| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| |
| #include "rsdCore.h" |
| #include "rsdAllocation.h" |
| #include "rsdProgramVertex.h" |
| #include "rsdShader.h" |
| #include "rsdShaderCache.h" |
| |
| #include "rsContext.h" |
| #include "rsProgramVertex.h" |
| #include "rsProgramFragment.h" |
| |
| #include <GLES/gl.h> |
| #include <GLES/glext.h> |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| using namespace android; |
| using namespace android::renderscript; |
| |
| bool rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, |
| const char* shader, uint32_t shaderLen) { |
| RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen); |
| pv->mHal.drv = drv; |
| |
| return drv->createShader(); |
| } |
| |
| static void SyncProgramConstants(const Context *rsc, const Program *p) { |
| for (uint32_t ct=0; ct < p->mHal.state.texturesCount; ct++) { |
| const Allocation *a = p->mHal.state.textures[ct].get(); |
| DrvAllocation *drvAlloc = (DrvAllocation *)a->mHal.drv; |
| if (drvAlloc->uploadDeferred) { |
| rsdAllocationSyncAll(rsc, a, RS_ALLOCATION_USAGE_SCRIPT); |
| } |
| } |
| } |
| |
| void rsdProgramVertexSetActive(const Context *rsc, const ProgramVertex *pv) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| SyncProgramConstants(rsc, pv); |
| dc->gl.shaderCache->setActiveVertex((RsdShader*)pv->mHal.drv); |
| } |
| |
| void rsdProgramVertexDestroy(const Context *rsc, const ProgramVertex *pv) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| RsdShader *drv = NULL; |
| if(pv->mHal.drv) { |
| drv = (RsdShader*)pv->mHal.drv; |
| if (rsc->props.mLogShaders) { |
| LOGV("Destroying vertex shader with ID %u", drv->getShaderID()); |
| } |
| if (drv->getShaderID()) { |
| dc->gl.shaderCache->cleanupVertex(drv->getShaderID()); |
| } |
| delete drv; |
| } |
| } |
| |
| bool rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, |
| const char* shader, uint32_t shaderLen) { |
| RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen); |
| pf->mHal.drv = drv; |
| |
| return drv->createShader(); |
| } |
| |
| void rsdProgramFragmentSetActive(const Context *rsc, const ProgramFragment *pf) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| SyncProgramConstants(rsc, pf); |
| dc->gl.shaderCache->setActiveFragment((RsdShader*)pf->mHal.drv); |
| } |
| |
| void rsdProgramFragmentDestroy(const Context *rsc, const ProgramFragment *pf) { |
| RsdHal *dc = (RsdHal *)rsc->mHal.drv; |
| |
| RsdShader *drv = NULL; |
| if(pf->mHal.drv) { |
| drv = (RsdShader*)pf->mHal.drv; |
| if (rsc->props.mLogShaders) { |
| LOGV("Destroying fragment shader with ID %u", drv->getShaderID()); |
| } |
| if (drv->getShaderID()) { |
| dc->gl.shaderCache->cleanupFragment(drv->getShaderID()); |
| } |
| delete drv; |
| } |
| } |
| |
| |