(new PointF());
+        PointFToFloatArray converter = new PointFToFloatArray();
+        return new MultiFloatValuesHolder(propertyName, converter, evaluator, keyframeSet);
+    }
+
+    /**
      * Constructs and returns a PropertyValuesHolder with a given property and
      * set of Object values for use with ObjectAnimator multi-value setters. The Object
      * values are converted to <code>float[]</code> using the converter.
@@ -367,6 +410,27 @@
     }
 
     /**
+     * Constructs and returns a PropertyValuesHolder with a given property name and
+     * a Path along which the values should be animated. This variant supports a
+     * <code>TypeConverter</code> to convert from <code>PointF</code> to the target
+     * type.
+     *
+     * @param propertyName The name of the property being animated.
+     * @param converter Converts a PointF to the type associated with the setter. May be
+     *                  null if conversion is unnecessary.
+     * @param path The Path along which the values should be animated.
+     * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
+     */
+    public static PropertyValuesHolder ofObject(String propertyName,
+            TypeConverter<PointF, ?> converter, Path path) {
+        Keyframe[] keyframes = createKeyframes(path);
+        PropertyValuesHolder pvh = ofKeyframe(propertyName, keyframes);
+        pvh.setEvaluator(new PointFEvaluator(new PointF()));
+        pvh.setConverter(converter);
+        return pvh;
+    }
+
+    /**
      * Constructs and returns a PropertyValuesHolder with a given property and
      * set of Object values. This variant also takes a TypeEvaluator because the system
      * cannot automatically interpolate between objects of unknown type.
@@ -415,6 +479,27 @@
     }
 
     /**
+     * Constructs and returns a PropertyValuesHolder with a given property and
+     * a Path along which the values should be animated. This variant supports a
+     * <code>TypeConverter</code> to convert from <code>PointF</code> to the target
+     * type.
+     *
+     * @param property The property being animated. Should not be null.
+     * @param converter Converts a PointF to the type associated with the setter. May be
+     *                  null if conversion is unnecessary.
+     * @param path The Path along which the values should be animated.
+     * @return PropertyValuesHolder The constructed PropertyValuesHolder object.
+     */
+    public static <V> PropertyValuesHolder ofObject(Property<?, V> property,
+            TypeConverter<PointF, V> converter, Path path) {
+        Keyframe[] keyframes = createKeyframes(path);
+        PropertyValuesHolder pvh = ofKeyframe(property, keyframes);
+        pvh.setEvaluator(new PointFEvaluator(new PointF()));
+        pvh.setConverter(converter);
+        return pvh;
+    }
+
+    /**
      * Constructs and returns a PropertyValuesHolder object with the specified property name and set
      * of values. These values can be of any type, but the type should be consistent so that
      * an appropriate {@link android.animation.TypeEvaluator} can be found that matches
@@ -1439,6 +1524,113 @@
         }
     }
 
+    /* Path interpolation relies on approximating the Path as a series of line segments.
+       The line segments are recursively divided until there is less than 1/2 pixel error
+       between the lines and the curve. Each point of the line segment is converted
+       to a Keyframe and a linear interpolation between Keyframes creates a good approximation
+       of the curve.
+
+       The fraction for each Keyframe is the length along the Path to the point, divided by
+       the total Path length. Two points may have the same fraction in the case of a move
+       command causing a disjoint Path.
+
+       The value for each Keyframe is either the point as a PointF or one of the x or y
+       coordinates as an int or float. In the latter case, two Keyframes are generated for
+       each point that have the same fraction. */
+
+    /**
+     * Returns separate Keyframes arrays for the x and y coordinates along a Path. If
+     * isInt is true, the Keyframes will be IntKeyframes, otherwise they will be FloatKeyframes.
+     * The element at index 0 are the x coordinate Keyframes and element at index 1 are the
+     * y coordinate Keyframes. The returned values can be linearly interpolated and get less
+     * than 1/2 pixel error.
+     */
+    static Keyframe[][] createKeyframes(Path path, boolean isInt) {
+        if (path == null || path.isEmpty()) {
+            throw new IllegalArgumentException("The path must not be null or empty");
+        }
+        float[] pointComponents = path.approximate(0.5f);
+
+        int numPoints = pointComponents.length / 3;
+
+        Keyframe[][] keyframes = new Keyframe[2][];
+        keyframes[0] = new Keyframe[numPoints];
+        keyframes[1] = new Keyframe[numPoints];
+        int componentIndex = 0;
+        for (int i = 0; i < numPoints; i++) {
+            float fraction = pointComponents[componentIndex++];
+            float x = pointComponents[componentIndex++];
+            float y = pointComponents[componentIndex++];
+            if (isInt) {
+                keyframes[0][i] = Keyframe.ofInt(fraction, Math.round(x));
+                keyframes[1][i] = Keyframe.ofInt(fraction, Math.round(y));
+            } else {
+                keyframes[0][i] = Keyframe.ofFloat(fraction, x);
+                keyframes[1][i] = Keyframe.ofFloat(fraction, y);
+            }
+        }
+        return keyframes;
+    }
+
+    /**
+     * Returns PointF Keyframes for a Path. The resulting points can be linearly interpolated
+     * with less than 1/2 pixel in error.
+     */
+    private static Keyframe[] createKeyframes(Path path) {
+        if (path == null || path.isEmpty()) {
+            throw new IllegalArgumentException("The path must not be null or empty");
+        }
+        float[] pointComponents = path.approximate(0.5f);
+
+        int numPoints = pointComponents.length / 3;
+
+        Keyframe[] keyframes = new Keyframe[numPoints];
+        int componentIndex = 0;
+        for (int i = 0; i < numPoints; i++) {
+            float fraction = pointComponents[componentIndex++];
+            float x = pointComponents[componentIndex++];
+            float y = pointComponents[componentIndex++];
+            keyframes[i] = Keyframe.ofObject(fraction, new PointF(x, y));
+        }
+        return keyframes;
+    }
+
+    /**
+     * Convert from PointF to float[] for multi-float setters along a Path.
+     */
+    private static class PointFToFloatArray extends TypeConverter<PointF, float[]> {
+        private float[] mCoordinates = new float[2];
+
+        public PointFToFloatArray() {
+            super(PointF.class, float[].class);
+        }
+
+        @Override
+        public float[] convert(PointF value) {
+            mCoordinates[0] = value.x;
+            mCoordinates[1] = value.y;
+            return mCoordinates;
+        }
+    };
+
+    /**
+     * Convert from PointF to int[] for multi-int setters along a Path.
+     */
+    private static class PointFToIntArray extends TypeConverter<PointF, int[]> {
+        private int[] mCoordinates = new int[2];
+
+        public PointFToIntArray() {
+            super(PointF.class, int[].class);
+        }
+
+        @Override
+        public int[] convert(PointF value) {
+            mCoordinates[0] = Math.round(value.x);
+            mCoordinates[1] = Math.round(value.y);
+            return mCoordinates;
+        }
+    };
+
     native static private int nGetIntMethod(Class targetClass, String methodName);
     native static private int nGetFloatMethod(Class targetClass, String methodName);
     native static private int nGetMultipleIntMethod(Class targetClass, String methodName,
@@ -1456,4 +1648,4 @@
     native static private void nCallFourFloatMethod(Object target, int methodID, float arg1,
             float arg2, float arg3, float arg4);
     native static private void nCallMultipleFloatMethod(Object target, int methodID, float[] args);
-}
\ No newline at end of file
+}
diff --git a/core/jni/android/graphics/Path.cpp b/core/jni/android/graphics/Path.cpp
index ab7f1dc..97a7de6 100644
--- a/core/jni/android/graphics/Path.cpp
+++ b/core/jni/android/graphics/Path.cpp
@@ -28,6 +28,8 @@
 #include "pathops/SkPathOps.h"
 
 #include <Caches.h>
+#include <vector>
+#include <map>
 
 namespace android {
 
@@ -265,6 +267,196 @@
     static jboolean op(JNIEnv* env, jobject clazz, SkPath* p1, SkPath* p2, SkPathOp op, SkPath* r) {
          return Op(*p1, *p2, op, r);
      }
+
+
+    typedef SkPoint (*bezierCalculation)(float t, const SkPoint* points);
+
+    static void addMove(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
+            const SkPoint& point) {
+        float length = 0;
+        if (!lengths.empty()) {
+            length = lengths.back();
+        }
+        segmentPoints.push_back(point);
+        lengths.push_back(length);
+    }
+
+    static void addLine(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths,
+            const SkPoint& toPoint) {
+        if (segmentPoints.empty()) {
+            segmentPoints.push_back(SkPoint::Make(0, 0));
+            lengths.push_back(0);
+        } else if (segmentPoints.back() == toPoint) {
+            return; // Empty line
+        }
+        float length = lengths.back() + SkPoint::Distance(segmentPoints.back(), toPoint);
+        segmentPoints.push_back(toPoint);
+        lengths.push_back(length);
+    }
+
+    static float cubicCoordinateCalculation(float t, float p0, float p1, float p2, float p3) {
+        float oneMinusT = 1 - t;
+        float oneMinusTSquared = oneMinusT * oneMinusT;
+        float oneMinusTCubed = oneMinusTSquared * oneMinusT;
+        float tSquared = t * t;
+        float tCubed = tSquared * t;
+        return (oneMinusTCubed * p0) + (3 * oneMinusTSquared * t * p1)
+                + (3 * oneMinusT * tSquared * p2) + (tCubed * p3);
+    }
+
+    static SkPoint cubicBezierCalculation(float t, const SkPoint* points) {
+        float x = cubicCoordinateCalculation(t, points[0].x(), points[1].x(),
+            points[2].x(), points[3].x());
+        float y = cubicCoordinateCalculation(t, points[0].y(), points[1].y(),
+            points[2].y(), points[3].y());
+        return SkPoint::Make(x, y);
+    }
+
+    static float quadraticCoordinateCalculation(float t, float p0, float p1, float p2) {
+        float oneMinusT = 1 - t;
+        return oneMinusT * ((oneMinusT * p0) + (t * p1)) + t * ((oneMinusT * p1) + (t * p2));
+    }
+
+    static SkPoint quadraticBezierCalculation(float t, const SkPoint* points) {
+        float x = quadraticCoordinateCalculation(t, points[0].x(), points[1].x(), points[2].x());
+        float y = quadraticCoordinateCalculation(t, points[0].y(), points[1].y(), points[2].y());
+        return SkPoint::Make(x, y);
+    }
+
+    // Subdivide a section of the Bezier curve, set the mid-point and the mid-t value.
+    // Returns true if further subdivision is necessary as defined by errorSquared.
+    static bool subdividePoints(const SkPoint* points, bezierCalculation bezierFunction,
+            float t0, const SkPoint &p0, float t1, const SkPoint &p1,
+            float& midT, SkPoint &midPoint, float errorSquared) {
+        midT = (t1 + t0) / 2;
+        float midX = (p1.x() + p0.x()) / 2;
+        float midY = (p1.y() + p0.y()) / 2;
+
+        midPoint = (*bezierFunction)(midT, points);
+        float xError = midPoint.x() - midX;
+        float yError = midPoint.y() - midY;
+        float midErrorSquared = (xError * xError) + (yError * yError);
+        return midErrorSquared > errorSquared;
+    }
+
+    // Divides Bezier curves until linear interpolation is very close to accurate, using
+    // errorSquared as a metric. Cubic Bezier curves can have an inflection point that improperly
+    // short-circuit subdivision. If you imagine an S shape, the top and bottom points being the
+    // starting and end points, linear interpolation would mark the center where the curve places
+    // the point. It is clearly not the case that we can linearly interpolate at that point.
+    // doubleCheckDivision forces a second examination between subdivisions to ensure that linear
+    // interpolation works.
+    static void addBezier(const SkPoint* points,
+            bezierCalculation bezierFunction, std::vector<SkPoint>& segmentPoints,
+            std::vector<float>& lengths, float errorSquared, bool doubleCheckDivision) {
+        typedef std::map<float, SkPoint> PointMap;
+        PointMap tToPoint;
+
+        tToPoint[0] = (*bezierFunction)(0, points);
+        tToPoint[1] = (*bezierFunction)(1, points);
+
+        PointMap::iterator iter = tToPoint.begin();
+        PointMap::iterator next = iter;
+        ++next;
+        while (next != tToPoint.end()) {
+            bool needsSubdivision = true;
+            SkPoint midPoint;
+            do {
+                float midT;
+                needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
+                    iter->second, next->first, next->second, midT, midPoint, errorSquared);
+                if (!needsSubdivision && doubleCheckDivision) {
+                    SkPoint quarterPoint;
+                    float quarterT;
+                    needsSubdivision = subdividePoints(points, bezierFunction, iter->first,
+                        iter->second, midT, midPoint, quarterT, quarterPoint, errorSquared);
+                    if (needsSubdivision) {
+                        // Found an inflection point. No need to double-check.
+                        doubleCheckDivision = false;
+                    }
+                }
+                if (needsSubdivision) {
+                    next = tToPoint.insert(iter, PointMap::value_type(midT, midPoint));
+                }
+            } while (needsSubdivision);
+            iter = next;
+            next++;
+        }
+
+        // Now that each division can use linear interpolation with less than the allowed error
+        for (iter = tToPoint.begin(); iter != tToPoint.end(); ++iter) {
+            addLine(segmentPoints, lengths, iter->second);
+        }
+    }
+
+    static void createVerbSegments(SkPath::Verb verb, const SkPoint* points,
+        std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, float errorSquared) {
+        switch (verb) {
+            case SkPath::kMove_Verb:
+                addMove(segmentPoints, lengths, points[0]);
+                break;
+            case SkPath::kClose_Verb:
+            case SkPath::kLine_Verb:
+                addLine(segmentPoints, lengths, points[1]);
+                break;
+            case SkPath::kQuad_Verb:
+                addBezier(points, quadraticBezierCalculation, segmentPoints, lengths,
+                    errorSquared, false);
+                break;
+            case SkPath::kCubic_Verb:
+                addBezier(points, cubicBezierCalculation, segmentPoints, lengths,
+                    errorSquared, true);
+                break;
+            default:
+                // Leave element as NULL, Conic sections are not supported.
+                break;
+        }
+    }
+
+    // Returns a float[] with each point along the path represented by 3 floats
+    // * fractional length along the path that the point resides
+    // * x coordinate
+    // * y coordinate
+    // Note that more than one point may have the same length along the path in
+    // the case of a move.
+    // NULL can be returned if the Path is empty.
+    static jfloatArray approximate(JNIEnv* env, jclass, SkPath* path, float acceptableError)
+    {
+        SkASSERT(path);
+        SkPath::Iter pathIter(*path, false);
+        SkPath::Verb verb;
+        SkPoint points[4];
+        std::vector<SkPoint> segmentPoints;
+        std::vector<float> lengths;
+        float errorSquared = acceptableError * acceptableError;
+
+        while ((verb = pathIter.next(points)) != SkPath::kDone_Verb) {
+            createVerbSegments(verb, points, segmentPoints, lengths, errorSquared);
+        }
+
+        if (segmentPoints.empty()) {
+            return NULL;
+        }
+
+        size_t numPoints = segmentPoints.size();
+        size_t approximationArraySize = numPoints * 3;
+
+        float* approximation = new float[approximationArraySize];
+        float totalLength = lengths.back();
+
+        int approximationIndex = 0;
+        for (int i = 0; i < numPoints; i++) {
+            const SkPoint& point = segmentPoints[i];
+            approximation[approximationIndex++] = lengths[i] / totalLength;
+            approximation[approximationIndex++] = point.x();
+            approximation[approximationIndex++] = point.y();
+        }
+
+        jfloatArray result = env->NewFloatArray(approximationArraySize);
+        env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation);
+        delete[] approximation;
+        return result;
+    }
 };
 
 static JNINativeMethod methods[] = {
@@ -305,7 +497,8 @@
     {"native_setLastPoint","(IFF)V", (void*) SkPathGlue::setLastPoint},
     {"native_transform","(III)V", (void*) SkPathGlue::transform__MatrixPath},
     {"native_transform","(II)V", (void*) SkPathGlue::transform__Matrix},
-    {"native_op","(IIII)Z", (void*) SkPathGlue::op}
+    {"native_op","(IIII)Z", (void*) SkPathGlue::op},
+    {"native_approximate", "(IF)[F", (void*) SkPathGlue::approximate},
 };
 
 int register_android_graphics_Path(JNIEnv* env) {
diff --git a/graphics/java/android/graphics/Path.java b/graphics/java/android/graphics/Path.java
index 09481d4..1a7e3ec 100644
--- a/graphics/java/android/graphics/Path.java
+++ b/graphics/java/android/graphics/Path.java
@@ -692,6 +692,28 @@
         return mNativePath;
     }
 
+    /**
+     * Approximate the <code>Path</code> with a series of line segments.
+     * This returns float[] with the array containing point components.
+     * There are three components for each point, in order:
+     * <ul>
+     *     <li>Fraction along the length of the path that the point resides</li>
+     *     <li>The x coordinate of the point</li>
+     *     <li>The y coordinate of the point</li>
+     * </ul>
+     * <p>Two points may share the same fraction along its length when there is
+     * a move action within the Path.</p>
+     *
+     * @param acceptableError The acceptable error for a line on the
+     *                        Path. Typically this would be 0.5 so that
+     *                        the error is less than half a pixel.
+     * @return An array of components for points approximating the Path.
+     * @hide
+     */
+    public float[] approximate(float acceptableError) {
+        return native_approximate(mNativePath, acceptableError);
+    }
+
     private static native int init1();
     private static native int init2(int nPath);
     private static native void native_reset(int nPath);
@@ -738,4 +760,5 @@
     private static native void native_transform(int nPath, int matrix);
     private static native boolean native_op(int path1, int path2, int op, int result);
     private static native void finalizer(int nPath);
+    private static native float[] native_approximate(int nPath, float error);
 }